URUMI

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Post by adderbrain5 »

What are Urumi considered in unit countering? Anyone know? I kind of assume their only tag is infantry but I've always wondered. They don't get eels hard by skirms and they aren't LI but cav seems the best way to kill them
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Post by zoom »

Close-combat Skirmishers without a cavalry penalty, technically.
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Post by adderbrain5 »

zoom wrote:Close-combat Skirmishers without a cavalry penalty, technically.

so basically their only tag is infantry?
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Post by zoom »

No' "Urumi", "Hand Infantry", "Infantry".
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Post by adderbrain5 »

zoom wrote:No' "Urumi", "Hand Infantry", "Infantry".


neuron wrote:Their damage model is of melee skirms, but theyre not countered like skirms.

so are lancers / canons their only counter or not even lancers?
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Post by Mimsy for President »

hand cav, light infantry (coyote), canons.
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Post by Marco1698 »

Many cav just rape Urumi. They remember me coyote
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Post by zoom »

Because they're close-combat, they are more easily countered than Skirmishers in general, but because they don't have any penalties against cavalry, they don't have as hard a counter.
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Post by zoom »

marco1698 wrote:Many cav just rape Urumi. They remember me coyote
I''d hazard a guess that heavy cavalry breaks even at best.
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Post by _venox_ »

Lancer like cavalry (sowars, mahouts, spanish lancer, tiger claws to an extend, everything with multiplier against the tag "infantry") kills them the fastest but in general kiting is great.
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Post by momuuu »

I think they do kinda lose to cav. But not as badly as skirms do.
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Post by zoom »

Per cost I'd be very surprised if Urumi lose to Hussars, for instance. Especially considering how cheap Urumi are.
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Post by Papist »

They are basically a high attack/resist/hp skirmisher without negative multipliers. For guys wearing loinclothes they sure take a lot f hits to go down. They are an OP tank unit in the early ages, and will easily cut through skirmishers or strelets. The only way to take them down is with cavalry, and even then they need to be outnumbered.
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Post by zoom »

Actually the best way to take them down is to just focus-fire them from range. After that, heavy cavalry...
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Post by Mimsy for President »

zoom wrote:Per cost I''d be very surprised is Urumi lose to Hussars, for instance. Especially considering how cheap Urumi are.
Hussar crushes urumi and you can train them whereas urumi = shipment "cost" + [strike]600[/strike]500f (not that cheap).
Other things being equal, it''s no contest imo.
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Post by zoom »

What I said is completely regardless of unit availability. I think one Urumi beats one Hussar while costing 20 resources more.

Also, "7 Urumi Swordsmen" costs 500f.
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Post by Mimsy for President »

How can you assess that ? What's the method ?
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Post by momuuu »

Well, urumis are super broken of course, but the idea still is that cav beats them.
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Post by zoom »

shaolinstar wrote:How can you assess that ? What''s the method ?
The cost, you mean? Projection according to game creators: 160f, 60c.

Edit: Another method would be to look at the shipments.
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Post by zoom »

jerom wrote:Well, urumis are super broken of course, but the idea still is that cav beats them.
IMO Urumi aren''t that bad, but 0.75 against cavalry, lower ranged resistance and another unit of splash radius would do nicely. Also, they lack the mercenary tag and all Urumi shipments should take 60 seconds to arrive instead of 40.
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Post by [Armag] diarouga »

Hit and run with skirms, otherwise canons/cav.
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Post by _DB_ »

The 7 urumi shipment is too strong. It can kill like 25 musks.

Stagger mode would work a bit better vs them, as urumi is like a cannon with 1 radius.

Urumis have ranged resist and ranged attack without a range. They do not have melee damage. This is funny but true.

Mass cav kills them. I've seen urumis even raping flaming arrows, with taking a lot of damage and time to kill as they are simply doing ranged attack without a range vs a 75% RR.
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Post by zoom »

subzero wrote:The 7 urumi shipment is too strong. It can kill like 25 musks.

Stagger mode would work a bit better vs them, as urumi is like a cannon with 1 radius.

Urumis have ranged resist and ranged attack without a range. They do not have melee damage. This is funny but true.

Mass cav kills them. I''ve seen urumis even raping flaming arrows, with taking a lot of damage and time to kill as they are simply doing ranged attack without a range vs a 75% RR.
Solid reasoning confirmed.

It is slightly too strong a shipment though, mostly owing to the 40 second shipment time.
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Post by momuuu »

Id be of the opinion that it is quite a bit too strong.

The value of the shipment itself is okay, but the added benefit of making your army composition that more well rounded also really adds to the strength of the shipment. You finally get what you need in age 3 to round out the skirm goon composition: an melee unit that rapes just about anything it gets close to.

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