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Treaty Strategy Wall

Posted: 28 Nov 2016, 16:45
by _NiceKING_
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AZTECS
ANIMAL FURY
The Aztecs has a very unique army with no real cavalry. As a bonus, their units also have very exotic names like Jaguar Prowl Knight, Skull Knight, Coyote Runner, Eagle Runner Knight. Arrow Knight, Macehualtin. Puma Spearman. One of the Aztecs unique features are Warrior Priests who are better than settler at Fire Pit dancing. Read Guide


BRITISH
SUPREME COW HERDER
British can obtain a powerful economy with the best livestock-powered food system and villagers spawning from Manor Houses. British military is also very powerful with Musketeers and Hussars as the backbone of their combo, two mainline and versatile units. Read Guide



CHINESE
ARCHERY MASTER
China is a fascinating civilization with unique army and powerful economy. With an unmolested eco, the Chinese will always out eco you. Read Guide



DUTCH
BLOODY BANKING
Dutch has a unique eco: settler costs gold, maxed at 50 (65 on Treaty Patch) and can build up to 10 Banks. This leaves 150 [135] population slots for their massive army, but the size of their eco is not sustainable for their gold-heavy military in the long term and Dutch units are average. Read Guide



FRENCH
ULTIMATE LAMER
French OPness is a combination of coureur de bois, futrade-empowered ECO and well-rounded military combo featuring the nearly almighty Gendarme, fast training artillery (RE) and strong skirmishers. They have 100 settler eco with only 80 pop. They are no doubt the best civ in treaty on land. Read Guide



GERMANS
DOPPEL DANCE
With an excellent economy and competitive army, German is a newbie-friendly civ with a twist [Settler Wagon training]. But if you can get a hold of their boom, you will find it very satisfying to get ahead of your enemy eco and bring out more advantages in the battlefield. Read Guide



INDIANS
ELEPHANT PARADE
Fighting with an army of tamed elephants and tigers, building base right in enemy backyard and trading for big eco with blessing from the Karni Mata. India is as exotic and wild as you could get. Most of the Indian units are very strong. Read Guide



IROQUOIS
CANNON CONQUEST
Iroquois is the most difficult civilization to master, in both economy and battle. They are the only native civilization to possess an Artillery unit. An average Iroquois army should have a line of Tomahawks, a lot of Forest Prowlers and some Light Cannons in the rear of the group. Read Guide



JAPANESE
SHADY SHOGUN
There is no doubt that Japan is a cool civilization. Game can be over in 1 or 2 minutes because the Shogun/Daimyo can unload the whole army into any fortified home-base. But if running is not exactly your taste, Japan still boasts a strong military in head to head battle with lots of upgrade cards with many different types of unique unit. Read Guide



OTTOMANS
JAZZY JANI
Auto and free settlers is a dream of all boomers. Otto military with Battle Field Construction is highly mobile since they can set up forward base very fast as soon as they push. These advantages come at the cost of slower villager training in the beginning and slower infantry training for Ottoman. Otto has great artillery power thanks to 4 artillery cards. Read Guide


PORTUGUESE
MORTAR MADNESS
Portuguese is a solid civilization with the easiest boom [free TC for each age up] in the game and pretty decent military. Cassadores/Dragoon mixed with fast training Culverin and Organ Gun is really hard to stop alone, mixing in the OP 50 range Mortar, it's insanely GG. Read Guide



RUSSIANS
FURIOUS FORT
Russia is of the best running civs in game. Their instant army and ability to quckly build forts with musketeers means that you can be fighting the Russians somewhere while 8 musketeers have snuck off to make forts behind your lines or on the other side of your base. Read Guide



SIOUX
LEGENDARY RIDER
Sioux is the wild horse of treaty, lots of fun to play when you know how to handle it properly. Sioux are incredibly powerful, in fact, they have the most powerful military in the game. This comes at the cost of late-game economy. Sioux do NOT have a weak economy until late in the game. So as long as there are natural resources, Sioux have an excellent economy. Read Guide



SPANISH
MISSIONARIES MAGIC
Under the aura of 10 missionaries, the Spanish army is a force to be reckon with. However, this kind of blessing is only good in unity and bad when divided. As Spain eco is just about average, you can't afford to throw your units away with ineffective counter or waste time on being idle, the enemy probably will just get more eco than you and run around to bring you more headaches Read Guide




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Gameplay Checklist

Tips&Tricks with Interjection
Treaty Patch
Treaty AI

Re: New Treaty Strategy Wall

Posted: 28 Nov 2016, 16:57
by Gear_Head
Awesome work NK, you're a legend mate.

Re: New Treaty Strategy Wall

Posted: 28 Nov 2016, 21:25
by pecelot
Iroquois and Sioux flags are disappointing, just check the EP!
Anyways, thanks a lot! Fulfilling my recent demands and wishes! :flowers:

Re: New Treaty Strategy Wall

Posted: 28 Nov 2016, 21:28
by _NiceKING_
haha ik, I'll replace them soon to make you happy :flowers:

Re: New Treaty Strategy Wall

Posted: 28 Nov 2016, 21:33
by pecelot
Just a side note, not a big deal ^_^

Re: [Updated] Treaty Strategy Wall

Posted: 29 Nov 2016, 20:07
by forgrin
@_NiceKING_ india link goes to the rush good faith FF strat :P

Re: [Updated] Treaty Strategy Wall

Posted: 29 Nov 2016, 20:31
by _NiceKING_
Fixed, thanks

Re: Treaty Strategy Wall

Posted: 04 Jul 2017, 14:26
by cptlethal
How up to date are these Booms? are they still working with patch changes ect

Re: Treaty Strategy Wall

Posted: 04 Jul 2017, 17:58
by _NiceKING_
cptlethal wrote:How up to date are these Booms? are they still working with patch changes ect

yea, RE + Treaty Patch

Re: Treaty Strategy Wall

Posted: 15 Jul 2017, 14:49
by cptlethal
Would be good if someone could put together a list of what score you should aim for with each civ like normal score 2k good score 2.2k pro score 2.4 ect so people can see how close they are to a good boom ect

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 11:28
by Foire421
ports: decent score 2k pro score 2.2k
brits: decent score 2.3k pro score 2.5+k
ger: decent score 2.3k pro score 2.5+k
dutch: decent score 1.7k pro score 1.9k
otto: decent score 2k pro score: 2.2k
spain: decent score 1.8k pro score 2k
russia decent score 2k pro score 2.2k (both plus 200 if you use church card for upgrades)
french: decent score 2.25k pro score 2.5k+
iro: dont really know where its decent but pro score: 3k
china: depending on your boom from id say ok scores from 2k-2.3k pro: 2.5k+ (idk really know about that civ tho)
aztec: 1.8k decent pro score 2+k
sioux: decent: 1.45k pro: 1.6k
japan: decent: 1.7k pro: 1.9+k
india: decent 2.3k pro 2.5+k

@cptlethal

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 12:05
by Gichtenlord
Looks more like re scores than tp scores

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 12:10
by Foire421
bec they ARE RE scores, i assumed that someone who asks for scores might play RE rather then patch.

Also most scores are pretty similar anyway.

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 12:25
by QueenOfdestiny
ähm with germany you should reach 2.5k and russia church 2.4k :P

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 12:43
by Hazza54321
Ill upload my 2.4k iro boom to my yt channel so you can all learn.

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 13:41
by cptlethal
Hazza Big pro

Thanks for the heads up but yeah i should have said im looking for Tp scores

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 13:45
by Kaiserklein
How is ger 2300 score decent

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 14:07
by sc
Hazza54321 wrote:Ill upload my 2.4k iro boom to my yt channel so you can all learn.

It's good to see that people still spew offline score bullshit after 6 years SMH

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 14:12
by Lukas_L99
Kaiserklein wrote:How is ger 2300 score decent


It isn't. 2450 MAYBE, but 2550 should be possible on any map imo.

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 14:47
by Hazza54321
sc wrote:
Hazza54321 wrote:Ill upload my 2.4k iro boom to my yt channel so you can all learn.

It's good to see that people still spew offline score bullshit after 6 years SMH

wasnt offline it was just sea.

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 18:31
by Gear_Head
Gichtenlord wrote:Looks more like re scores than tp scores


It'd be cool to see a set of "standard" scores listed by another top treaty player, if your opinion differs. :smile:

Re: Treaty Strategy Wall

Posted: 21 Jul 2017, 19:59
by JakeyBoyTH
Foire's decent scores I believe are if you follow the meta and boom properly. The pro scores seem to be what you can achieve in a typical game. Stuff like 1.7k for Dutch is low because it would be what to expect if you are a first-timer going through the guide. Like anything it takes practice.

Re: Treaty Strategy Wall

Posted: 26 Feb 2018, 13:04
by QueenOfdestiny
I dont think some of this decks are still actual.
In the French deck for example is missing the church card.
Idk if someone could update it?

Re: Treaty Strategy Wall

Posted: 28 Mar 2018, 20:09
by nica123
Make sure to delete pillars for ALL civs.

Re: Treaty Strategy Wall

Posted: 01 Sep 2020, 12:15
by toriancarconn
does there exist any strategy wall for FFA?