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United States of America Durokan
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16 Jan 2016, 20:31

French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Exiled Prince at 7:20.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

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Great Britain britishmusketeer
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16 Jan 2016, 20:35

Durokan wrote:French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Marksman at 7:20 as you will not have a shipment until you age.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up at 9:20, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

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always age fast to age 3
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Netherlands Jerom
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17 Jan 2016, 02:38

This is the old build, without TP going fast to age 3 didnt have as much value (although you can produce more villagers).

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United States of America Durokan
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17 Jan 2016, 03:20

This has a TP, but yeah it runs into problems with being rather slow. If anyone has a build that doesnt send so many colonial shipment I would add it in a part II section of this.
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India _DB_
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17 Jan 2016, 05:26

You can discuss its variations in different mus
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Great Britain britishmusketeer
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17 Jan 2016, 10:37

Durokan wrote:This has a TP, but yeah it runs into problems with being rather slow. If anyone has a build that doesnt send so many colonial shipment I would add it in a part II section of this.

This is the correct build order although you can switch 700w and 700g depending on the matchup. When the 700w arrives remember to slam down all the buildings you want to get the xp immediately so that you almost have a shipment when you hit age 3. Slow age is always bad because in the transition you will stack lots of resources that could be being spent on skirms and goons and also you idle your tc 2 vills by aging slow. If you want to have a shipment once you hit age 3, make a extra 3 huss in age 2.
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France [Armag] diarouga
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17 Jan 2016, 19:32

You age at 7:00 not 7:20 and most of the time you skip 700w.
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France iNcog
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17 Jan 2016, 19:33

Really? to send 1kw?
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France [Armag] diarouga
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18 Jan 2016, 06:23

iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.
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China fei123456
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18 Jan 2016, 07:12

[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

what's the best bo to counter a russia rush? on poor maps like yukon
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Great Britain britishmusketeer
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18 Jan 2016, 09:22

[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

Vs russia you can do 4 vill 700w 700g add 2nd millitary building with 700w and make as many age 2 units as you need then age and ship 8 skirm. 700w is too valuable not to ship imo.
Great Britain Hazza54321
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18 Jan 2016, 11:20

Vs russia start cav, if he rushes use mm to buy timr to get 2 raxes up with 700w as second shipment
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No Flag thebritish
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18 Jan 2016, 17:27

Durokan wrote:French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Exiled Prince at 7:20.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

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I have got 1 question. Why do you have the hunting upgrade in age 2 when in standard game almost nobody has time to use?
Isnt it better to have unit upgrade instead?
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United States of America Durokan
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18 Jan 2016, 17:29

Personal preference, I like Spice Trade. I guess you could have advanced arsenal in there. Though, I have found I tend to send advanced arsenal almost never.
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France [Armag] diarouga
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18 Jan 2016, 17:55

britishmusketeer wrote:
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

Vs russia you can do 4 vill 700w 700g add 2nd millitary building with 700w and make as many age 2 units as you need then age and ship 8 skirm. 700w is too valuable not to ship imo.

I tried but if you do so, a timing will punish you.
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France [Armag] diarouga
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18 Jan 2016, 17:55

Couprider wrote:
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

what's the best bo to counter a russia rush? on poor maps like yukon

Play colonial, 4v/700w/8bows/3huss.
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Tonga sdsanft
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31 May 2016, 18:49

Durokan wrote:Personal preference, I like Spice Trade. I guess you could have advanced arsenal in there. Though, I have found I tend to send advanced arsenal almost never.

I like to cut refrigeration or royal mint and have a merc card instead (either br or jaegers) they aren't used often, but I'd say probably more often then the Eco upgrades and they have more of an impact imo.
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Poland pecelot
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01 Jun 2016, 11:19

In later Fortress it's a huge boost actually, after you send all the important cards, Refrigeration gives you 20% bonus on gathering food, so if you have let's say 20 vills on food, it gives you 4 invisible settlers. The latter, the more of a bonus it will become. For me it's a no-brainer in every European deck, along with Royal Mint.
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United States of America _H2O
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01 Jun 2016, 11:40

Spice trade should be age 2 mill card. Spice trade never pays off really.
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01 Jun 2016, 12:38

_H2O wrote:Spice trade should be age 2 mill card. Spice trade never pays off really.

How about 700f vs 600g in your opinion?
About the skirm/cdb hp card?

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"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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Poland pecelot
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01 Jun 2016, 13:51

I play some French and when I know I'm not gonna be heavily harrassed in the 2nd age (like vs China), I pick a deck with no 600 gold as it's unnecessary and instead choose AA (strong upgrades on skirms, and additionally on artillery, but that doesn't really matter) or Wilderness Warfare, which is cool since CDBs may also be useful in fights. Sometimes I even put both of these cards and get rid of one age 2 cav upgrade (usually leaving the HP upgrade).
Tbh, after giving it some thought now, I can't recall shipping 700f in the past more than like 2 times, but I often have it just in case. I think I should change it now... :)
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Tonga sdsanft
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06 Jul 2016, 17:48

Honestly i think both age 2 cav upgrades are unnecessary because they only affect cuirs. I would probably replace them with skirmisher attack and either RI HP or WW (they basically have the same effect).
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06 Jul 2016, 17:53

sdsanft wrote:Honestly i think both age 2 cav upgrades are unnecessary because they only affect cuirs. I would probably replace them with skirmisher attack and either RI HP or WW (they basically have the same effect).
They affect hussars too.
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Tonga sdsanft
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06 Jul 2016, 17:55

Yes, but you rarely send those two cards in age 2 where they would affect hussars. In most MUs i would prefer the skirm upgrades over cuir/huss upgrades though in a few (Russia for example) either one could help.
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06 Jul 2016, 18:01

People usually send the cav hp card if they stay age 2. But yeah, the cav attack card is not that useful.

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