CANNONS NEED A BUFF

are cannons under/overpowered

need buff mostly
2
4%
need nerf mostly
2
4%
fine as is
50
91%
silly balancing fools! work on new features instead!
1
2%
 
Total votes: 55

No Flag adderbrain5
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CANNONS NEED A BUFF

Post by adderbrain5 »

Dude... a cannonball to the face? still standing? with 2/3 HP? really? Um.... no much? Seriously any canon including culverin should basically be able to one shot any regular unit.

but also canon should be able to switch bombard modes (grape shot vs building/heated shot)
-ability to capture guns
-they should also not be able to target any single unit and should miss a lot
-these are the type of real developments esoc patchers should be working on not silly balancing but game improving just my opinionXD
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No Flag fightinfrenchman
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CANNONS NEED A BUFF

Post by fightinfrenchman »

adderbrain5 wrote:Dude... a cannonball to the face? still standing? with 2/3 HP? really? Um.... no much? ?Seriously any canon including culverin should basically be able to one shot any regular unit.

but also canon should be able to switch bombard modes (grape shot vs building/heated shot)
-ability to capture guns
-they should also not be able to target any single unit and should miss a lot
-these are the type of real developments esoc patchers should be working on not silly balancing but game improving just my opinionXD




If cannons could one shot any unit they would be absurdly powerful. How could you attack someone if they defended with several cannons that destroy everything
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No Flag adderbrain5
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CANNONS NEED A BUFF

Post by adderbrain5 »

well they miss a lot for one they would be inaccurate. then also their ROF should be a bit slower, and because you attack with an army that is big enough to take their guns or you will have them of your own. I didn't necessarily say increased AOE... killing for sure the first unit severely wounding the next two behind it is probably good.
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No Flag Einfein
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CANNONS NEED A BUFF

Post by Einfein »

So basically you don't want to play TAD, you want to play a new game set in a similar era?
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No Flag purplesquid
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CANNONS NEED A BUFF

Post by purplesquid »

cannons are perfectly fine. Capturing would be a cool feature but would severly unbalance the game
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India _DB_
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CANNONS NEED A BUFF

Post by _DB_ »

Keep calm bro
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Germany yemshi
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CANNONS NEED A BUFF

Post by yemshi »

Totally fine. Cannons just smash everything they see anyways.
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France [Armag] diarouga
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CANNONS NEED A BUFF

Post by [Armag] diarouga »

Cannons are already op lol.
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India gh0st
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CANNONS NEED A BUFF

Post by gh0st »

yea, why not upgrade the cannon to make it a T-70 tank, right? lol
cannons are already good, you may want to switch to Rise of Nations, and give aoe some break!!.. :D :P
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No Flag howlingwolfpaw
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CANNONS NEED A BUFF

Post by howlingwolfpaw »

cannons don't need any more power, but I like the idea of accuracy, especially with ranged fire in general. but the closer the unit is the better accuracy. I would like to see that as a function in any future installments of AOE
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Netherlands Mr_Bramboy
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CANNONS NEED A BUFF

Post by Mr_Bramboy »

BUT THINK OF THE PRECIOUS TREATY META
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Canada DivineFire
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CANNONS NEED A BUFF

Post by DivineFire »

bramboy wrote:BUT THINK OF THE PRECIOUS TREATY META
WHAT WOULD THEY DOOOOOOOOOO
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United States of America Metis
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CANNONS NEED A BUFF

Post by Metis »

howlingwolfpaw wrote:cannons don''t need any more power, but I like the idea of accuracy, especially with ranged fire in general. but the closer the unit is the better accuracy. I would like to see that as a function in any future installments of AOE
In the data files there is an accuracy code. However, it''s apparently the same for all units so it appears that they abandoned the idea of giving different units different accuracies.


Archer

<'accuracy>'1.0<'/accuracy>'
<'accuracyreductionfactor>'0.5<'/accuracyreductionfactor>'
<'aimbonus>'0<'/aimbonus>'
<'maxspread>'5<'/maxspread>'
<'spreadfactor>'0.25<'/spreadfactor>'
<'trackrating>'12<'/trackrating>'

Abus

<'accuracy>'1.0<'/accuracy>'
<'accuracyreductionfactor>'0.5<'/accuracyreductionfactor>'
<'aimbonus>'0<'/aimbonus>'
<'maxspread>'5<'/maxspread>'
<'spreadfactor>'0.25<'/spreadfactor>'
<'trackrating>'12<'/trackrating>'

Musketeer

<'accuracy>'1.0<'/accuracy>'
<'accuracyreductionfactor>'0.5<'/accuracyreductionfactor>'
<'aimbonus>'0<'/aimbonus>'
<'maxspread>'5<'/maxspread>'
<'spreadfactor>'0.25<'/spreadfactor>'
<'trackrating>'12<'/trackrating>'
United States of America Metis
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CANNONS NEED A BUFF

Post by Metis »

Speaking of cannons, these are the ones we had in my unit:


[video src="https://www.youtube.com/watch?v=ryshe_JVOkY"][/video]
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United States of America Papist
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CANNONS NEED A BUFF

Post by Papist »

I think it's dumb that units in AoE3 have 100% accuracy (except for xbows, which sometimes bug out and miss, but that was not intentional on the part of the devs). It means that micro is way less important than it is in say, AoE2. Imo, being able to dodge ranged attacks by splitting units, etc. is much more fun than just having units fire volleys at one another. And if units are going to have 1.0 accuracy, they should at least have their attack decrease as the range increases (e.g. a musket should inflict ha'f damage at double the distance).

Having units deal consistent damage no matter the distance or micro skill of the players makes the game much more civ and unit based than skill based. There is a reason that AoE2 is more balanced than AoE3 - while it might be difficult, good micro can put a shitty civ like Turkey on the level of an OP civ like the Huns.
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Tuvalu gibson
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CANNONS NEED A BUFF

Post by gibson »

If you want cannons to be like they were on real life, they would also need to have a much slower rate of fire and much slower movement.... Cannons are fine imo
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No Flag Jaeger
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CANNONS NEED A BUFF

Post by Jaeger »

I like the idea of units doing less damage at a longer range, but inaccuracy for cannons would be complete bullshit. Just think of a spain mirror or otto mirror, they both have 2 falcs and if they both shoot at each other's falcs and one of the falcs misses, its instant gg for the stupidest reason
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No Flag Magnam
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CANNONS NEED A BUFF

Post by Magnam »

For competitive plat u want to eliminate all random factors imo. And that's why the patch is made to provide more competitive play. While things like accuracy and the cannon stuff can be real fun in offline games or games just for fun they would ruin competitive play imo
France benj89
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CANNONS NEED A BUFF

Post by benj89 »

lol if there is one unit I wouldn't change thats actually canons
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No Flag howlingwolfpaw
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CANNONS NEED A BUFF

Post by howlingwolfpaw »

even funnier is that units fire and even melee hits through walls ( metoer hammers and flail cav can do this)
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Netherlands edeholland
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CANNONS NEED A BUFF

Post by edeholland »

howlingwolfpaw wrote:even funnier is that units fire and even melee hits through walls ( metoer hammers and flail cav can do this)



Every hand cav can ')
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No Flag howlingwolfpaw
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CANNONS NEED A BUFF

Post by howlingwolfpaw »

ok i actually thought so too but it might have been my imagination
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United States of America Papist
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CANNONS NEED A BUFF

Post by Papist »

edeholland wrote:
howlingwolfpaw wrote:even funnier is that units fire and even melee hits through walls ( metoer hammers and flail cav can do this)

Every hand cav can ')



Units with splash damage can also damage buildings such as walls if they are killing a unit that is standing up against it.
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Italy Garja
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CANNONS NEED A BUFF

Post by Garja »

No capitol letters title next time. As for the questio, no they're fine.
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United States of America noissance
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CANNONS NEED A BUFF

Post by noissance »

Hell no. If anything, cannons should get a nerf bt missing close range targets.
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