Hi all,
I wanted to know if there is a post with units already fully upgraded with HC shipments cards, and Imperial status. I tried doing calculations on a Spanish Tercio Pikeman but I ended up with over 500hp! lol. I know that isn't right but I think I am using something wrong.
His base HP is 122.
The following bonus are 15% (twice with HC Shipment)HP, 20%,40%, and 50% from Veteran, Guard and Imperial, 10% from Advanced Arsenal and 25% from Church upgrade. Someone help?
Unit hitpoint&attack % increase
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- Musketeer
- Posts: 51
- Joined: Mar 20, 2017
- ESO: dthrill
Re: Unit hitpoint&attack % increase
The percentages are not based on current stats, but on base stats. You can therefore simply add the percentages together: 15% + 15% + 20% + 40% + 50% + 10% + 25% = 175%. It is a 175% increase of 122 hp, which is 335.5 hp, assuming your numbers are correct.
Pay more attention to detail.
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- Musketeer
- Posts: 51
- Joined: Mar 20, 2017
- ESO: dthrill
Re: Unit hitpoint&attack % increase
That explains it.... Tyvm!
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: Unit hitpoint&attack % increase
Gendarme wrote:The percentages are not based on current stats, but on base stats. You can therefore simply add the percentages together: 15% + 15% + 20% + 40% + 50% + 10% + 25% = 175%. It is a 175% increase of 122 hp, which is 335.5 hp, assuming your numbers are correct.
Not always though, auras such as from sioux teepee, sioux, china (after upgrade) and iro warchief give a bonus over the total stats, not base.
Not sure if the same is true for japan and spanish unction though
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- Pro Player
- Posts: 10282
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: Unit hitpoint&attack % increase
Base hp is 120 btw, not 122. Max hp is 330, you can reach more with nats or team upgrades though
Most upgrades scale from base stats. Auras and TAD "powers" generally scale from current stats. For example the golden pavillion effect, or when you use that power to increase speed and hp (or w/e it is) from India, or unction, or warchief auras, work on current stats, or at least I believe so.
I think the only case when it doesn't scale from base stats is when it increases the multiplier instead of the attack. For example when you get +25% multiplier against buildings from AA for your hand cav, it's much better than a mere +25% siege attack, because this would work on basis stats while multiplier works on current stats.
Most upgrades scale from base stats. Auras and TAD "powers" generally scale from current stats. For example the golden pavillion effect, or when you use that power to increase speed and hp (or w/e it is) from India, or unction, or warchief auras, work on current stats, or at least I believe so.
I think the only case when it doesn't scale from base stats is when it increases the multiplier instead of the attack. For example when you get +25% multiplier against buildings from AA for your hand cav, it's much better than a mere +25% siege attack, because this would work on basis stats while multiplier works on current stats.
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