Is more than 5 control groups counter productive?

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Is more than 5 control groups counter productive?

Post by _venox_ »

1 pike
2 xbow or
2 musk
3 huss or
1 huss
2 skirm
3 goons
4 falcs
5 cycles through raxes
6 cycles through stables
f5 all raxes
f6 all stables
f1 ungroup unit (to raid with 3 huss from main huss group)
f2 cycles through warships
ctrl f2 all warships
f3 selects all type
f4 cycles through docks
ctrl - f4 all docks
ctrl E all idle vills
ctrl W all idle fishing boats
ctrl Q all idle military
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Is more than 5 control groups counter productive?

Post by deleted_user0 »

Ctrl f4 seems awkward :p
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Italy Garja
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Is more than 5 control groups counter productive?

Post by Garja »

Just use the numpad like I do, no need to stretch your hand :D
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Is more than 5 control groups counter productive?

Post by momuuu »

I once wanted to try out changing the hotkeys on sc2 to alt 1-9 instead of control 1-9. I accidentally closed the game three times before I realised that wasnt going to work out.
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Is more than 5 control groups counter productive?

Post by deleted_user0 »

garja wrote:Just use the numpad like I do, no need to stretch your hand :D



I domt use the right side of the keyboard, too awkward. Awsd will do for arrows
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Is more than 5 control groups counter productive?

Post by Garja »

umeu wrote:
garja wrote:Just use the numpad like I do, no need to stretch your hand :D

I domt use the right side of the keyboard, too awkward. Awsd will do for arrows

Im left handed
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Is more than 5 control groups counter productive?

Post by macacoalbino »

jerom wrote:I once wanted to try out changing the hotkeys on sc2 to alt 1-9 instead of control 1-9. I accidentally closed the game three times before I realised that wasnt going to work out.

I use Alt+'' to "Find all of selected type". I sometimes miss and Alt+Tab from game, but it doesn''t happen so often, I''ll keep on doing it
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Is more than 5 control groups counter productive?

Post by SoldieR »

deleted_user wrote:
iamsoldier wrote:Ya but ur fingers are always on ctrl anyway. And no, ctrl-(letter) does not focus. I use it to cycle thru upgraded tps, as well as finding rare buildings like ars, church, and doing xb/pike builds to cycle rax. Also cycling docks with schooners

Why cycle? Dont you have control group for rax to queue at the same time and dont you have a "select all docks" hotkey to queue boats at same time? Or is cycling for when you have one queued and not in the other, and not enough res to queue all.
Cycle for proper xb/pike, dont get caught with 10xb and no pike. And yes, to balance rax with not enough res.
I havent thought of select all docks or tps, that may be useful..
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Is more than 5 control groups counter productive?

Post by iNcog »

umeu wrote:
garja wrote:Just use the numpad like I do, no need to stretch your hand :D

I domt use the right side of the keyboard, too awkward. Awsd will do for arrows


use your mouse? o_o
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I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Is more than 5 control groups counter productive?

Post by _venox_ »

using ctrl + the hotkey to select all buildings is an easy method. With the warships it's just taht if you select a caravel and then "all unit type" it will only select all caravels, not including frigates etc.. and cycling is really easy also if you want to make different type of units.
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Is more than 5 control groups counter productive?

Post by deleted_user0 »

incog wrote:
umeu wrote:I domt use the right side of the keyboard, too awkward. Awsd will do for arrows
use your mouse? o_o



Nah mouse at the edges to move screen a little is just inconvenient. Either click minimap or awsd keys, so my mouse is always where i need it
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Is more than 5 control groups counter productive?

Post by _venox_ »

This isn't true for everybody, I tried wasd and I'm just way slower' On the other hand your fingers on the left hand are always where they need to be aswell on the control groups and ready to queue units. Also do you guys also have a key "?" left to the key 1? I used that to cycle heroes, quite handy when you have 2 heroes or want to ungroup the hero from the muskets to start scouting instead of soaking up dmg.
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Is more than 5 control groups counter productive?

Post by WickedCossack »

1-3 Army
4 TC
5-6 production
9 firepit or random other unit of interest
occasionly ill use 7 for art foundary if im feeling in a good mood

For most civs you don't really need more than 3 army groups. Sometimes I feel like I could use an extra one with spain though (for the falcs) but I just control them manually atm.
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Is more than 5 control groups counter productive?

Post by _venox_ »

wickedcossack wrote:1-3 Army
4 TC
5-6 production
9 firepit or random other unit of interest
occasionly ill use 7 for art foundary if im feeling in a good mood

For most civs you don''t really need more than 3 army groups. Sometimes I feel like I could use an extra one with spain though (for the falcs) but I just control them manually atm.
If falcs unpack you can swiftly select the falcs then alt q to stay in firing mode.
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Is more than 5 control groups counter productive?

Post by macacoalbino »

venox wrote:This isn''t true for everybody, I tried wasd and I''m just way slower' On the other hand your fingers on the left hand are always where they need to be aswell on the control groups and ready to queue units. Also do you guys also have a key "?" left to the key 1? I used that to cycle heroes, quite handy when you have 2 heroes or want to ungroup the hero from the muskets to start scouting instead of soaking up dmg.

I got the key '' there and I use it for the same purpose ^^
Alt+'' is the find all of selected type
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Is more than 5 control groups counter productive?

Post by Mimsy for President »

venox wrote:This isn''t true for everybody, I tried wasd and I''m just way slower' On the other hand your fingers on the left hand are always where they need to be aswell on the control groups and ready to queue units. Also do you guys also have a key "?" left to the key 1? I used that to cycle heroes, quite handy when you have 2 heroes or want to ungroup the hero from the muskets to start scouting instead of soaking up dmg.
I presume you have a QWERTZ keyboard. Lucky you !
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Is more than 5 control groups counter productive?

Post by _venox_ »

Just take a red pen and draw the ? key next to your 1 key, there you go!
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Is more than 5 control groups counter productive?

Post by Mimsy for President »

that's what I call a civilized way !
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Is more than 5 control groups counter productive?

Post by KINGofOsmane »

diarouga wrote:1) ranged inf
2) anti cav
3) cav
4)canons
5)raxes
6)stables
7)artillery fondry
8)docks
same
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Is more than 5 control groups counter productive?

Post by Durokan »

Small thread hijack, is there a way to have a unit in more than one control group? Example: key 1 - 15 skirm key 2 - 20 muskets key 3 - the same 15 skirm and 20 muskets
This is something useful i used in rome total war and havent been able to use in this game.
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Is more than 5 control groups counter productive?

Post by momuuu »

durokan wrote:Small thread hijack, is there a way to have a unit in more than one control group? Example: key 1 - 15 skirm key 2 - 20 muskets key 3 - the same 15 skirm and 20 muskets
This is something useful i used in rome total war and havent been able to use in this game.

nope.
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Is more than 5 control groups counter productive?

Post by _venox_ »

But you can have hotkeys for things like a hero or all warships, and still group the hero and warships somewhere else. Or having all warships on ctrl F2 and having your 2 monitors on 8, use ctrl f2 to move all warships and then retask the monitors on killing artillery or buildings with the group 8. You could group musk on 2 and huss on 3 and having a key to move all army, but I don't think that's a good idea.
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Is more than 5 control groups counter productive?

Post by Mitoe »

These are mine

In age 1:
1) Explorer
2) 2nd Scout
3) 3rd Scout
4) sometimes herding Vill
5) sometimes herding vill

In age 2:
1) Military
2) Military
3) Military
4) raxes
5) stables
6) Art Foundry
7) Almost never use, sometimes for small groups of units around the map
8) Docks, if anything
9) Remapped to ~, use for military

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