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Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 11:24
by Cocaine
Hi all, its me..

I will post another story from Risk 2018 Europe to entice you all to play this map with me eventually in a tournament setting. Below are the screen shots and explanation of the strategy of what I was doing :)

Also I added a few things to the map and changes. Such as theres 3 fort wagon spawn points now and 4 outpost wagon spawn points. Which makes it more fun, after lots of games played the past month trying to improve this map and playability I think that my hard work has yielded something truly beautiful within this map :biggrin:


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As always I went for spain first to grab the starting fort wagon after converting it by building a trade post on the site. Plan was to quickly grab the fort, place it in Cuba and then move my explorer there to finish the job. Luckily I managed to build all posts in Spain when blue invaded Cuba with 1 explorer to build there, since all I had there was a fort but he didn't see it. So I shipped my Spanish units there to secure my land and blue was confined to north america for now. Kept rumbling how everyone should kill me because I'll be too dangerous later bla bla :p so I didn't ever trust him fully
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I went straight for the Ironclad post and explorer post to give me a slight edge in the game since all I had was scraps LOL oh and crete, my favorite island. spawns a boat, 2 cannons and 6 stradoits every 6 minutes. It can quickly become a very strategic part of the Empire deep within enemy territory

Silly me got a little power hungry, I had the fort wagon spawn in spain but now I wanted the tower wagon spawn in southern france. But yellow did not liek that AT ALL and the dude sent all his units to spain lol bad tactical move by me but who knows maybe he was going to invade me anyway? If I had that tower spawn I could of easily fortified spain and cuba and even north america with towers and I wouldn't have to line the coast with precious cannons to prevent a d day landing.
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Well. Green got crete momentarily, and I owned only Cuba.. Got pretty upset because i felt like I will truly lose this game but I managed to D Day crete again and fortify it with cannons from Cuba :) Nobody else stepped foot on this island again.
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What happened in these few screen shots is just the constant battle for the ironclad post and the explorer post in greece. At this point I had like 3-4 ironclads (some got destroyed) but I also had like 6 epxlorers and nobody else had extra since I did not let anyone build there via constant raids from Crete. I had an explorer everyone I had land so I didn't have to ship my units back and forth really ;) Also what you can see is I started bombarding green with ironclads because I ahd his explorer in italy BUT i didnt know green had 1 extra ship left so I let down my guard and he picked up his epxlorer soon after. IMAGINE if he didn't have that ship. he would of had to go through turkey lol happened before in a previous game.. Oh well.
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Orange is about to get owned by purple.. Despite me helping him initially, it was too costly for me to help him hold back purple :(
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My fortified crete LOL
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First let me expain why I have part of North America, blue let me. I initially lost 500 troops D-Day landing there, but when purple quit and blue realized yellow is the true enemy, blue let me have it so I can get more units and blue could focus on england and iceland. I still dont get why he let me take it, maybe he was literally too lazy to mange so many posts? But it helped lots so.
Purple quit without even fighting yellow so it was an all out land grab for yellow.. At this point I realized yellow didn't fight anyone but me all game so he must of had like hundreds of units.
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This was epic. Pink blue and green allied together against yellow, and slowly started eating away at this troops. I had a plan to D-Day Norway with 500 units. BUT Yellow somehow managed to destroy all of them. this guy had hundred of units saved up because he did nothing all game just camp..
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Blue and green quit one after another so I was left with finishing yellow on my own. After securing my territories and england which gave me a tower spawn.. I WAS LUCKY yellow didnt pull the trigger on trade monopoly OR know about it despite it being in the objective tab clearly described and in the intro.. His loss. I begun to plan my invasion of Africa since I figured it would be the hardest place for him to send units for back up through turkey, so I landed 500 units in africa. took it over, and started the war down there against his tropps he kept sending from europe. At the same time I kept sending troops to spain including my 100 cannons I had lined the coast of north america and england but by this point i knew yellow wouldnt try to invade me having me invading him so I said yolo and sent them all into spain, from that moment on, in this 3 and a half hour game I just kept cycling reinforcments into spain and africa to weaken his army supply and hopefully pull the trigger on a trade monopoly but he just kept coming at me and coming and coming it was relentless. I did know I must be getting close to winning since his score was falling and he was sending units less often but still. It was a slug fest. At one moment he asked me "So what now" as to get like a conversation out of me. I said nothing and continued playing lol. Eventually he quit :P
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Holy forts.. This guy fortified Europe to the teeth. Was nice to see him utilize the fort and tower wagon spawn so well. But he lacked the mental capability to actually D-Day north america which would of really sent me over the edge of quitting. Poor guy.

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Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 12:17
by sebnan12
sign ups open?

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 12:36
by Cocaine
I’ll make a post later tonight with signups and updated map info and we’ll get rolling with this tourney

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 13:11
by edeholland
Hey, I still have same last-minute criticism, I am still looking to help you improve your scenario and tournament. I am wondering if a game during 3,5 hours is really interesting. I don't think it's interesting to watch it on stream for so long, but playing it like that would be impossible. 3,5 in game time probably means like 4 hours. Scheduling that for 4+ players is going to be hard. So perhaps it's good to thing of a way that makes sure every game is 30-60 minutes.

Another thing is the population limit. Without a population limit, it's usually better to camp in your base and wait for others to attack, so that you can 2vs1 somebody. Meanwhile, you can just keep massing units. If there is a population limit based on the amount of trade posts (like hundred base + 10 for each trade post), there is a direct incentive to attack others. You would lose units at first, but it means your army will at least 10 pop larger after the fight. I'm afraid without population limit camping in base is too powerful and it will also cause massive lag, especially since you had like 2k units in your screenshots.

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 16:01
by sebnan12
i agree with ede there pls make a population limit

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 02 Feb 2018, 20:34
by Cocaine
edeholland wrote:Hey, I still have same last-minute criticism, I am still looking to help you improve your scenario and tournament. I am wondering if a game during 3,5 hours is really interesting. I don't think it's interesting to watch it on stream for so long, but playing it like that would be impossible. 3,5 in game time probably means like 4 hours. Scheduling that for 4+ players is going to be hard. So perhaps it's good to thing of a way that makes sure every game is 30-60 minutes.

Another thing is the population limit. Without a population limit, it's usually better to camp in your base and wait for others to attack, so that you can 2vs1 somebody. Meanwhile, you can just keep massing units. If there is a population limit based on the amount of trade posts (like hundred base + 10 for each trade post), there is a direct incentive to attack others. You would lose units at first, but it means your army will at least 10 pop larger after the fight. I'm afraid without population limit camping in base is too powerful and it will also cause massive lag, especially since you had like 2k units in your screenshots.


I will implement a pop limit and trade post thing okay but. Risk is not the usual 1v1 it’s risk. You can’t conquer Europe in 1 hour. This scanerio takes time.. you are still looking at this as a 1v1 tournament cookie cutter mold but it’s not

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 05 Feb 2018, 04:37
by Papist
All in all I really like this scenario, but I still have a couple issues. IMO the explorer, tower, and fort spawns are waaaaaaay too strong. If you get one of those things you have such an insane advantage it’s not even funny. How do you compete with a guy who has 6 explorers when you only have one?

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 05 Feb 2018, 20:24
by Cocaine
Papist wrote:All in all I really like this scenario, but I still have a couple issues. IMO the explorer, tower, and fort spawns are waaaaaaay too strong. If you get one of those things you have such an insane advantage it’s not even funny. How do you compete with a guy who has 6 explorers when you only have one?


Upon further discussion with my girlfriend I decided to remove the explorer spawn. As for the fort and tower, there are now 3 fort spawn locations and 4 tower spawn locations. And around 6 locations that spawn nitro petards so it is easy to counter that :) if that’s better for u papist

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 05 Feb 2018, 20:25
by Cocaine
Cocaine wrote:
Papist wrote:All in all I really like this scenario, but I still have a couple issues. IMO the explorer, tower, and fort spawns are waaaaaaay too strong. If you get one of those things you have such an insane advantage it’s not even funny. How do you compete with a guy who has 6 explorers when you only have one?


Upon further discussion with my girlfriend I decided to remove the explorer spawn. As for the fort and tower, there are now 3 fort spawn locations and 4 tower spawn locations. And around 6 locations that spawn nitro petards so it is easy to counter that :) if that’s better for u papist


I will upload the new map later tonight with the edits. As for the trade post pop limit. I’m still working on that.

Re: Risk 2018 Europe Game Recap (7 player) Greatest Game

Posted: 06 Feb 2018, 04:33
by Papist
@Cocaine. Awesome, I look forward to participating :). Any idea when the tourney will be yet?