Mitoe wrote:ovi12 wrote:I don't think it would be very difficult to beat consistently to be honest.
How would you beat it? It has PR35+ strategy and perfect mechanics.
Like I said before, it has imperfect information. So there are a few things you can do.
One that comes to mind is just moving units in and out of LOS on different parts of the map. You can either keep them there or leave. A computer should respond the instant a unit appears on the minimap: either by moving units to intercept or moving villagers etc. Because you're also working outside of LOS a lot of the time when doing this it won't necessarily be able to predict the best course of action (moving vills or sending units to defend).
I think you should be able to invite it to make actions that can be punished in this sense (e.g. ambushing units that go to catch your raid).
Or at the same time, just hide your whole army and wait for it to attack your base and try to trap it. As long as it hasn't scouted you, it has no way of knowing what your unit composition is or where it is.
Basically, unless you gave it maphack I don't think it would do the best strategy all the time, or even the majority of the time. There are probably a lot of cheese builds you can do vs it tbh. Or even standard builds and just doing small things like cutting certain unit types out of your composition for a short period of time to counter something they're doing. It would be mostly about how well you can deny it from scouting you.[/quote]
Thats interesting, I will have to read it again later. But its a smart AI so it could learn from its mistakes, and one definition of PR35 level is that if a human PR 35 wouldnt make that mistake, the AI wont either (its not unrealistic)