DotW: If you could add one RTS thing

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Poland pecelot
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DotW: If you could add one RTS thing

Post by pecelot »

Discussion of the Week #4:

If you could add one feature from another RTS game to Age of Empires 3, what would that be and why?

Would you decide to take something from our beloved game's older brother, Age of Empires 2? Converting enemy units? Different resources and macro? Perhaps the Cossacks series — resources necessary to sustain units' and buildings' existence, infinite resource spots and so on? Or maybe something from StarCraft?

Discuss!
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Re: DotW: If you could add one RTS thing

Post by Zhanson10 »

Add dragons
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New Zealand JakeyBoyTH
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Re: DotW: If you could add one RTS thing

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Post by JakeyBoyTH »

I would love a better priest.

Just like AoE2. He shouldn't speak the native language either just the classic priest sounds. WoloLO!
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India saksham
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Re: DotW: If you could add one RTS thing

Post by saksham »

I want the conversion monks it was so good
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Re: DotW: If you could add one RTS thing

Post by CelticCrusader »

Yeah an aoe2 priest would be cool. The wars of liberty priests are pretty cool and have different abilities, like condemn , but cant convert which is a shame.
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Sweden Gendarme
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Re: DotW: If you could add one RTS thing

Post by Gendarme »

How do you turn this on
Pay more attention to detail.
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Re: DotW: If you could add one RTS thing

Post by lemmings121 »

SC2 usability stuff, more hotkeys, native support for obs, good interface for watching recs, watching recs with friends, restarting games from recs, etc etc.
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Sweden Gendarme
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Re: DotW: If you could add one RTS thing

Post by Gendarme »

lemmings121 wrote:etc etc.
This I agree with.
Pay more attention to detail.
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Re: DotW: If you could add one RTS thing

Post by deleted_user »

Just a clean up of the games water system i.e. mortars unable to hit moving ships, caravel micro/ship pathing and set up animations, etc etc.
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Re: DotW: If you could add one RTS thing

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Post by yoqpasa »

I would porbably make villagers to carry resources as in AOE2. It's not because I miss it too much, but I think many people didn't switch to AOE3 because of that.
Also I would enable Arsenal in age 2, so you can get improvements in early game like in AOE2 or SC2.
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Re: DotW: If you could add one RTS thing

Post by milku3459 »

deleted_user wrote:Just a clean up of the games water system i.e. mortars unable to hit moving ships, caravel micro/ship pathing and set up animations, etc etc.


would you like guided mortar shells callen?
go play mw2 then noobtube
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Re: DotW: If you could add one RTS thing

Post by lemmings121 »

yoqpasa wrote: Also I would enable Arsenal in age 2, so you can get improvements in early game like in AOE2 or SC2.


true, a cheap arsenal with usefull age2 upgrades would add a whole new dimension to the game.
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Poland pecelot
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Re: DotW: If you could add one RTS thing

Post by pecelot »

deleted_user wrote:mortars unable to hit moving ships

You know it doesn't happen already, right?
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Re: DotW: If you could add one RTS thing

Post by noissance »

territorial control (build radii) like in Rise of Nations
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United States of America noissance
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Re: DotW: If you could add one RTS thing

Post by noissance »

saksham wrote:I want the conversion monks it was so good

yesterday, i played an aom game as chinese
10 monks converted 20 free champion elephants for me :D
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Re: DotW: If you could add one RTS thing

Post by Jjtuxtron »

I think removing the enemy town center radius that doesn't let you build near. Like in Aoe2 were you can build anywhere.
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Re: DotW: If you could add one RTS thing

Post by JakeyBoyTH »

pecelot wrote:
deleted_user wrote:mortars unable to hit moving ships

You know it doesn't happen already, right?

you forget the :!: , :!:
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Poland pecelot
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Re: DotW: If you could add one RTS thing

Post by pecelot »

noissance wrote:territorial control (build radii) like in Rise of Nations

Like in treaty :?: :hmm:
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Re: DotW: If you could add one RTS thing

Post by HUMMAN »

Morale, like in mtw2. It would increase the speed, and as it goes lower, soldiers would escape.
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Re: DotW: If you could add one RTS thing

Post by macacoalbino »

yoqpasa wrote:I would probably make villagers to carry resources.

This was the first thing that came to mind when I read the post.
I remember it was quite shocking when I first played aoe3 that the vills would gather where they were... I did like the mechanic, I was never a big fan of delivering res but it was kinda weird at first
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Re: DotW: If you could add one RTS thing

Post by JakeyBoyTH »

macacoalbino wrote:
yoqpasa wrote:I would probably make villagers to carry resources.

This was the first thing that came to mind when I read the post.
I remember it was quite shocking when I first played aoe3 that the vills would gather where they were... I did like the mechanic, I was never a big fan of delivering res but it was kinda weird at first

I believe when you get the AoE1 HD mod, the one which uses aoe3 as a base, then your villagers deliver resources
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Re: DotW: If you could add one RTS thing

Post by deleted_user »

pecelot wrote:
deleted_user wrote:mortars unable to hit moving ships

You know it doesn't happen already, right?

It does though. I watched a group of 5+ Mortars fire off 3+ volleys vs ships the guy micro'd back and forth and watched as they did a collective zero damage before a single monitor one shot them all. I resigned.

I thought booming superiority on land, reaching IV faster, and investing into the supposed most anti ship unit in the entire game would counter water but it did not.
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India guyshir
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Re: DotW: If you could add one RTS thing

Post by guyshir »

Demolition Ships like in aoe2.
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Re: DotW: If you could add one RTS thing

Post by guyshir »

deleted_user wrote:investing into the supposed most anti ship unit in the entire game would counter water but it did not.


Isn't Culv the best anti ship unit? I believe they have 10x vs ships.
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Re: DotW: If you could add one RTS thing

Post by JakeyBoyTH »

Yes. A culverin does 400 base damage vs ships (40*10) and a mortar does 250 (500*0.5)
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