deleted_user wrote:Give more civs age 2 Xbow upgrade cards
Yeah definetly an option. Especially in spains archaic theme xbows pikes fits perfect. But buff shouldnt exceed %10 since bows are already avaible i mean wakinas lol.
deleted_user wrote:Give more civs age 2 Xbow upgrade cards
HUMMAN wrote:deleted_user wrote:Give more civs age 2 Xbow upgrade cards
Yeah definetly an option. Especially in spains archaic theme xbows pikes fits perfect. But buff shouldnt exceed %10 since bows are already avaible i mean wakinas lol.
gamevideo113 wrote:HUMMAN wrote:deleted_user wrote:Give more civs age 2 Xbow upgrade cards
Yeah definetly an option. Especially in spains archaic theme xbows pikes fits perfect. But buff shouldnt exceed %10 since bows are already avaible i mean wakinas lol.
I agree, changing "hand infantry" cards to "archaic infantry" cards would surely be interesting and maybe spain would be more comfortable in colonial.
deleted_user wrote:We maybe don't want a better colonial Spain
WickedCossack wrote:What's wrong with the Sowar?
Kaiserklein wrote:Xbows can outshine musks in some cases:
- Their range means you can get free kills when you camp in base. In the open it doesnt matter much because some musks will catch up fast and be able to shoot at the xbows, but in base it actually helps a lot.
- They're so cheap when spammed from wood crates/stagecoach on wood.
- They don't have the HI tag, so skirms and etc don't snipe them very fast.
- When hunts and goldmines start running out, you can still mass crossbows pretty easily.
Other than that, they're honestly shit. They're basically a niche unit: if you're not exploiting one of these points, you probably shouldn't make bows at all. I'd like them to be slightly buffed, because they're probably just the shittiest RI you can find, and they're as expensive as musks if you chop the wood.
Garja wrote:Jan nerf is also controversial. Spanish gold is quite random idea and it is usable profitably with basically one build only, which involves just camping in base as long as possible. Most of general changes are arguable and defnitely not strictly necessary for balance.
deleted_user wrote:Garja wrote:Jan nerf is also controversial. Spanish gold is quite random idea and it is usable profitably with basically one build only, which involves just camping in base as long as possible. Most of general changes are arguable and defnitely not strictly necessary for balance.
Spain relies on their early fortress spam - they are taking a risk giving p that sort of tempo.
Anyways, I wasn't a part of the balance team so I can say this with impnity - I don't give a shit abot otto. The civ reqires more re-work than siox to be not lame-as-hell. I've probably jst disclded myself from being taken seriosly in any balance discssions bt oh well. I'll play a balanced 13 civ game over a lame 14 civ game any day.
deleted_user wrote:Garja wrote:Jan nerf is also controversial. Spanish gold is quite random idea and it is usable profitably with basically one build only, which involves just camping in base as long as possible. Most of general changes are arguable and defnitely not strictly necessary for balance.
Spain relies on their early fortress spam - they are taking a risk giving p that sort of tempo.
Anyways, I wasn't a part of the balance team so I can say this with impnity - I don't give a shit abot otto. The civ reqires more re-work than siox to be not lame-as-hell. I've probably jst disclded myself from being taken seriosly in any balance discssions bt oh well. I'll play a balanced 13 civ game over a lame 14 civ game any day.
deleted_user wrote:Garja wrote:Jan nerf is also controversial. Spanish gold is quite random idea and it is usable profitably with basically one build only, which involves just camping in base as long as possible. Most of general changes are arguable and defnitely not strictly necessary for balance.
Spain relies on their early fortress spam - they are taking a risk giving p that sort of tempo.
Anyways, I wasn't a part of the balance team so I can say this with impnity - I don't give a shit abot otto. The civ reqires more re-work than siox to be not lame-as-hell. I've probably jst disclded myself from being taken seriosly in any balance discssions bt oh well. I'll play a balanced 13 civ game over a lame 14 civ game any day.
I mean its not a 400 resource shipment i very clearly said that it ended up being a 2800 resource shipment which doesn't seem to bad to me.deleted_user wrote:Good thing sending a 400 resource shipment first in age 3 is bad!
gibson wrote:I mean its not a 400 resource shipment i very clearly said that it ended up being a 2800 resource shipment which doesn't seem to bad to me.deleted_user wrote:Good thing sending a 400 resource shipment first in age 3 is bad!
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