Zhanson10 wrote:1. Sepoys are stupid good. Too strong for their cost. Especially because it's an age 2 unit, which leads to the second point.
2. India is the only civ that has all unit types in age 2. How is it balanced when a civ has goons and skirms in the second age?
3. Zambs and sowars are virtually indentical. For someone who uses control groups, this makes it easy to control the units. However, India's opponent must somehow target the skirms on the zambs and goons on the sowars, even though it is nearly impossible to do so when armies are clumped together and the two different unit types look identical.
4. Urumi are broken units with no counter. Aren't skirms supposed to counter infantry? Not if it's Urumi. Aren't musks supposed to to pretty well vs hand infantry? LOL have fun with that!
5. India doesn't have to shell out 800w for plantations. It can spend 400 wood for what is both a mill and a plantation all in one. It's incredibly lame!
6. India artillery elephants are not hard countered by culverins. Siege elephants can fuck up every civ's buildings and artillery and ships, unless those civs have enough goons and skirms to dps the siege ele. Which is incredibly difficult if india has an army to protect their elephants.
7. Like other Asian civs, India has a consulate and can train industrial units in age 2. WHY does india need redcoats in addition to all their other bonuses? Surely having 2 tanky scouts, a big powerful fb, and all the other lame advantages i mentioned would be enough. But no, India is a weak civ, youre right. Calling it top tier is clearly laughable.
hahahahaha
Point 1 and 2 are in a sense true, yes sepoy are really strong, especially vs TC fire. You can use the trick where you shoot them only twice with TC and finish off low hp sepoys with your explorer. They also do have all unit types, although sowars are honestly quite shitty. But they also have weaknesses. Their eco comes online really slowly, they're slow in general and as of yet there dont seem to be any great semi-ff/ff builds. Possibly because they dont have any good units that auto upgrade so they have to spend 900 res for veteran upgrades (or is it 1200 i dont remember).
3) I find it really easy to see the difference. You can mod unit skins anyways I think without crc mismatch.
4) you seem to not understand that urumis are countered by cav, theyre basically melee skirms. Good micro is really efficient vs them too, as long as they dont pop onto your army right from an agra.
5) yeah thats pretty good but generally isnt really relevant.
6) siege elephants are literally countered by culverins, hand cav, ranged cav, skirmishers and HI in melee mode. Theyre not that great.
7) consulate is a bonus, but again india also has weaknesses.
Just listing strong points of a civ doesnt mean theyre too strong. You can make the same sort of post for any civ.