calmyourtits wrote:BSOP, space comes after a comma or period, not before.
Preach it brother
calmyourtits wrote:BSOP, space comes after a comma or period, not before.
KINGofOsmane wrote:If Elo is down what are we even fighting for
OK. I don''t think I need to re say that many people find water funny, let''s stop here^^.calmyourtits wrote:Dia, most of us know water isn''t OP. Not sure where you''re getting the "nobody" from. There are maybe 3 people in this thread calling water OP.
BSOP, space comes after a comma or period, not before.
+1000 !qulala wrote:And people arguing water is OP or lame if you win that way... if its so strong, use it ..
If water is just a supplement, most people don t use it, as we saw in last tourney...purplesquid wrote:In my personal (and probably uneducated) opinion the real problem is the schooners card. 40 wood for a vill? That is just stupid. I agree with gs that it should supplement the land eco not replace it. If boats always cost 100 wood whales would not be as big of a deal and harder to lame with 4 docks (aka 200 wood tcs). Now in return i think that maybe docks/warships should be slightly cheaper giving more of a military reason to go water
kynesie''s water boom is far better than bs water boom.venividivici wrote:Ok, so this is for now my last comment regarding the whole water issue. I really hope Im wrong with the fact that water is too strong, but so far I have yet to be proven wrong other than some theoretical comments. If its fair enough, then sure lets bring some more water strats/battles.
So, take the following into account:
- Blackstar, if water "generally shouldnt work in 1v1" and "is perfectly beatable", then please explain the following. You are seen as one of the best 1/1 players atm, which i agree with. You played vs Kynesie who (no offense) is far from being equal with your skill level. In the game on hudson bay you choose India (Top 3 strongest civ many would say) where he had Ports (not even Japs). The map was Garja''s version of Sagenuay, so water is not as strong as before. Some even think Kynesie made some mistakes in how he played this out. Yet, it still took you 26 minutes to win the game (I realize it needs time vs this strat, but imagine if it was Japs or normal water map).
- We have discussed water before, and there you basically agreed that its too strong (for some civs), mainly because most of the water maps have enough resources to win before land eco superiority gets the upper hand. Most of this based on the fact that you hide near the water, ranged cards for ship defense and get monitors out in the 4th age. I remember you even told me you might do similar strats if not for the adjusted maps.
- Why did water get nerfed in the FanPatch 1.2 where like 20 of the best players in the community agreed on that?
I have had my fair bit of water laming too long ago, but I decided not to anymore, because i dont think its good to and dont like to win by abusing unbalanced aspects of the game, similar to unbalanced units like BR.
- With "too strong" im not referring to the fact that it might be 100% unbeatable. If, say, 3 players here are able to beat water barely (if thats really the case), even then you can still wonder whether its too strong and giving an unfair edge in like 99% of the other games. If you need to be much better than your opponent and/or use a generally considered stronger civ and/or not allowed to make as many mistakes as your opponent, is that how it should be?
(and @skyrunner, that there are similar strats is because many of the maps were similar. It will be fixed for next time to get more variety in strats.)
venividivici wrote:Ok, so this is for now my last comment regarding the whole water issue. I really hope Im wrong with the fact that water is too strong, but so far I have yet to be proven wrong other than some theoretical comments. If its fair enough, then sure lets bring some more water strats/battles.
So, take the following into account:
- Blackstar, if water "generally shouldnt work in 1v1" and "is perfectly beatable", then please explain the following. You are seen as one of the best 1/1 players atm, which i agree with. You played vs Kynesie who (no offense) is far from being equal with your skill level. In the game on hudson bay you choose India (Top 3 strongest civ many would say) where he had Ports (not even Japs). The map was Garja''s version of Sagenuay, so water is not as strong as before. Some even think Kynesie made some mistakes in how he played this out. Yet, it still took you 26 minutes to win the game (I realize it needs time vs this strat, but imagine if it was Japs or normal water map).
- We have discussed water before, and there you basically agreed that its too strong (for some civs), mainly because most of the water maps have enough resources to win before land eco superiority gets the upper hand. Most of this based on the fact that you hide near the water, ranged cards for ship defense and get monitors out in the 4th age. I remember you even told me you might do similar strats if not for the adjusted maps.
- Why did water get nerfed in the FanPatch 1.2 where like 20 of the best players in the community agreed on that?
I have had my fair bit of water laming too long ago, but I decided not to anymore, because i dont think its good to and dont like to win by abusing unbalanced aspects of the game, similar to unbalanced units like BR.
- With "too strong" im not referring to the fact that it might be 100% unbeatable. If, say, 3 players here are able to beat water barely (if thats really the case), even then you can still wonder whether its too strong and giving an unfair edge in like 99% of the other games. If you need to be much better than your opponent and/or use a generally considered stronger civ and/or not allowed to make as many mistakes as your opponent, is that how it should be?
(and @skyrunner, that there are similar strats is because many of the maps were similar. It will be fixed for next time to get more variety in strats.)
Totally agree with you (everything can happen^^) ! Generally people just do a wrong strat vs water boom...garja wrote:
thats itgarja wrote:The truth is in the current meta most of players don''t know how to deal with water. It''s not they are bad or anything, it''s just that they ignore how to deal with unconventional strats. Water guys, on the other hand, clearly know how to abuse it and the weakness points.
Water is indeed strong if doesn''t get punished but so is a TP boom for example. Most of people play standard vs water and claim to win, that''s of course a bad claim, isn''t it?
Well, I was talking about sag... On hispa, water is indeed lame.princeofkabul wrote:Good players talking here Like it''s easy to beat water. You just do realize we''re talking about map which is hardcore water map? Abusing waterplay is meant also of some civs. So civ viarety comes less wide on these heavy water maps. And who claims warships aren''t "lame" is just completely retard who haven''t ever played vs these waterclowns in hispaniola and lose to monitors and frigs with range card. No land units in the first 20 mins or so.
boneng wrote:3. Not fun
Well since most people think sioux mirror is not fun should we ban this matchup from the next tournament?
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