Sioux-Opinions

Sioux are...

Underpowered
6
8%
Underused
9
13%
Neutral
1
1%
Capable of being powerful if played well
28
39%
Need to be buffed/nerfed changed in a patch (Esoc or other)
13
18%
I hate Sioux and think this thread is dumb
13
18%
Other
2
3%
 
Total votes: 72

No Flag anonymousv2
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Post by anonymousv2 »

I love Sioux, but they are relatively underused in the current game, and don't get much attention. I think that they are a relatively strong civ, especially when played by a skilled player. I would love if they are changed in the upcoming patch, because their ability to get to fortress is somewhat limited. Their initial colonial is strong, but there are just like no upgrade cards offered. Their raiding potential is great, but their infantry and pretty lackluster.
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Post by momuuu »

Sioux are more broken than imbalanced.
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China fei123456
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Post by fei123456 »

everyone beats sioux. everyone hates sioux.
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Canada forgrin
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Post by forgrin »

Sioux would probably need to be rebuilt from the ground up to properly balance them. You know there's something strange going on when your cav upgrades are found with your plantations and farms...
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Post by Papist »

They just need to be restructured. Their cavalry are incredibly overpowered, their infantry are incredibly underpowered, and their fortress play is pathetic.
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Post by fei123456 »

bowrider and wardchief needs nerf ofc, but axe rider is some weak i think. they only have 250hp 20% resistance (even indian sowar has 250hp 30%rr, and boyar cossack has 258hp 30%rr), and only deal 0.75 to dragoons. without warchief aura they're just shit.
and sioux infantry are....
in fact 3 native civs' warchief are all op.
Australia Hazza54321
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Post by Hazza54321 »

paul wrote:bowrider and wardchief needs nerf ofc, but axe rider is some weak i think. they only have 250hp 20% resistance (even indian sowar has 250hp 30%rr, and boyar cossack has 258hp 30%rr), and only deal 0.75 to dragoons. without warchief aura they''re just shit.
and sioux infantry are....
in fact 3 native civs'' warchief are all op.

they have a really high att iirc, i think theyre fine
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Post by Mr_Bramboy »

and their fortress play is pathetic.

Sioux's fortress is actually very strong. A timing at 11-13 mins will destroy most civs.
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Great Britain Method_man714
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Post by Method_man714 »

bramboy wrote:
and their fortress play is pathetic.
Sioux''s fortress is actually very strong. A timing at 11-13 mins will destroy most civs.


Wouldn''t it be 15 for ds?
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Germany DerMaxinator
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Post by DerMaxinator »

I just think they're a bit broken...
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No Flag Jaeger
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Post by Jaeger »

nepenthes714 wrote:
bramboy wrote:Siouxs fortress is actually very strong. A timing at 11-13 mins will destroy most civs.
Wouldnt it be 15 for ds?
I think thats more like their follow up plan if they dont win with the first one.
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Post by Papist »

paul wrote:bowrider and wardchief needs nerf ofc, but axe rider is some weak i think. they only have 250hp 20% resistance (even indian sowar has 250hp 30%rr, and boyar cossack has 258hp 30%rr), and only deal 0.75 to dragoons. without warchief aura they''re just shit.
and sioux infantry are....
in fact 3 native civs'' warchief are all op.



They have high attack against most units, but get beaten by their counter unit - it''s a trade off. If they had that negative multiplier taken away, they would be too OP against skirm/goon compositions.
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Great Britain Method_man714
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Post by Method_man714 »

ovi12 wrote:
nepenthes714 wrote:Wouldnt it be 15 for ds?
I think thats more like their follow up plan if they dont win with the first one.


Im sure it would be better to wait a few extra minutes and push with ds. They are so good
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New Zealand zoom
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Post by zoom »

This is a poorly constructed poll.
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Post by fei123456 »

papist wrote:
paul wrote:bowrider and wardchief needs nerf ofc, but axe rider is some weak i think. they only have 250hp 20% resistance (even indian sowar has 250hp 30%rr, and boyar cossack has 258hp 30%rr), and only deal 0.75 to dragoons. without warchief aura theyre just shit.
and sioux infantry are....
in fact 3 native civs warchief are all op.

They have high attack against most units, but get beaten by their counter unit - its a trade off. If they had that negative multiplier taken away, they would be too OP against skirm/goon compositions.

250hp 35att is worse than 320hp 30atk ofc.
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Post by tedere12 »

paul wrote:
papist wrote:They have high attack against most units, but get beaten by their counter unit - its a trade off. If they had that negative multiplier taken away, they would be too OP against skirm/goon compositions.
250hp 35att is worse than 320hp 30atk ofc.
keep in mind they cost less
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Post by yemshi »

They win without any effort in some MU'S and lose some MU's without having any chances of winning.
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Post by Kaiserklein »

Sioux are gay, they just like shit maps, which is a reason why they are broken... A civ that relies on mapscrews to win isn't really an interesting civ imo. As gay as playing vs jan rushes or cepoy rushes on no food map... Depends on the way sioux are played ofc, but mostly people lame with them in qs

I don't think they are so underused tho, I often find sioux players in qs
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Post by S_I_D »

I agree that Sioux are broken but they are a fun civ. If BR got fixed alittle bit and inf got a slight boost (along with some other obvious fixes) I think they could be better that way without completely messing up the whole idea of the civ. Their cav is obv supposed to be strong but it leaves them so they basically can't use inf. I also hate that stupid siege dance >.< gosh, even more annoying then opri box lol
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Post by fei123456 »

tedere12 wrote:
paul wrote:250hp 35att is worse than 320hp 30atk ofc.
keep in mind they cost less

they are a bit cheaper than hussar but sioux dont have steel trap so its fair. and costing too much food isnt always good: you dont have unlimited hunts.
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Post by adderbrain5 »

Dog soldiers obviously opaf.... In TR esp team a FU dog box is gg because not even goon can catch them and cant kill them if they do

But ax should be a bit better if they are going to cost 160 f ... Ouch . Frankly im convinced the only cav sioux should even use age 2 is shipments. Sioux should get cowing techs as they became great ranchers in RL as soon as cows came

Steel traps s definite must and imo even smalganation, but take one of their wood ups

I agree maybe no stone walls but they should get wooden walls i mean come on.

But all in allit might be cooler if they were totally remade
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Post by [Armag] diarouga »

They are strong but not op on fair maps imo.
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Post by Papist »

paul wrote:
papist wrote:They have high attack against most units, but get beaten by their counter unit - its a trade off. If they had that negative multiplier taken away, they would be too OP against skirm/goon compositions.
250hp 35att is worse than 320hp 30atk ofc.
We are talking are Age 3 units, so the attack is higher than 35. And my point still stands - if the cav have too high melee attack against anticav, they become broken. Just look at what vet uhlans can do to skirm/goon with fewer hitpoints.
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Post by zoom »

papist wrote:
paul wrote:bowrider and wardchief needs nerf ofc, but axe rider is some weak i think. they only have 250hp 20% resistance (even indian sowar has 250hp 30%rr, and boyar cossack has 258hp 30%rr), and only deal 0.75 to dragoons. without warchief aura theyre just shit.
and sioux infantry are....
in fact 3 native civs warchief are all op.

They have high attack against most units, but get beaten by their counter unit - its a trade off. If they had that negative multiplier taken away, they would be too OP against skirm/goon compositions.
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Post by _venox_ »

Axeriders are a middle ground between hussars and uhlans.
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