There is, and always has been, discussion about how we could fix water in EP. Currently it has some issues:
1. War ships are too strong against land armies, even culverins who are supposed to counter them.
2. Fishing boats are very expensive without schooners, and very cheap with. This means a water player is often forced to commit to it.
3. Infinite whales allow for coin gathering on water which means a water player doesn't need a land eco. This separates the players' economies and removes the competition for resources, therefore lowering player interaction.
The rough idea is to nerf war ships and make fishing boats cheaper without schooners, allowing all civs to go for water as an addition to their land eco instead of a replacement while discouraging the complete separation of the players' economies.
Through this poll I want to get an idea of what the community thinks about this. Please try to vote on what you think is the best game design and makes games with water fun to play. I know it can be fun to watch players get salty because they get beat by 70 fishing boats and a couple of monitors, but that's the wrong reason to vote against fixing the issues that are clearly there.
Choose the option that best reflects your opinion on the following changes.
- Culverin cost decreased to 100w-300c (down from 100w-400c)
- Caravel range decreased to 18 (down from 20)
- Canoe range decreased to 18 (down from 20)
- Frigate range decreased to 25 (down from 30)
- Monitor range decreased to 30 (down from 36)
- Fishing boat cost decreased to 70w (down from 100w)
- Schooners effect changed to 40% (down from 60%). Fishing boats after schooners now cost 42w