Shaping The Development of AoE3:DE

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Turkey HUMMAN
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Re: Shaping The Development of AoE3:DE

Post by HUMMAN »

Gendarme wrote:I don't like the idea of changing the game if it doesn't contribute to balance or variety. Apart from the obvious changes (like the ones Garja and Jerom mentioned) I'd like to see reworks of shipments that are currently completely out of use. I think shipments are great because they bring variety, but we're still missing out on so much because a lot of the shipments are just utter shit.

Yeah i agree, most of them as interjection said "shitment" If game makes priest + natives avaible cant imagine new meta. Imagine new Aizamk streams :grin:
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Re: Shaping The Development of AoE3:DE

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Post by Interjection »

One thing I notice is that when I see somebody who's just picked up the game streaming for the first time, they usually don't have all the good settings on.

Like they don't max zoom on, don't have gatherers per resource, weird graphics, etc

DE should pick the best options
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Re: Shaping The Development of AoE3:DE

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Post by ssaraf »

One more i thought ----> What is with the Dutch church card which gives u bank limit +2 , but reduces 10% speed on all units. Why does one have to reduce army speed in order to get more eco , just seems weird and wrong. Also, Why the hell this civ need to reach age5 to have max eco (10 banks). Idk if this is fixed in ep or no, but this thing needs a fix. Can consider this as a change for aoe:DE or even EP.
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Re: Shaping The Development of AoE3:DE

Post by HUMMAN »

When soldiers get addicted to coffee, their discipline decreases so they march slower.
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Re: Shaping The Development of AoE3:DE

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Post by Interjection »

Traditionally those church cards come with a benefit and a drawback so I get why Dutch has to lose speed.

But given that banks are so important to Dutch it is a bit dumb, yeah

EDIT: -Fix the bug that resets the game volume when you tab out
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Re: Shaping The Development of AoE3:DE

Post by pecelot »

ssaraf wrote:One more i thought ----> What is with the Dutch church card which gives u bank limit +2 , but reduces 10% speed on all units. Why does one have to reduce army speed in order to get more eco , just seems weird and wrong. Also, Why the hell this civ need to reach age5 to have max eco (10 banks). Idk if this is fixed in ep or no, but this thing needs a fix. Can consider this as a change for aoe:DE or even EP.

It's nowhere near being game-breaking, Dutch eco in mid game is already nice and strong, later they get their banks to compete with other 99-vill civs.
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Re: Shaping The Development of AoE3:DE

Post by ssaraf »

Dutch eco is bad lategame coz all other euro civs have 99vil eco , not them coz of 8 bank restriction. Also, this speed thing is a problem.
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Re: Shaping The Development of AoE3:DE

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Post by Interjection »

Today I have combed this thread and complied all our suggestions into a document, next I will organize them, make sure the wording is good and just generally make the document presentable then I'll post about it and make some videos with my thoughts on why certain changes are important, why they should be implemented, etc etc
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Re: Shaping The Development of AoE3:DE

Post by dietschlander »

^that'd be awesome, thanks Inter
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Re: Shaping The Development of AoE3:DE

Post by ssaraf »

I was actually thinking, hey we are suggesting some nice changes , some bugs etc etc, if we were to (less than 10% chance of that) tell them to MS , we cant just give them this thread , we actually need a compilation of the changes in a doc to present it. And, inter did it ..yay.. OP :D

P.S ----> Even if MS doesnt incorporate them in the aoe3:DE version (coz they may look to fix the major things like cheat , ESO servers , graphics , FTj/connections issues , which take a priority over the balance changes), few of the changes can be made via next EP update. So, this doc will really help :)
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Re: Shaping The Development of AoE3:DE

Post by AOEisLOVE_AOEisLIFE »

Interjection wrote:Today I have combed this thread and complied all our suggestions into a document


...after lord raphael did a quick "check" on it its entire content was:

1. no treaty.
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Re: Shaping The Development of AoE3:DE

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Post by TheLUCKYfighter »

I've been browsing these forums for quite some time now but only now made an account to join in on the discussion. Here is my list of changes:

1. Better balacing - there are some obvious balacing issues in both rush and treaty, fixing those in both modes respectively and maybe even having different balancing sets for each mode seperatly would be cool. The patch you guys published already got a good idea of what needs to happen.

2. Better anti-cheat - pretty obvious one, doesn't need further explaination.

3. A reconnect button - this is something I haven't heard come up as much, but having a reconnect button would be an awesome addition imo. When disconnecting from a game, no matter what reason, you're gone forever. Especially for treaty games this can be a huge annoyance.

4. Bug fixing - fixing the existing and well known bugs such as the explorer glitch would be about time

5. Fixing the triggers in the scenario editor - as someone who's made quite some scenario's myself I would especially love this being fixed

6. A setting for ranked/unranked mode - just being able to choose between ranked or unranked would be easier than having to use costum maps, FFA , handicap or whatever

7. Improved ladders and medals - New medals/ladders would be cool, preventing them from being achieved by boosters should be thought about

8. Building rotator - it exists, just not officially yet

9. Better textures - although I love the original AoE III and the fact graphics will be improved is a garuntee already, still wanted to list it
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Re: Shaping The Development of AoE3:DE

Post by bobabu »

There should be a download page where everyone can install the most famous scenarios directly through the game and begin playing.
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Re: Shaping The Development of AoE3:DE

Post by sebnan12 »

ssaraf wrote:One more i thought ----> What is with the Dutch church card which gives u bank limit +2 , but reduces 10% speed on all units. Why does one have to reduce army speed in order to get more eco , just seems weird and wrong. Also, Why the hell this civ need to reach age5 to have max eco (10 banks). Idk if this is fixed in ep or no, but this thing needs a fix. Can consider this as a change for aoe:DE or even EP.
thats actually a fair point. i like thish
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Re: Shaping The Development of AoE3:DE

Post by Interjection »

Vils should auto gather from dead hunts
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Re: Shaping The Development of AoE3:DE

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Post by WickedCossack »

You're crossing that line again inter!

I think a slight rework to the PR system would be nice, I really like it despite it's massive flaws. A change to the variance could do wonders do stop new accounts flying up to pr 50 among other tweaks.
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Re: Shaping The Development of AoE3:DE

Post by Rikikipu »

Make natives great again
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Re: Shaping The Development of AoE3:DE

Post by WickedCossack »

Rikikipu wrote:Make natives great again


Yea that would be neat since some are essentially useless and it's a cool feature of the game. You have to be really careful with how that's done though, only buff them till they are average at best.

That'd be a job for the deceased EP team that DE could then copy.
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Re: Shaping The Development of AoE3:DE

Post by NyxAchlys9 »

TheLUCKYfighter wrote:8. Building rotator - it exists, just not officially yet


Go to 'options' in the EP launcher and it is there :flowers:
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Re: Shaping The Development of AoE3:DE

Post by deleted_user »

so... not officially yet.

smh
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Turkey HUMMAN
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Re: Shaping The Development of AoE3:DE

Post by HUMMAN »

i wouldnt mind even if natives are better than average; they are part of the map and changes map control to another level. Isn't it sad we call maps without trade routes "non tp map" even if they have native tps. However it would change meta of the game and i guess most of the pro players would not be pleased.
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Re: Shaping The Development of AoE3:DE

Post by deleted_user »

HUMMAN wrote:. Isn't it sad we call maps without trade routes "non tp map" even if they have native tps.

No it's not as in that context "TP" refers to a trading post on the trading route.
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Re: Shaping The Development of AoE3:DE

Post by HUMMAN »

Because you wont build native anygame so you dont need to specify which tp it is in that context...
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Re: Shaping The Development of AoE3:DE

Post by Asateo »

Would be nice if they made the letters and numbers differ so that you can distinguish Olm from 0lm. Have been confused by it a number of times.
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Re: Shaping The Development of AoE3:DE

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Post by deleted_user »

1) anti cheat
2) esoc maps
3) balance patch

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