Recorded Game viewing outside of AOE?
Recorded Game viewing outside of AOE?
Is there anyway to watch a recorded game through another program, like a windows media player or maybe something on a mobile device? I've long wondered if it was possible to make something like that.
Re: Recorded Game viewing outside of AOE?
I highly doubt it. Pretty sure that recorded games are just a long list of movements/graphics/units/maps to pull from the game files, so without the game itself to interpret the rec file means nothing.
Re: Recorded Game viewing outside of AOE?
no u can't
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Re: Recorded Game viewing outside of AOE?
@IAmSoldieR
viewtopic.php?f=20&t=331&p=198384#p198307IAmSoldieR wrote:notification
Re: Recorded Game viewing outside of AOE?
Nope.
Coz the game rec is not a video rec, it's like making a car drive itself on the same path you drove it some time ago. The path was recorded in the car's computer and replays the same course you took using the car's engine. Something like that.
Coz the game rec is not a video rec, it's like making a car drive itself on the same path you drove it some time ago. The path was recorded in the car's computer and replays the same course you took using the car's engine. Something like that.
Re: Recorded Game viewing outside of AOE?
I always thought a good feature for aoe4 (so if they ever make it of course ) would be a mobile app (paid of course, maybe something like 5 bucks) that allowed you to download and watch recorded games. If combined with a good website (maybe it even automatically uploads all recorded games) it could be a very very nice feature.
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Re: Recorded Game viewing outside of AOE?
That ^ is possible right now, by using Chrome Remote Desktop. Install this application on a desktop PC, pair the PC with a phone, launch AOE3 and load a rec. Then you can watch it on the phone.
If you want a special app on the phone just for that.. it would be more difficult. It would have to be able to run AOE to play recs. So, the phone would need an x86 (or x86_64) CPU and an OS for which there is an AOE port.
So it might be possible to run desktop AOE on a Windows Phone, if it was adapted to support Continuum (Microsoft's standard for continuous workflow on all windows devices).
If you want a special app on the phone just for that.. it would be more difficult. It would have to be able to run AOE to play recs. So, the phone would need an x86 (or x86_64) CPU and an OS for which there is an AOE port.
So it might be possible to run desktop AOE on a Windows Phone, if it was adapted to support Continuum (Microsoft's standard for continuous workflow on all windows devices).
Re: Recorded Game viewing outside of AOE?
Actual physical recordings of a game are rough because it actually takes a lot of space to store such a thing. Thats the amazing part about many game replays, the trick they use (refer to dolans explanation) where the recorded game is just a savefile that contains the things that happened, allows recorded games to be so much smaller since the data on how things are actually supposed to look like are created by the game engine when you play the replay. This does mean that skipping ahead in many game's replays usually takes quite a bit of time compared to skipping ahead in a video, or that playing at a faster speed is more demanding for your pc.
Re: Recorded Game viewing outside of AOE?
This is also why replays can go out of sync.
Re: Recorded Game viewing outside of AOE?
n0eL wrote:that slows down the Fast forward option so that you can watch replays at normal speed
I actually doubt my language skills to understand this statement
Re: Recorded Game viewing outside of AOE?
n0eL wrote:Normal speed is too slow without lowest possible graphic settings. Fast speed is too fast. Solution - slow down fast speed option to make it usable.
@OctaniumOctanium wrote:notification
omg I feel so stupid. I read "Fast Forward" as "Fast Fortress". xD sorry! sorry!
Re: Recorded Game viewing outside of AOE?
Except basically the game run is tied to frame rate so I think play fast just is like an emulator where you uncap the frame rate. Not sure how possible it would be to come up with some fixed frame rate cap or something.
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