Useless units?

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Useless units?

Post by ind_panther »

Just curious,

Which unit/s have you rarely or never used? and why?
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Re: Useless units?

Post by Asateo »

Alot I guess from civs I don't often play, but from those I play. Spies. I do see their purpose, but I don't seem to come around to it.
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Re: Useless units?

Post by ind_panther »

Asateo wrote:Alot I guess from civs I don't often play, but from those I play. Spies. I do see their purpose, but I don't seem to come around to it.


Interesting. I use them against Japan mus., but still not sure if it cost effective!
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Re: Useless units?

Post by tedere12 »

priests
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Re: Useless units?

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Post by Googol »

tedere12 wrote:priests


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Re: Useless units?

Post by Asateo »

ind_panther wrote:
Asateo wrote:Alot I guess from civs I don't often play, but from those I play. Spies. I do see their purpose, but I don't seem to come around to it.


Interesting. I use them against Japan mus., but still not sure if it cost effective!


To kill the hero's? Don't they just cloud away.
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Re: Useless units?

Post by Ashvin »

Asateo wrote:
ind_panther wrote:
Asateo wrote:Alot I guess from civs I don't often play, but from those I play. Spies. I do see their purpose, but I don't seem to come around to it.


Interesting. I use them against Japan mus., but still not sure if it cost effective!


To kill the hero's? Don't they just cloud away.

Spies have very high multipliers against heroes, so they just need to touch to kill them.
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Re: Useless units?

Post by wilsonshaheen »

Risi123 worst aoe unit

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Re: Useless units?

Post by NyxAchlys9 »

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Re: Useless units?

Post by P i k i l i c »

Spies find a use against melee mercs: hackapells, stradiots, landsknechts, ronins, mamelukes, ninjas. Usually ranged mercs kill them very fast. Also you need to trap with stealth mode because cav mercs can run and spies are garbage against any regular unit. And their bonus against Natives is not big enough.
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:hmm: AoE logic :hmm:
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Re: Useless units?

Post by wilsonshaheen »

Remove risi123

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Re: Useless units?

Post by ind_panther »

NyxAchlys9 wrote:urumi


Seriously? lmao
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Re: Useless units?

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Post by Gendarme »

Cuirassiers, because they are slow, have a low attack, take a lot of population space, and cost a lot.
Pay more attention to detail.
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Re: Useless units?

Post by ind_panther »

Gendarme wrote:Cuirassiers, because they are slow, have a low attack, take a lot of population space, and cost a lot.


Haha! I think its a time to change your name XD
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Re: Useless units?

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Post by deleted_user »

Googol wrote:
tedere12 wrote:priests


Imams


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Re: Useless units?

Post by HUMMAN »

TUCK TUCK TUCK
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Re: Useless units?

Post by dicktator_ »

Halbs, grens, rajputs, samurai, yabu, and those Sioux cav that get stronger with numbers (won't bother trying to spell their name).

I guess some of these units have their (very) niche uses but I'm a fairly standard player, so unless I'm not playing seriously you'll never see me make any of the above units.
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Re: Useless units?

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Re: Useless units?

Post by rsy »

deleted_user wrote:theaoe876s

Yeah that unit us useless. Even when trolling it's mediocre at best
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Re: Useless units?

Post by Asateo »

P i k i l i c wrote:Spies find a use against melee mercs: hackapells, stradiots, landsknechts, ronins, mamelukes, ninjas. Usually ranged mercs kill them very fast. Also you need to trap with stealth mode because cav mercs can run and spies are garbage against any regular unit. And their bonus against Natives is not big enough.


I thought about trying the spy out and an occassion arose. A german opponent made renegados, so I send for spies at britisch consulate (india) and attacked. Since the have a 5 attack *20 vs mercs I thought at least to get some of his 10+ mercs. Not one died! So I went into single player (maybe they got shot to soon) and tried it vs comp, but also there against 3 renegados they went down.
Renegados have 110 hitpoints, they should die in 2 strikes. At least one should have gone down. Or do spies only work against a shipped mercenary?
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Hold infinity in the palm of you hand, And eternity in an hour
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Re: Useless units?

Post by NyxAchlys9 »

dicktator_ wrote:Halbs, grens, rajputs, samurai, yabu, and those Sioux cav that get stronger with numbers (won't bother trying to spell their name).

I guess some of these units have their (very) niche uses but I'm a fairly standard player, so unless I'm not playing seriously you'll never see me make any of the above units.

yabusume useless unit?
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Re: Useless units?

Post by P i k i l i c »

Asateo wrote:
P i k i l i c wrote:Spies find a use against melee mercs: hackapells, stradiots, landsknechts, ronins, mamelukes, ninjas. Usually ranged mercs kill them very fast. Also you need to trap with stealth mode because cav mercs can run and spies are garbage against any regular unit. And their bonus against Natives is not big enough.


I thought about trying the spy out and an occassion arose. A german opponent made renegados, so I send for spies at britisch consulate (india) and attacked. Since the have a 5 attack *20 vs mercs I thought at least to get some of his 10+ mercs. Not one died! So I went into single player (maybe they got shot to soon) and tried it vs comp, but also there against 3 renegados they went down.
Renegados have 110 hitpoints, they should die in 2 strikes. At least one should have gone down. Or do spies only work against a shipped mercenary?
A common mistake people usually do is to believe outlaws are mercenaries. THEY ARE NOT MERCS :biggrin: , any age II saloon or monastery unit is an outlaw and no outlaw is a merc. The German card 'Improved Mercenaries' doesn't improve them, and in age IV in the saloon you have an upgrade for outlaw wokou and maratha, which doesn't affect mercs either.
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:hmm: AoE logic :hmm:
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Re: Useless units?

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Re: Useless units?

Post by Asateo »

P i k i l i c wrote:[spoiler=spoiler]
Asateo wrote:
P i k i l i c wrote:Spies find a use against melee mercs: hackapells, stradiots, landsknechts, ronins, mamelukes, ninjas. Usually ranged mercs kill them very fast. Also you need to trap with stealth mode because cav mercs can run and spies are garbage against any regular unit. And their bonus against Natives is not big enough.


I thought about trying the spy out and an occassion arose. A german opponent made renegados, so I send for spies at britisch consulate (india) and attacked. Since the have a 5 attack *20 vs mercs I thought at least to get some of his 10+ mercs. Not one died! So I went into single player (maybe they got shot to soon) and tried it vs comp, but also there against 3 renegados they went down.
Renegados have 110 hitpoints, they should die in 2 strikes. At least one should have gone down. Or do spies only work against a shipped mercenary?
[/spoiler] A common mistake people usually do is to believe outlaws are mercenaries. THEY ARE NOT MERCS :biggrin: , any age II saloon or monastery unit is an outlaw and no outlaw is a merc. The German card 'Improved Mercenaries' doesn't improve them, and in age IV in the saloon you have an upgrade for outlaw wokou and maratha, which doesn't affect mercs either.


Thx, that explains alot. ^_^ Though now there is even less use for spies then I thought. :dry:
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Hold infinity in the palm of you hand, And eternity in an hour
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Re: Useless units?

Post by BrookG »

Asateo wrote:
P i k i l i c wrote:Spies find a use against melee mercs: hackapells, stradiots, landsknechts, ronins, mamelukes, ninjas. Usually ranged mercs kill them very fast. Also you need to trap with stealth mode because cav mercs can run and spies are garbage against any regular unit. And their bonus against Natives is not big enough.


I thought about trying the spy out and an occassion arose. A german opponent made renegados, so I send for spies at britisch consulate (india) and attacked. Since the have a 5 attack *20 vs mercs I thought at least to get some of his 10+ mercs. Not one died! So I went into single player (maybe they got shot to soon) and tried it vs comp, but also there against 3 renegados they went down.
Renegados have 110 hitpoints, they should die in 2 strikes. At least one should have gone down. Or do spies only work against a shipped mercenary?

iirc technically they aren't mercs, but outlaw units, so spies dont work against them
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