Treaty Strategy Wall
Posted: 28 Nov 2016, 16:45
AZTECS
ANIMAL FURY
The Aztecs has a very unique army with no real cavalry. As a bonus, their units also have very exotic names like Jaguar Prowl Knight, Skull Knight, Coyote Runner, Eagle Runner Knight. Arrow Knight, Macehualtin. Puma Spearman. One of the Aztecs unique features are Warrior Priests who are better than settler at Fire Pit dancing. Read Guide
BRITISH
SUPREME COW HERDER
British can obtain a powerful economy with the best livestock-powered food system and villagers spawning from Manor Houses. British military is also very powerful with Musketeers and Hussars as the backbone of their combo, two mainline and versatile units. Read Guide
CHINESE
ARCHERY MASTER
China is a fascinating civilization with unique army and powerful economy. With an unmolested eco, the Chinese will always out eco you. Read Guide
DUTCH
BLOODY BANKING
Dutch has a unique eco: settler costs gold, maxed at 50 (65 on Treaty Patch) and can build up to 10 Banks. This leaves 150 [135] population slots for their massive army, but the size of their eco is not sustainable for their gold-heavy military in the long term and Dutch units are average. Read Guide
FRENCH
ULTIMATE LAMER
French OPness is a combination of coureur de bois, futrade-empowered ECO and well-rounded military combo featuring the nearly almighty Gendarme, fast training artillery (RE) and strong skirmishers. They have 100 settler eco with only 80 pop. They are no doubt the best civ in treaty on land. Read Guide
GERMANS
DOPPEL DANCE
With an excellent economy and competitive army, German is a newbie-friendly civ with a twist [Settler Wagon training]. But if you can get a hold of their boom, you will find it very satisfying to get ahead of your enemy eco and bring out more advantages in the battlefield. Read Guide
INDIANS
ELEPHANT PARADE
Fighting with an army of tamed elephants and tigers, building base right in enemy backyard and trading for big eco with blessing from the Karni Mata. India is as exotic and wild as you could get. Most of the Indian units are very strong. Read Guide
IROQUOIS
CANNON CONQUEST
Iroquois is the most difficult civilization to master, in both economy and battle. They are the only native civilization to possess an Artillery unit. An average Iroquois army should have a line of Tomahawks, a lot of Forest Prowlers and some Light Cannons in the rear of the group. Read Guide
JAPANESE
SHADY SHOGUN
There is no doubt that Japan is a cool civilization. Game can be over in 1 or 2 minutes because the Shogun/Daimyo can unload the whole army into any fortified home-base. But if running is not exactly your taste, Japan still boasts a strong military in head to head battle with lots of upgrade cards with many different types of unique unit. Read Guide
OTTOMANS
JAZZY JANI
Auto and free settlers is a dream of all boomers. Otto military with Battle Field Construction is highly mobile since they can set up forward base very fast as soon as they push. These advantages come at the cost of slower villager training in the beginning and slower infantry training for Ottoman. Otto has great artillery power thanks to 4 artillery cards. Read Guide
PORTUGUESE
MORTAR MADNESS
Portuguese is a solid civilization with the easiest boom [free TC for each age up] in the game and pretty decent military. Cassadores/Dragoon mixed with fast training Culverin and Organ Gun is really hard to stop alone, mixing in the OP 50 range Mortar, it's insanely GG. Read Guide
RUSSIANS
FURIOUS FORT
Russia is of the best running civs in game. Their instant army and ability to quckly build forts with musketeers means that you can be fighting the Russians somewhere while 8 musketeers have snuck off to make forts behind your lines or on the other side of your base. Read Guide
SIOUX
LEGENDARY RIDER
Sioux is the wild horse of treaty, lots of fun to play when you know how to handle it properly. Sioux are incredibly powerful, in fact, they have the most powerful military in the game. This comes at the cost of late-game economy. Sioux do NOT have a weak economy until late in the game. So as long as there are natural resources, Sioux have an excellent economy. Read Guide
SPANISH
MISSIONARIES MAGIC
Under the aura of 10 missionaries, the Spanish army is a force to be reckon with. However, this kind of blessing is only good in unity and bad when divided. As Spain eco is just about average, you can't afford to throw your units away with ineffective counter or waste time on being idle, the enemy probably will just get more eco than you and run around to bring you more headaches Read Guide
Gameplay Checklist
Tips&Tricks with Interjection
Treaty Patch
Treaty AI