Spys
Spys
Just a funfact:
A Spy has 28LOS.
If you go ports and send the agents card +15LOS, have a spain teammate who sends +10LOS and a iro who sends inf+8LOS and if you research the church thing for 2 more LOS you have a agent with 63LOS.
End.
A Spy has 28LOS.
If you go ports and send the agents card +15LOS, have a spain teammate who sends +10LOS and a iro who sends inf+8LOS and if you research the church thing for 2 more LOS you have a agent with 63LOS.
End.
- Good ol Ivan
- Howdah
- Posts: 1345
- Joined: Mar 31, 2015
- ESO: ivanelterrible
Spys
just how much would that be tho
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- Dragoon
- Posts: 331
- Joined: Mar 28, 2015
Spys
so u put one spy in the 1st quarter of the map & he reveals everything to u.... ?
& by the time it pays off u have no TC left.. ')
& by the time it pays off u have no TC left.. ')
- Good ol Ivan
- Howdah
- Posts: 1345
- Joined: Mar 31, 2015
- ESO: ivanelterrible
Spys
Damn, I could swear they were cavalry...yemshi wrote:Yes.
And why does the spy have a revolver when he just uses a dagger? (facepalm)
Spys
I remember there was a statue of liberty in some aoe3 mod that had like 75 los. Drop it in the middle of the map and you can see like everything
Spys
Haha nice, this is actually really cool because as ports the 700 and 600 gold crates are already pretty useful for making units, market ups and aging so now we can also make agents.yemshi wrote:Just a funfact:
A Spy has 28LOS.
If you go ports and send the agents card +15LOS, have a spain teammate who sends +10LOS and a iro who sends inf+8LOS and if you research the church thing for 2 more LOS you have a agent with 63LOS.
End.
Also, agents are infantry so do they benefit from team inf cards? Eg dutch has team inf hp, spain team inf melee
Posted by divine_moon
20 hours ago
so u put one spy in the 1st quarter of the map &' he reveals everything to u.... ?
&' by the time it pays off u have no TC left.. ')
I''m already thinking of a nice strategy for ports team game. The idea is that you have the flexibility of colonial war while having some agents already setup during the time most people transition to age3 so you can gain advantage over them.
For musk or bow: 1st card 700 wood, build TP/market up, church, 2nd racks and house. (2)700 food' (3) 700 gold or 600wood/8xbow' (4) 700/600gold' (5) Agents
For cav: (1) 700gold' (2) 700wood' (3) 700food' (4) 600gold' (5) Agents
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