Principles of AOE3

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China fei123456
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Principles of AOE3

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Post by fei123456 »

1. Herds are always walking away from your TC automatically. It's impossible to let them walk into your base without herding again and again.
2. When you use weak civs in qs you will meet lamers. When you use OP civs (trying to revenge) you will meet 2nd lieuts.
3. If you lost many games in a row, you'll lose the next one too.

to be continue :smile:
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Re: Principles of AOE3

Post by Hazza54321 »

what
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Re: Principles of AOE3

Post by tedere12 »

Someone had a bad day on Eso? :p
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Re: Principles of AOE3

Post by dicktator_ »

Couprider wrote:3. If you lost many games in a row, you'll lose the next one too.

Big one. The tilt is real.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Kyrgyzstan AOEisLOVE_AOEisLIFE
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Re: Principles of AOE3

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Post by AOEisLOVE_AOEisLIFE »

dicktator_ wrote:
Couprider wrote:3. If you lost many games in a row, you'll lose the next one too.

Big one. The tilt is real.

this is why i dont win. it all makes sense now. science. anyway:

4. if you are ever so bored and actually decide to play a 3v3 RANDOM, whether you win or loose, blame your teammates for everything, type "GG out my team sux", and occasionally OOS.
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Re: Principles of AOE3

Post by pecelot »

I had my hunts walking to my base automatically. Actually, I'm pretty sure it's just random, but you notice it when you're put on a disadvantage because of that.
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Re: Principles of AOE3

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Post by JakeyBoyTH »

AOEisLOVE_AOEisLIFE wrote:
dicktator_ wrote:
Couprider wrote:3. If you lost many games in a row, you'll lose the next one too.

Big one. The tilt is real.

this is why i dont win. it all makes sense now. science. anyway:

4. if you are ever so bored and actually decide to play a 3v3 RANDOM, whether you win or loose, blame your teammates for everything, type "GG out my team sux", and occasionally OOS.


oos best feature
Advanced Wonders suck

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Re: Principles of AOE3

Post by Kommander »

5. If your herds are behind a lake, trees, or any other obstacle you should not quit even though you know you will lose.

6. If your opponents are playing a noob game and kick you for being too "good", bring out your low lvl smurf and wreck them.
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Re: Principles of AOE3

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Post by NekoBerk »

Couprider wrote:3. If you lost many games in a row, you'll lose the next one too.


Murphy's law? xD
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Except for a dream and a fuckin' rap magazine " - Eminem

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Wanna kill us dead in the street fo sho' " - Kendrick Lamar
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Re: Principles of AOE3

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Post by NekoBerk »

7. If you're a lieutenant and you beat a major in a rated game, ESO immediately will go down and won't count any score, no PR, no ELO, no life
"That's why we sing for these kids who don't have a thing
Except for a dream and a fuckin' rap magazine " - Eminem

"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
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Poland pecelot
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Re: Principles of AOE3

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Post by pecelot »

1. send VC
2. send schooners
3. build a Cree native post
4. get the Cree upgrade
5. ??
6. resign
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Canada Mitoe
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Re: Principles of AOE3

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Post by Mitoe »

8. Your house will never finish in time for your batch.
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Re: Principles of AOE3

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Post by lemmings121 »

pecelot wrote:1. send VC
2. send schooners
3. build a Cree native post
4. get the Cree upgrade
5. ??
6. resign


Step 5 is building 5 banks, dont forget you are dutch!

Mitoe wrote:8. Your house will never finish in time for your batch.


1-panic
2-buy 100w on market
3-select 4 vills and make a house
4-select militar building and spam the hotkey.
5-watch a 2 hussar batch come out and 3 others getting in queue immediately.
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Re: Principles of AOE3

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Post by lordraphael »

9. you only drop if your winning
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
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Poland pecelot
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Re: Principles of AOE3

Post by pecelot »

lemmings121 wrote:
Mitoe wrote:8. Your house will never finish in time for your batch.


1-panic
2-buy 100w on market
3-select 4 vills and make a house
4-select militar building and spam the hotkey.
5-watch a 2 hussar batch come out and 3 others getting in queue immediately.

Haha, so true :lol:
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Re: Principles of AOE3

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Post by milku3459 »

10. Things always choose to happen when you click away for a little moment to eco
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Re: Principles of AOE3

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Post by site »

11. 5 second command lag
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Re: Principles of AOE3

Post by AOEisLOVE_AOEisLIFE »

site wrote:11. 5 second command lag

..whilst you watch your army running helpless into doppels.

lemmings121 wrote:5-watch a 2 hussar batch come out and 3 others getting in queue immediately.

dis so true :]
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Re: Principles of AOE3

Post by momuuu »

this thread is basically murphy's law applied to aoe3.
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Re: Principles of AOE3

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Post by Victor_swe »

12. Wait for principle 1 to do its thing. Notice How you feel the need to kill atleast 70% of The hunts u see.
Dead hunts cant walk....

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Re: Principles of AOE3

Post by jesus3 »

13. If you feel like nothing can save you, pray for the lords blessings
14. If those don't seem to work you just haven't recieved any - resign u cunt!
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Re: Principles of AOE3

Post by oO_Chief_Oo »

15. There are no bad players, only bad team mates
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Re: Principles of AOE3

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Post by tedere12 »

16. when your teammate drops one guy from the enemy team will always argue that the game was already over for your team.
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Re: Principles of AOE3

Post by t3rror1sta »

17 - when u are otoman on QS, maps will be bayou or hispaniola
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Re: Principles of AOE3

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Post by Mitoe »

18 - When you shift-click a vill to go herd, that hunt will immediately walk away, causing your vill to backherd it.

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