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Great Britain WickedCossack
Retired Contributor
Posts: 1417

14 Oct 2017, 09:10

Analysis from parfait:

phpBB [video]


What do you think?
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Greece BrookG
Lancer
Posts: 572
ESO: BrookG

14 Oct 2017, 10:29

It is very on point. The idea is the known, that it was a trend to have this MMO essence in a game. In single player, it was motivating to make your own HC. In the multiplayer and competitive scene, it simply doesn't work optimally.
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Bavaria Gichtenlord
Howdah
Donator 02
Posts: 1109

14 Oct 2017, 10:32

Just big love to parfait
r]
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Finland fungu
Crossbow
Posts: 27
ESO: vati

14 Oct 2017, 10:49

It's a bit frustrating to hear critisism on hc leveling, when it hasn't been an issue since forever. At least one guy in the comments is whining about this.
I don't get the "loathing" of AoE3. Just because it's different the haters refuse to see the good things these new mechanics bring with them. Each to his own.

Parfait on the other hand had good points. Yea, it's harder to balance with 14 civs and home cities, but in return it feels very colourful and interesting.
:flowers:
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New Zealand zoom
Gendarme
Posts: 6728
ESO: Funnu
Location: Ramadanistan

14 Oct 2017, 11:10

That kid is more overrated than Grunt. What a sack of jizzlesss rags!
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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United States of America Darwin_
Howdah
Posts: 1236
ESO: Anonymous_01
Location: United States

14 Oct 2017, 17:00

I think that DE should just remove the homecity system and have all cards available at any time. Personally, I do like the homecity system to a degree, but I definetly think it has its faults (mostly due to the shitty starting deck and how slow leveling up is). Doing something like that would also allow for a random civ option in lobbies because everyone would have every civilization.
Hazza54321 wrote:Holy fuck an autobiography
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Brazil macacoalbino
Lancer
Posts: 832
ESO: MacacoAlbino

15 Oct 2017, 06:10

The worst part about the HC is fixed, as parfait mentioned in his video. When you make a new HC you get the same as your highest level one.
I came to AoE3 a bit after TAD came out so I never really experienced the trouble of having to level up just to be able to change civ
"Anything can happen. Just throw all of your points on the underdog (...). They are looking more like overdogs this tournament. Haha. A joke." - GS

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No Flag Zutazuta
Dragoon
Donator 10
Posts: 334

15 Oct 2017, 08:16

Takin’ a stroll down Fird lane.
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United States of America _H2O
ESOC Business Team
Posts: 2995

16 Oct 2017, 16:34

Basically everyone just plantation farmed to get cities high level or modified game files to do the same. The cards did not matter at all nor did the level up mechanic because people cheated to get around it.

Hes right that the design sucks for this feature and it didn't work. It was good for him to walk through all the reasons for why this was bad. I don't want to retype the 20 minutes of points he made but generally on point. Competitive games generally should not offer advantage due to hours played is main point that affects multiplayer.
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No Flag samwise12
Dragoon
Posts: 393

16 Oct 2017, 16:36

_H2O wrote:The meta cards for the meta deck?

Basically everyone just plantation farmed to get cities high level or modified game files to do the same. The cards did not matter at all nor did the level up mechanic because people cheated to get around it.


speak for urself cheater
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No Flag samwise12
Dragoon
Posts: 393

16 Oct 2017, 16:36

i worked hard for those lvls
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United States of America _H2O
ESOC Business Team
Posts: 2995

16 Oct 2017, 16:41

samwise12 wrote:
_H2O wrote:The meta cards for the meta deck?

Basically everyone just plantation farmed to get cities high level or modified game files to do the same. The cards did not matter at all nor did the level up mechanic because people cheated to get around it.


speak for urself cheater


dang i got sniped by the master
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United States of America _H2O
ESOC Business Team
Posts: 2995

16 Oct 2017, 16:41

samwise12 wrote:i worked hard for those lvls


nice double post
No Flag Maiernator
Crossbow
Posts: 2
ESO: Maiernator

20 Oct 2017, 14:29

The system itself was actually pretty solid as it provided a new way of playing RTS games, the problem imo only had/are the levels themself. In the offline campaign those levels did make sense as they added depth to your homecity as a base for mission, online they gave huge bonuses to people spending hours farming those xp just to rek lower Hc level players.
I remember a player called vw Polo or something like that in the early stage of the game, where Poweranking wasn't a thing and elo for aoe3 was still in work, who smashed noobies on purpose with his high level hc, because he put in hours farming those xp and having every important cards to gain an unfair advantage.
Later the hc levels did not matter that much, as every mid to high tier player had max cards for his strategies. Imo the card system is still a great idea, but the implementation was poor from a compettive point of view, unbalanced and unfair if you just started the game and still unbalanced in certain matchups and time points of the match.

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