True unit countering mechanics
True unit countering mechanics
Also, heavy cav tag is used for the 0.8 multiplier skirms have.
Which is why skirms dont really counter Rifle Riders that well. Those are both heavy cav and ranged cav. So skirms do 2x0.8 = 1.6 times their damage.
Which is why skirms dont really counter Rifle Riders that well. Those are both heavy cav and ranged cav. So skirms do 2x0.8 = 1.6 times their damage.
True unit countering mechanics
What counters them best is melee infantry or dragoons.
Don't let the things you can't change dictate your life.
True unit countering mechanics
Again, it''s very simple: Hover your cursor over the unit portrait. If there is a tag that reads "infantry", the answer is yes. If there is not, the answer is no.adderbrain5 wrote:does lancer get a bonus vs
Mantlet
Abus
Gren
Ram
Petard
Basicaly all things that are affected by dueling school(as far as I know all of the above except maybe ram)
True unit countering mechanics
Actually, the only reason "everyone" calls the unit type "heavy cavalry" is because the game is chalk-full of references to the term used in this regard.adderbrain5 wrote:Why everyone calls melee/hand cav "heavy cav" is beyond me. First of all cosacks, hussar, hackapell, ulan, etc. are about as light as light cav can get. And I see no reference to "Heavy cav" anywhere in the game. It is called "Hand Cav". The game makes no distinctions between heavy and light cavalry, but there is a big difference in their usage, and both are included in the game, so when talking strategy it makes sense to get this right.venox wrote:Also cossacks arent a light cavalry unit.
Some units that most people mistake for heavy cav such as Stradiot/wardgelder actually say "light cavalry" in their descriptions so there is really no excuse for this.
One major source of confusion as far as damage mutlipliers go is that the original unit descriptions (from launch) were never updated to remain consistent with TWC and TAD.
True unit countering mechanics
Its shown in unit portraits though, isnt it?garja wrote:adderbrain5 wrote:does lancer get a bonus vs
Mantlet I think no
Abus yes
Gren yes
Ram no
Petard I think yes
Basicaly all things that are affected by dueling school(as far as I know all of the above except maybe ram)There isnt even a heavy cav tag, just a cav tag and a ranged cav tag.adderbrain5 wrote:Why everyone calls melee/hand cav "heavy cav" is beyond me. First of all cosacks, hussar, hackapell, ulan, etc. are about as light as light cav can get. And I see no reference to "Heavy cav" anywhere in the game. It is called "Hand Cav". The game makes no distinctions between heavy and light cavalry, but there is a big difference in their usage, and both are included in the game, so when talking strategy it makes sense to get this right.
Some units that most people mistake for heavy cav such as Stradiot/wardgelder actually say "light cavalry" in their descriptions so there is really no excuse for this.
edit: nvm the must be a heavy cav tag, but it isnt shown in the UI
True unit countering mechanics
The multiplier is 0.75, which is rounded up by the in-game UI.jerom wrote:Also, heavy cav tag is used for the 0.8 multiplier skirms have.
Which is why skirms dont really counter Rifle Riders that well. Those are both heavy cav and ranged cav. So skirms do 2x0.8 = 1.6 times their damage.
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- Lancer
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True unit countering mechanics
haha do we have a 55 player hereyemshi wrote:Everything gets raped by ERK
True unit countering mechanics
No.
And even if I'm a seargeant what do you expect from me?
And even if I'm a seargeant what do you expect from me?
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- Lancer
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True unit countering mechanics
lol I have been playing this game a longass time and I actually thought that until yesterday....luckily I noticed how that just didn''t work for some reason I couldn''t understand, (figured it was about hp/firerate or something) and it didn''t affect my game too badly. Man I feel like a noob XDcedarfarms wrote:the way i grasped the counter system was when i realized that if you select a unit and put the mouse over the picture of the unit and read what it says, it will tell you all the unit type and classifications that the unit is. Siege Units are UNITS, cannons arent units if that makes sense, in the way you cant use a euro explorer industrial age crackshot on a falc. Abus Guns are a siege unit if im not mistaken because MM do own them very hard.
the "light infantry" tag is what confuses everybody because light infantry makes you think about skirms and archers but in reality its something very different ( Coyo, tigerclaw, rattan ) The units i am unsure about are rods and barbary corsairs, they are kind of a mix between heavy and light infantry, does anyone know what hey are.
To the person who mentioned using pikes to kill skirms because you thought they did 2x vs light infantry or whatever, i was right there with you lol, for the longest time i thought light infantry was skirms and archers so i would send my pikes in and think they would own once they engaged in hand to hand combat but it never turned out well lol
EDIT: Abus Guns are not a Siege Unit/Trooper, they are classified as 3 types, Gunpowder unit, ranged infantry, infantry
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- Lancer
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True unit countering mechanics
tested it in the editor. Mantlets do get owned by lancer units badly(way worse than normal melee cav) so yea, mantlets are considered infantry for this purpose. Canons get them pretty badly too so it makes sensegarja wrote:adderbrain5 wrote:does lancer get a bonus vs
Mantlet I think no
Abus yes
Gren yes
Ram no
Petard I think yes
Basicaly all things that are affected by dueling school(as far as I know all of the above except maybe ram)There isnt even a heavy cav tag, just a cav tag and a ranged cav tag.adderbrain5 wrote:Why everyone calls melee/hand cav "heavy cav" is beyond me. First of all cosacks, hussar, hackapell, ulan, etc. are about as light as light cav can get. And I see no reference to "Heavy cav" anywhere in the game. It is called "Hand Cav". The game makes no distinctions between heavy and light cavalry, but there is a big difference in their usage, and both are included in the game, so when talking strategy it makes sense to get this right.
Some units that most people mistake for heavy cav such as Stradiot/wardgelder actually say "light cavalry" in their descriptions so there is really no excuse for this.
edit: nvm the must be a heavy cav tag, but it isnt shown in the UI
True unit countering mechanics
Are you blind?
Again, it's very simple: Hover your cursor over the unit portrait. If there is a tag that reads "infantry", the answer is yes. If there is not, the answer is no.
Again, it's very simple: Hover your cursor over the unit portrait. If there is a tag that reads "infantry", the answer is yes. If there is not, the answer is no.
True unit countering mechanics
zoom wrote:Are you blind?
Again, it''s very simple: Hover your cursor over the unit portrait. If there is a tag that reads "infantry", the answer is yes. If there is not, the answer is no.
lol
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