How to balance the civs
How to balance the civs
There is nothing wrong with op units, otto just needs to ageup at 5 min mark. This will give other civs tons of possibilities to counter them
The speed is op
The speed is op
- [Armag] diarouga
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How to balance the civs
Yeah like india, they have op units, just slow them lol.bart331 wrote:There is nothing wrong with op units, otto just needs to ageup at 5 min mark. This will give other civs tons of possibilities to counter them
The speed is op
How to balance the civs
wouldn't otto still be broken?
they lose one fight and it's over
they lose one fight and it's over
How to balance the civs
That depends entirely on how overpowered they are.bart331 wrote:There is nothing wrong with op units, otto just needs to ageup at 5 min mark. This will give other civs tons of possibilities to counter them
The speed is op
How to balance the civs
incog wrote:wouldn''t otto still be broken?
they lose one fight and it''s over
Well now you can go 2 tps stagecoach before making units and still be aggressive, imagina trying that while other has 5 cav in ur base or musks on ur fb plans. It will make them far more defensive. Also otto ff is now not punishable at all, with 1 min more time it can be punished.
So they can try same strats and the mechanisms are same, but it will become far more diffocult to pull it off.
How to balance the civs
Just a random thought, but maybe if you make a new patch you should try to buff weak civs rather than nerf the stronger ones. Like, take india as the balanced civ (a good one because they are well designed) and try to buff the others civs to their power level. Many people have favorite civs and wont be eager to play a patch where their civ got hit by the banhammer really hard. If youd buff all civs to the india level and nerf iro and otto more people would be happy to play this patch with their stronger civs.
I know it sounds kinda stupid, but this is also exactly why deccan is so popular with lower level players.
I know it sounds kinda stupid, but this is also exactly why deccan is so popular with lower level players.
How to balance the civs
To be fair, if otto were to age up at let''s say 4.35 they would probably suck hard. Otto on paper is quite weak actually (crappy eco, expensive units, not really great late game mechanics). It''s just that their jan abus huss timing prevents any other strat to work.bart331 wrote:There is nothing wrong with op units, otto just needs to ageup at 5 min mark. This will give other civs tons of possibilities to counter them
The speed is op
How to balance the civs
They have really strong units, mamelukes, spahis, janissaries and abus guns.
Don't let the things you can't change dictate your life.
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- Jaeger
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How to balance the civs
garja wrote:To be fair, if otto were to age up at lets say 4.35 they would probably suck hard. Otto on paper is quite weak actually (crappy eco, expensive units, not really great late game mechanics). Its just that their jan abus huss timing prevents any other strat to work.bart331 wrote:There is nothing wrong with op units, otto just needs to ageup at 5 min mark. This will give other civs tons of possibilities to counter them
The speed is op
Couldnt agree more.
- Good ol Ivan
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How to balance the civs
me too.shaolinstar wrote:Couldnt agree more.garja wrote:To be fair, if otto were to age up at lets say 4.35 they would probably suck hard. Otto on paper is quite weak actually (crappy eco, expensive units, not really great late game mechanics). Its just that their jan abus huss timing prevents any other strat to work.
Thats why I think nerfing ottos will deprive them of everything...
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How to balance the civs
Otto is still balanceable imo.ivan wrote:me too.shaolinstar wrote:Couldnt agree more.
Thats why I think nerfing ottos will deprive them of everything...
How to balance the civs
Them aging at 4.35 is a nerf.
Don't let the things you can't change dictate your life.
How to balance the civs
Balance should be targetted towards a level of strength that is optimal with regards to the least amount of changes required. I absolutely agree strong civilizations should not be over-nerfed.jerom wrote:Just a random thought, but maybe if you make a new patch you should try to buff weak civs rather than nerf the stronger ones. Like, take india as the balanced civ (a good one because they are well designed) and try to buff the others civs to their power level. Many people have favorite civs and wont be eager to play a patch where their civ got hit by the banhammer really hard. If youd buff all civs to the india level and nerf iro and otto more people would be happy to play this patch with their stronger civs.
I know it sounds kinda stupid, but this is also exactly why deccan is so popular with lower level players.
How to balance the civs
Spahis are bad, really. They''re essentially 5 cuirs with the cav combat card.venox wrote:They have really strong units, mamelukes, spahis, janissaries and abus guns.
Janissaries are dumb. Lot of hp, low attack. Musks in age3 are generally pretty useless. Abus are good in colonial because they''re essentially artillery (a ball of jan and abus works like musks and cannons) but their stats are essentially worth their cost. Actually even musks huss would do good vs jan abus if only the map had infinite resources in each player''s base.
How to balance the civs
zoom wrote:Balance should be targetted towards a level of strength that is optimal with regards to the least amount of changes required. I absolutely agree strong civilizations should not be over-nerfed.jerom wrote:Just a random thought, but maybe if you make a new patch you should try to buff weak civs rather than nerf the stronger ones. Like, take india as the balanced civ (a good one because they are well designed) and try to buff the others civs to their power level. Many people have favorite civs and wont be eager to play a patch where their civ got hit by the banhammer really hard. If youd buff all civs to the india level and nerf iro and otto more people would be happy to play this patch with their stronger civs.
I know it sounds kinda stupid, but this is also exactly why deccan is so popular with lower level players.
Im just thinking about the psychological aspect. If you are a master sergeant who only plays lets say, aztec, and you read the patch notes in which aztec is going to be nerfed pretty hard, are you going to play on this patch? Id say they wont, because why would you play on a patch thats nerfing your favorite civ.
If that patch slightly buffs aztec, Id be more willing to play on that patch. The fact that aztec is probably going to get worse overall is less notable for a lower level player than the fact that they got a slight buff' they dont really understand balance anyways.
If you make the median civ france, only 4 civs are going to get serious buffs. If you make it india, 9 civs will probably receive buffs. Thats all roughly, lets not get carried away by dicussing the curremt balance right now.
Is it relevant that lower level players will be more attracted to the patch? Probably not really for the part of the community to which this patch actually has relevance. But, the bigger the support for the patch, the bigger the chance of succes imo (succes being that maybe over half of the community plays on it).
How to balance the civs
I don't see how Otto is weak on paper lol. They age up at sub 4 min consistently, get a free TP with their start (sometimes even 2) which makes the fast age up even better, have abus which are one of if not the best unit in the game, ?nd mams...
???
???
How to balance the civs
calmyourtits wrote:I don''t see how Otto is weak on paper lol. They age up at sub 4 min consistently, get a free TP with their start (sometimes even 2) which makes the fast age up even better, have abus which are one of if not the best unit in the game, ?nd mams...
???
Ye exactly thats why, 4:30 -5:00
How to balance the civs
I am aware of your point. Taking it into consideration, nerfing even the strongest civilizations should be done with care. However, overall buffing Aztec (for example) would be a bad decision, even if you did buff every other civilization in the game. It is simply a bad way of going about balancing the game.jerom wrote:Im just thinking about the psychological aspect. If you are a master sergeant who only plays lets say, aztec, and you read the patch notes in which aztec is going to be nerfed pretty hard, are you going to play on this patch? Id say they wont, because why would you play on a patch thats nerfing your favorite civ.zoom wrote:Balance should be targetted towards a level of strength that is optimal with regards to the least amount of changes required. I absolutely agree strong civilizations should not be over-nerfed.
If that patch slightly buffs aztec, Id be more willing to play on that patch. The fact that aztec is probably going to get worse overall is less notable for a lower level player than the fact that they got a slight buff' they dont really understand balance anyways.
If you make the median civ france, only 4 civs are going to get serious buffs. If you make it india, 9 civs will probably receive buffs. Thats all roughly, lets not get carried away by dicussing the curremt balance right now.
Is it relevant that lower level players will be more attracted to the patch? Probably not really for the part of the community to which this patch actually has relevance. But, the bigger the support for the patch, the bigger the chance of succes imo (succes being that maybe over half of the community plays on it).
How to balance the civs
They have zero long term potential which makes them weak on paper. If you miss the jan abus huss timing then a pletora of civs can win comfortably.calmyourtits wrote:I don''t see how Otto is weak on paper lol. They age up at sub 4 min consistently, get a free TP with their start (sometimes even 2) which makes the fast age up even better, have abus which are one of if not the best unit in the game, ?nd mams...
???
We were talking about a hypotetical 4.35 age up for ottos. That would sux to the point that otto would suddendly be trash tier.
How to balance the civs
and thats where they belonggarja wrote:They have zero long term potential which makes them weak on paper. If you miss the jan abus huss timing then a pletora of civs can win comfortably.calmyourtits wrote:I dont see how Otto is weak on paper lol. They age up at sub 4 min consistently, get a free TP with their start (sometimes even 2) which makes the fast age up even better, have abus which are one of if not the best unit in the game, ?nd mams...
???
We were talking about a hypotetical 4.35 age up for ottos. That would sux to the point that otto would suddendly be trash tier.
How to balance the civs
Looking at the current Otto meta I agree, they are broken and have no place in this game. But with the right changes they could become a very interesting civ.
Kinda like that pathetic excuse of a civ Sioux
Kinda like that pathetic excuse of a civ Sioux
How to balance the civs
zoom wrote:I am aware of your point. Taking it into consideration, nerfing even the strongest civilizations should be done with care. However, overall buffing Aztec (for example) would be a bad decision, even if you did buff every other civilization in the game. It is simply a bad way of going about balancing the game.jerom wrote:Im just thinking about the psychological aspect. If you are a master sergeant who only plays lets say, aztec, and you read the patch notes in which aztec is going to be nerfed pretty hard, are you going to play on this patch? Id say they wont, because why would you play on a patch thats nerfing your favorite civ.
If that patch slightly buffs aztec, Id be more willing to play on that patch. The fact that aztec is probably going to get worse overall is less notable for a lower level player than the fact that they got a slight buff' they dont really understand balance anyways.
If you make the median civ france, only 4 civs are going to get serious buffs. If you make it india, 9 civs will probably receive buffs. Thats all roughly, lets not get carried away by dicussing the curremt balance right now.
Is it relevant that lower level players will be more attracted to the patch? Probably not really for the part of the community to which this patch actually has relevance. But, the bigger the support for the patch, the bigger the chance of succes imo (succes being that maybe over half of the community plays on it).
just bring them to the power level of india rather than france. Or bring every civ to the power level of some other tier 2 civ. Of course whatever would be reasonable, as it is going to increase the difficulty of balancing the game. But if its possible, its going to greatly increase the chance of the patch being a succes.
How to balance the civs
Please take into consideration that not every civ needs the same macro and micro and knowledge, so if we balance civs do we do this at the highest level possible where really NO mistakes are made and you do things perfectly, or on a more general level which benefit more people? Like Ryan holding most pressure as China with still going for the trickle tower, which not many people can pull off since it requires perfect mm and other micro capacities.
Don't let the things you can't change dictate your life.
How to balance the civs
venox wrote:Please take into consideration that not every civ needs the same macro and micro and knowledge, so if we balance civs do we do this at the highest level possible where really NO mistakes are made and you do things perfectly, or on a more general level which benefit more people? Like Ryan holding most pressure as China with still going for the trickle tower, which not many people can pull off since it requires perfect mm and other micro capacities.
id say perfect level of play. But make it reasonable for low level players aswell.
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