deleted_user wrote:It's mostly likely a case of what we are most comfortable with. Sup players might find TR draining because it recruits different mechanics over a single longer period of time. TR players might find long sup series draining because of the higher amounts of improvisation and strategy and that aren't apparent in TR. we like to settle into comforts.
Stamina in general is important when it counts - in competitive scenarios - in series. Here staying mentally sharp can be a challenge. I find it difficult to play for more than an hour and a half in simple ESO lobbies. If for whatever reason I made it to a series which was a bo7 or greater I would obviously suffer. Note most players who do make it that far are already extremely conditioned because they generally practice the game much more than others which requires those 8,10,12 hour days.
An hour and a half of gameplay is not long at all. Does that include lag time?
CurassierAndCurassier wrote:This is 100% my achilles heel. If I had a dollar for every game I race out to an early lead and blow it I could fund a tournament.
I know opening builds pretty well but can't really think on my feet past the 20 minute mark or so.
This is where some rush players tend to fall apart (not all!). I've had many games around captain/1st lut people in rush where the game went past around 30min and they didn't even know about all the critical improvements you need to scale past the enemy both militarily and economically. Some threw away potential wins because they didn't know the full power of the arsenal of forgot about the capitol ect. If you are a rush player, playing treaty can definitely give you edge come the late game both in endurance and general strategy.
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Treaty vs sup endurance is not as large a gap as the time suggests. The game mode separates the economic decisions from the military ones and has a lot more repetitivesness to it. In gaming the endurance breakdowns are in decision making and control.
The most strain for me is always long tournament series.
_H2O wrote:Treaty vs sup endurance is not as large a gap as the time suggests. The game mode separates the economic decisions from the military ones and has a lot more repetitivesness to it. In gaming the endurance breakdowns are in decision making and control.
The most strain for me is always long tournament series.
This is a fun topic.
You missed out on a lot of fun topics the past few months.
gustavusadolphus wrote:Another part of this is rush players willingness to resign so soon. If rush players had more endurance we might see longer more competitive games. I don't like watching streamz where people quit due to silly thinks like crates not being What they hope.
I think keeping your composure and head in the right place are important for endurance. Reassuring yourself of your abilities and recalling what are your strengths and weaknesses in the match up (whilst playing) can prevent tilting and silly mistakes/dumb decisions from being made. I've seen many games in which people start telling themselves they suck or that they are playing bad and then start making mistakes after the fact! Like if saying you suck makes you actually suck sometimes.
Hidddy_ wrote:I think keeping your composure and head in the right place are important for endurance. Reassuring yourself of your abilities and recalling what are your strengths and weaknesses in the match up (whilst playing) can prevent tilting and silly mistakes/dumb decisions from being made. I've seen many games in which people start telling themselves they suck or that they are playing bad and then start making mistakes after the fact! Like if saying you suck makes you actually suck sometimes.
This is definitely something AoE 3 players need to work on in general. So many ragequits and people uninstalling the game, just seems weird to me.
Hidddy_ wrote:I think keeping your composure and head in the right place are important for endurance. Reassuring yourself of your abilities and recalling what are your strengths and weaknesses in the match up (whilst playing) can prevent tilting and silly mistakes/dumb decisions from being made. I've seen many games in which people start telling themselves they suck or that they are playing bad and then start making mistakes after the fact! Like if saying you suck makes you actually suck sometimes.