Pr ladder ends in 2038?

User avatar
United States of America alistairpeter
Dragoon
Posts: 225
Joined: Jun 6, 2017
ESO: alistairpeter
Location: NY

Pr ladder ends in 2038?

Post by alistairpeter »

I was looking at the record thing that shows who has the highest rating etc, and it says it goes until 2038....what does this mean exactly?
User avatar
Korea South Vinyanyérë
Retired Contributor
Donator 06
Posts: 1839
Joined: Aug 22, 2016
ESO: duolckrad, Kuvira
Location: Outer Heaven
Clan: 팀 하우스

Re: Pr ladder ends in 2038?

  • Quote

Post by Vinyanyérë »

duck
:mds:
imo
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 4513
Joined: Mar 31, 2015
ESO: EAGLEMUT
Clan: WPact

Re: Pr ladder ends in 2038?

Post by EAGLEMUT »

In 2038, the world as we know it will be no more.
Image
momuuu wrote: theres no way eaglemut is truly a top player
User avatar
Germany aligator92
Howdah
Posts: 1519
Joined: Feb 27, 2015
ESO: aligator92

Re: Pr ladder ends in 2038?

Post by aligator92 »


Pretty hilarious actually :D And noone considered this to become problematic eventually when they started to implement it?
User avatar
New Zealand JakeyBoyTH
Howdah
Posts: 1744
Joined: Oct 15, 2016
ESO: Ex-Contributor
Location: New Zealand

Re: Pr ladder ends in 2038?

Post by JakeyBoyTH »

EAGLEMUT wrote:In 2038, the world as we know it will be no more.


ESOC official party in 2038 everyone invited
Advanced Wonders suck

- Aizamk

Ugh Advanced Wonders suck

- Aizamk
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Pr ladder ends in 2038?

Post by momuuu »

aligator92 wrote:

Pretty hilarious actually :D And noone considered this to become problematic eventually when they started to implement it?

Analogous to your question, why did they set it up like that? What is different nowadays?
User avatar
New Zealand JakeyBoyTH
Howdah
Posts: 1744
Joined: Oct 15, 2016
ESO: Ex-Contributor
Location: New Zealand

Re: Pr ladder ends in 2038?

Post by JakeyBoyTH »

Jerom wrote:
aligator92 wrote:

Pretty hilarious actually :D And noone considered this to become problematic eventually when they started to implement it?

Analogous to your question, why did they set it up like that? What is different nowadays?

its 32-bit
Advanced Wonders suck

- Aizamk

Ugh Advanced Wonders suck

- Aizamk
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Lancer
Posts: 548
Joined: Apr 23, 2016
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers

Re: Pr ladder ends in 2038?

Post by AOEisLOVE_AOEisLIFE »


hehe, i didnt know that, thats like the maya calender of the 32-Bit-World
User avatar
China fei123456
Jaeger
Posts: 3283
Joined: Apr 23, 2015
ESO: fei123456
Location: Alderaan

Re: Pr ladder ends in 2038?

Post by fei123456 »

Hope im still alive then
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Lancer
Posts: 548
Joined: Apr 23, 2016
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers

Re: Pr ladder ends in 2038?

Post by AOEisLOVE_AOEisLIFE »

Jerom wrote:What is different nowadays?

nowadays 64-bit systems are common..
User avatar
Austria KINGofOsmane
Pro Player
Posts: 3096
Joined: Feb 24, 2015
ESO: KINGofOsmane
Location: Walling Town

Re: Pr ladder ends in 2038?

Post by KINGofOsmane »

the end is near
"Losing to Callen was the worst night of my life" Gibthedurrty 2019
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
Lecastete wrote: Dude i hate this game. I am bad and i also dont have luck
Tete cs:go experience
No Flag deleted_user0
Ninja
Posts: 13004
Joined: Apr 28, 2020

Re: Pr ladder ends in 2038?

Post by deleted_user0 »

AOEisLOVE_AOEisLIFE wrote:
Jerom wrote:What is different nowadays?

nowadays 64-bit systems are common..


but it still has the same problem right? just much further into the future
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Pr ladder ends in 2038?

Post by momuuu »

These are non answers to me. Answering a question without actually giving an answer but just a new question.
No Flag deleted_user0
Ninja
Posts: 13004
Joined: Apr 28, 2020

Re: Pr ladder ends in 2038?

Post by deleted_user0 »

you got an answer to one part of your question, ungrateful bastard.
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Pr ladder ends in 2038?

Post by momuuu »

Okay I guess 64 bit systems dont have this problem because they have a timespawn if the 32 bit system time spawn squared, so roughly 70^2 years which would be 4900 years, something no piece of current equipment will outlive. That leaves me the question, why is time being coded in this odd fashion?
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Lancer
Posts: 548
Joined: Apr 23, 2016
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers

Re: Pr ladder ends in 2038?

Post by AOEisLOVE_AOEisLIFE »

Jerom wrote:so roughly 70^2 years which would be 4900 years

where do you get this information from? changing the time_t datatype to a 64 bit int would make it have a way bigger max value, probably some billion years or sth....with each additional binary digit the size gets more than twice as big as before, and you have 32 additional binary digits.. EDIT: thinking about it, in this case actually a lot more than dbl of its previous size with each additional bit, since this is referring to years, and not a binary number

Jerom wrote:why is time being coded in this odd fashion?

i think the problem is that you can't change the value because its used in numerous functions of programs(e.g. for the generation of random numbers), which might totally fuck up existing programs, having time coded as one binary number is pretty useful for programming to generate random numbers etc, remember that you want any datatype to be as small as possible to not waste memory...

i dont know if this what you were referring to though..

umeu wrote:but it still has the same problem right? just much further into the future

the problem still exists because the datatype time_t is still 32Bit, and therefore has still the same size,
by saying nowadays 64 bit system are common i was simply pointing out that you could eventually use a 64Bit size for this datatype for new stuff(or sth), which would move the problem some billion years into the future...as written above you cant just change the size of a type that has been used some million times in programs and expect everything to still keep working fine..

EDIT: actually on nowadays system/hardware this seems possible(having time_t as a 64bit datatype), so the problem just remains for 32bit hardware/programs, i dont know enough about this probably...
France Kaiserklein
Pro Player
Posts: 10278
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Pr ladder ends in 2038?

Post by Kaiserklein »

Jerom wrote:Okay I guess 64 bit systems dont have this problem because they have a timespawn if the 32 bit system time spawn squared, so roughly 70^2 years which would be 4900 years, something no piece of current equipment will outlive. That leaves me the question, why is time being coded in this odd fashion?

You're approximately short of 300 billion years in your calculus.
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Lancer
Posts: 548
Joined: Apr 23, 2016
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers

Re: Pr ladder ends in 2038?

Post by AOEisLOVE_AOEisLIFE »

me stewpid, this fail post. hit reply instead of edit, i sux.
delete dish.
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Pr ladder ends in 2038?

Post by momuuu »

Wait did I play too much aoe instead of maths? 2^62 = (2^31) ^2 so if 2^31 ~ 70 years then 2^62 ~ 4900 years? So 2^63 would be 10000 years?
User avatar
Brazil lemmings121
Jaeger
Posts: 2673
Joined: Mar 15, 2015
ESO: lemmings121

Re: Pr ladder ends in 2038?

Post by lemmings121 »

umeu wrote:
AOEisLOVE_AOEisLIFE wrote:
Jerom wrote:What is different nowadays?

nowadays 64-bit systems are common..


but it still has the same problem right? just much further into the future


yes, a couple trillion years into the future.... I always favor looking ahead for problems but I think thats a safe margin for now!
Image
France Kaiserklein
Pro Player
Posts: 10278
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Pr ladder ends in 2038?

Post by Kaiserklein »

Jerom wrote:Wait did I play too much aoe instead of maths? 2^62 = (2^31) ^2 so if 2^31 ~ 70 years then 2^62 ~ 4900 years? So 2^63 would be 10000 years?

You can't talk in years, you need to apply the calculus to seconds, then apply it to years. Otherwise the number you square is too small since its the number of years and not of seconds.
With 64 bits it would be 2^63, just divide this by 365*24*3600 to convert the seconds into years, and you will find the result
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
No Flag Jaeger
Jaeger
Posts: 4492
Joined: Feb 28, 2015

Re: Pr ladder ends in 2038?

Post by Jaeger »

Jerom wrote:Wait did I play too much aoe instead of maths? 2^62 = (2^31) ^2 so if 2^31 ~ 70 years then 2^62 ~ 4900 years? So 2^63 would be 10000 years?

It doesn't workthat way. If you consider the units you get 2^62 bits^2= 4900 years ^2
last time i cryed was because i stood on Lego
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Pr ladder ends in 2038?

Post by momuuu »

ovi12 wrote:
Jerom wrote:Wait did I play too much aoe instead of maths? 2^62 = (2^31) ^2 so if 2^31 ~ 70 years then 2^62 ~ 4900 years? So 2^63 would be 10000 years?

It doesn't workthat way. If you consider the units you get 2^62 bits^2= 4900 years ^2

That's probably it. I'm going to quit maths. Thanks kaiser also.
User avatar
United States of America musketeer925
Retired Contributor
Donator 01
Posts: 2483
Joined: Mar 28, 2015
ESO: musketeer925

Re: Pr ladder ends in 2038?

Post by musketeer925 »

Didn't watch the video linked here, but most new systems developed aren't typically with 32-bit time stamps. The only reason people do or have done this is lack of foresight, or perhaps a willing trade-off. Implementing a 64-bit timestamp on a 32-bit system would be much less efficient, which could be relevant especially in embedded systems contexts. It would also be more complicated to implement.

Who is online

Users browsing this forum: No registered users and 12 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV