EAGLEMUT wrote:Nice, looks like you've been putting a lot of work into this.
Here are some nitpicks and my thoughts:Weather you purchase the expansion or not
Whether*Whilst it may be an expensive feature to develop, it is categorically necessary. Without it, users may not fully switch to AOE3:DE (at least where competitive/tournaments are concerned) and YouTube/Stream content will die out leading to the eventual death of the game.
I wouldn't necessary expect the existing Observer UI to stop working on AoE3:DE. Would still be nice if they could implement a more "native" one that performs better and is built-in, yes.The player will not be able to hear useful game sounds such as the siren for when they are being attacked, the sound for a batch of units being created, a shipment arriving, etc. Strangely though, if the player is streaming, all the sounds will still be audible to the viewers.
Pretty sure this is incorrect, the sounds are bugged on stream just as much. I've witnessed it on kami's stream a couple weeks ago.
Also, it may be of interest that it appears this can currently be fixed by permanently disabling music sound in the game.The sound reset will only occur if the client is tabbed out once a match has started, tabbing out of the ESO lobby for example will not cause this bug to trigger (needs verification).
It does trigger in the lobby as well. As far as I know, it just triggers always, unless you have the sound already on max.Fixing the backherding bug would be nice
As others have mentioned, "backherding" is an intended game mechanic, preventing a player from herding any hunt too far from its initial location. Upon reaching a certain distance from the starting point, a hunt will "reset" and attempt to run back in the starting point direction. I guess one could say it's kind of like a treasure guardian not following you across the whole map, but resetting after a certain distance instead.Better Settings Optimisation
Great point that I don't see brought up often enough. The default settings are like 90% wrong, it's really a shame most of them are the opposite of what they should be.Attack move bug, usually functions fine but can sometimes do nothing
Yep, it's sometimes buggy. Afaik when a hero dies a-move usually gets very messed up in particular.Enable the ability to reselect your deck if you have not sent a shipment yet
Don't think I agree with this. When I check my opponent's deck, I don't want to be surprised by him switching to a different one. This could lead to endless deck-switching battles in age1, where both players try to counter each other' decks.
I have Sound disabled and i have The bug at least one time whenever i Play aoe