Build limits remove choices. It should be up to the players to decide how many boats they should be making based on the amount of res on the map and any effects it would have on the size of their land army or the speed of their build.Dsy wrote:"Even those maps will become all about water if we make fishing boats cheap enough that both civs will want to build them early. The goal is to make this worth it, but not make it so good that the player will disregard land altogether. That's why we need to be careful about having too many resources on the water."
There is a better solution for that i think. You need build limit fishing boats instead of make less fishes on map.
For example:
Changing fishing boat limit to 12 (can be tweaked later if necessary)
Change fishing boats cost to 50w (can be changed later if necessary)
So the idea is basicly make fishing boats cost less until a point its totally viable, however limit its eco potential by using build limits.
Changing water for EP 4
Re: Changing water for EP 4
Re: Changing water for EP 4
However if you making resource caps that means only one player can go to water since its made only for one. If you make resources for two players and only one player claims it then water eco is better than land.
Plus with boat limit the alrady existed maps with more resources passively fixed. Not only the feauter maps are effected.
Plus with boat limit the alrady existed maps with more resources passively fixed. Not only the feauter maps are effected.
Re: Changing water for EP 4
So the plan is making water only for one player resourcewise and fight for it if they want.
I just miss the opportunity to be able to gather peacefully on water by both player. Make timings when to strike and stuff. Its a constant war this way.
I just miss the opportunity to be able to gather peacefully on water by both player. Make timings when to strike and stuff. Its a constant war this way.
Re: Changing water for EP 4
Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
Re: Changing water for EP 4
I checked ESOC Manchuria map. Saw it had 4 whales 14 fishes.
On that particular map making 20 fishing boats just fine. But with lower cost + you can do that without schooners it could be extremely outgather land. That could be a must go water situation.
But correct me if im wrong. I dont know how strong a water boom cuold be with 60w boats...
On that particular map making 20 fishing boats just fine. But with lower cost + you can do that without schooners it could be extremely outgather land. That could be a must go water situation.
But correct me if im wrong. I dont know how strong a water boom cuold be with 60w boats...
Re: Changing water for EP 4
Dsy wrote:I just miss the opportunity to be able to gather peacefully on water by both player. Make timings when to strike and stuff. Its a constant war this way.
True, but there are maps where each player has a 'pond' of water. So that should be oke.
To see a world in a grain of saind, A heaven in a wild flower
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
Re: Changing water for EP 4
Goodspeed wrote:Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
To improve camping? How do you get water back then? Would you do it on top of those warships' nerfs? Would you consider then making a single warship after those changes?
Re: Changing water for EP 4
When you beat a guy and hes surprised of your strong play (for your PR strong) and says "nice smurf" even though you arent smurfing...my respond always: "thank you for the compliment"pecelot wrote:Goodspeed wrote:Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
To improve camping? How do you get water back then? Would you do it on top of those warships' nerfs? Would you consider then making a single warship after those changes?
User was banned for this post.
Re: Changing water for EP 4
Goodspeed wrote:Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
Portos would be unbeatable on heavy water map. Dock attack is already OP with them once you have the 2 cards to improve their attack (600 attack I think) and they already have a good range.
Re: Changing water for EP 4
ugh
Just owned by OP warships and monitors, after being ahead a lot.
Reminder of why water needs changing.
Just owned by OP warships and monitors, after being ahead a lot.
Reminder of why water needs changing.
To see a world in a grain of saind, A heaven in a wild flower
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
Re: Changing water for EP 4
ugh
Just won an unfavourable match-up by adding some fishing boats fluently to my build.
Reminder of why the hell people think water needs changing.
Just won an unfavourable match-up by adding some fishing boats fluently to my build.
Reminder of why the hell people think water needs changing.
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Re: Changing water for EP 4
gibson wrote:When you beat a guy and hes surprised of your strong play (for your PR strong) and says "nice smurf" even though you arent smurfing...my respond always: "thank you for the compliment"pecelot wrote:Goodspeed wrote:Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
To improve camping? How do you get water back then? Would you do it on top of those warships' nerfs? Would you consider then making a single warship after those changes?
User was banned for this post.
was this the pecelot ban hammer ? I would love to know who gives out all the warnings and bans
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
Re: Changing water for EP 4
Should you have any questions regarding moderation, head over to the Small Claims Court
The user was banned for one day after keeping up with excessive spamming despite an official warning.
The user was banned for one day after keeping up with excessive spamming despite an official warning.
Re: Changing water for EP 4
"excessive spamming"pecelot wrote:Should you have any questions regarding moderation, head over to the Small Claims Court
The user was banned for one day after keeping up with excessive spamming despite an official warning.
Re: Changing water for EP 4
Your posts, which is why they're still up.
On a serious note, let's not derail this thread, shall we...
On a serious note, let's not derail this thread, shall we...
Re: Changing water for EP 4
When you beat a guy and hes surprised of your strong play (for your PR strong) and says "nice smurf" even though you arent smurfing...my respond always: "thank you for the compliment"pecelot wrote:Your posts, which is why they're still up.
On a serious note, let's not derail this thread, shall we...
User was banned for this post.
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- Ninja
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Re: Changing water for EP 4
Goodspeed wrote:Yeah that's why I think we should consider greatly improving dock attack vs ships. Perhaps range, too.
Wut!!! No... Why??? It's already hard to break enemy ships covered by a dock. If you do this, the player who isnt making fishing boats is going to have no way to kill the enemy docks from the water. Dock fire is fine as it is now tbh, specially if shiprange is reduced.
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Re: Changing water for EP 4
Goodspeed wrote:Build limits remove choices. It should be up to the players to decide how many boats they should be making based on the amount of res on the map and any effects it would have on the size of their land army or the speed of their build.Dsy wrote:"Even those maps will become all about water if we make fishing boats cheap enough that both civs will want to build them early. The goal is to make this worth it, but not make it so good that the player will disregard land altogether. That's why we need to be careful about having too many resources on the water."
There is a better solution for that i think. You need build limit fishing boats instead of make less fishes on map.
For example:
Changing fishing boat limit to 12 (can be tweaked later if necessary)
Change fishing boats cost to 50w (can be changed later if necessary)
So the idea is basicly make fishing boats cost less until a point its totally viable, however limit its eco potential by using build limits.
K, lets remove buildlimit for warships XD and make a caravel 5 pop, a galleon 7 and 10 for a frig/monitor. Its op to the player if he wants to have 10 minotors right???
Re: Changing water for EP 4
Yes well, I think the reason they put a build limit on war ships instead of making them cost pop is because they tended to make the game lag. And that's fair enough.
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Re: Changing water for EP 4
you don't see a problem with a player making 10 monitors?
Re: Changing water for EP 4
Not after the range nerf and them costing 10 pop
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- Ninja
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Re: Changing water for EP 4
well, they should cost 8 pop on ep. not sure how the range nerf matters, with the special attack 10 or 11 of them can still neutralize anything that comes within 60 range of the coast. but whatever... i know how this conversation will go =_=
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