deleted_user wrote:pecelot wrote:deleted_user wrote:mortars unable to hit moving ships
You know it doesn't happen already, right?
It does though. I watched a group of 5+ Mortars fire off 3+ volleys vs ships the guy micro'd back and forth and watched as they did a collective zero damage before a single monitor one shot them all. I resigned.
I thought booming superiority on land, reaching IV faster, and investing into the supposed most anti ship unit in the entire game would counter water but it did not.
Oh, right, I thought you had thought that this was impossible. Indeed, you can easily dodge mortar shots — which is fine realism-wise, right?
guyshir wrote:Demolition Ships like in aoe2.
https://ageofempires.wikia.com/wiki/Fire_Junkbut I guess you meant it should be accessible for more civs
guyshir wrote:deleted_user wrote:investing into the supposed most anti ship unit in the entire game would counter water but it did not.
Isn't Culv the best anti ship unit? I believe they have 10x vs ships.
They indeed are, though the range is what makes them slightly inferior to mortars.
My idea would be to take some interesting features from Age of Empires 3. River shallows accessible to ships and land units, the aforementioned conversion thing, perhaps mortars stylised after trebuchets — firing smaller but more accurate shots, possible to miss, possible to kill land units; attack ground for cannons, advanced formations and so on.
Cossacks have that interesting maintaining characteristic where you constantly needed resources to feed your troops. Not only do they cost regular resources, but also take a lot to sustain. Some units cost a lot initially but later on you don't have to pay for them much, whereas others are relatively cheap, while you need to spend a lot on them to extend their existence.
Another thing I'd be curious to check out in Age of Empires 3 would be buildings' increasing cost — basically the more buildings of a certain type you have, the more the next ones cost (with the exception of houses and such). Your first barracks cost 200 wood, later 400 wood, 600 wood and more. That said, in Cossacks you really need artillery to deal with infrastructure — most likely ripped off of AoE2