We are rewriting its engine in C++14 from scratch (GPLv3+). Including "modern" technologies like OpenGL and GLSL, we aim to create an exact clone (for now), using the original media files. This allows people using GNU/Linux to play the game natively, minus features, plus additional epic bugs (or was it vice versa?).
Repo:
https://github.com/SFTtech/openage
How to build:
https://github.com/SFTtech/openage/blob ... uilding.md
Current features:
https://github.com/SFTtech/openage/blob ... /status.md
Development Blog | blog.openage.sft.mx |
Forum | https://www.reddit.com/r/openage/ |
Matrix Chat | https://riot.im/app/#/room/#sfttech:matrix.org |
IRC Chat | https://webchat.freenode.net/?channels=sfttech |
Sounds like a fun project. Too bad there isn't one for AOE3 too. I know a few things that should be rewritten and fixed.