Fixed mines discussion

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India rsy
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Fixed mines discussion

Post by rsy »

Does fixing mines on a map eliminate the possibility of missing a mine? I played a game on one of the esoc maps where I was missing a starting mine and it made me think abt fixed mines.

So what do y'all think abt fixed mines like as on the Colorado map?
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United States of America musketeer925
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Re: Fixed mines discussion

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Post by musketeer925 »

While we're at it, we may as well just use maps with nothing random at all to ensure a perfectly fair game all the time.
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No Flag fightinfrenchman
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Re: Fixed mines discussion

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Post by fightinfrenchman »

musketeer925 wrote:While we're at it, we may as well just use maps with nothing random at all to ensure a perfectly fair game all the time.


Given some people's thoughts on the matter I legitimately can't tell if you are being sarcastic or not.
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Brazil lemmings121
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Re: Fixed mines discussion

Post by lemmings121 »

Just to be clear, thats not a troll answer:

Something to try is a mirrored map, static, explored at beggining, just like starcraft.

I belive if all maps were like this would be boring, but looks like a cool concept for one map, that might be used only in friendly games, and maybe someday get in a tournament pool if its found to be fun/good.
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United States of America _H2O
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Re: Fixed mines discussion

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Post by _H2O »

It's just a differentiator in age games. We have great map makers at this point even with random elements we are 9/10 times fair maps.

Manchuria actually has fixed mines. Colorado does too. We use fixed resources in certain situations based on how crowded the area is. More crowded means constraints work better. More empty areas benefit from some fixing I think.

One of the maps guys can probably explain it way better :).
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United States of America n0el
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Re: Fixed mines discussion

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Post by n0el »

Just play thar desert.
mad cuz bad
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Re: Fixed mines discussion

Post by lemmings121 »

_H2O wrote:It's just a differentiator in age games. We have great map makers at this point even with random elements we are 9/10 times fair maps.

Manchuria actually has fixed mines. Colorado does too. We use fixed resources in certain situations based on how crowded the area is. More crowded means constraints work better. More empty areas benefit from some fixing I think.

One of the maps guys can probably explain it way better :).


Yes I definitely agree that the current methodology is fine, maps have never been better. Its just something different to try and see how the games go, fixed and revealed treasures might lead to some interesting interactions.
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Re: Fixed mines discussion

Post by n0el »

I think fixed treasures could be very interesting if it's done properly. Currently the treasures add some skill cap because of scouting pattern but fixed treasures could make some interesting games.
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Tuvalu gibson
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Re: Fixed mines discussion

Post by gibson »

Fixed maps, no treasures, delete age 1, delete all civs but port brit and French, and balance from there
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France Rikikipu
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Re: Fixed mines discussion

Post by Rikikipu »

Thar Desert got a new algorithm for hunts and mines which still provides random location with rotation symetry.
I've always claimed that treasures are unfair and should be fixed. At least the gap between trash tiers treasures and OP treasures is too big. For me unbalanced treasures bring far much unfairness than crates.
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United States of America Papist
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Re: Fixed mines discussion

Post by Papist »

Fixing all the resources makes the game stale and repetitive. As long as everyone gets the same resources, there should be a randomness factor.
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Re: Fixed mines discussion

Post by deleted_user0 »

Imo just the vil tres and the upgrade infantry tres and the stable/warhut tres gotta go. Rest should be fine
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Re: Fixed mines discussion

Post by Ashvin »

umeu wrote:Imo just the vil tres and the upgrade infantry tres and the stable/warhut tres gotta go. Rest should be fine

nuuuuuuuuuuuuuuuuuuu
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Re: Fixed mines discussion

Post by yemshi »

yeah that are tres that really give an unfair advantage. Forn most of the big tres you need army anyway. 300f is not that big in suchh situations.
(100% hero HP, 25% speed, etc fall into that category aswell)
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Re: Fixed mines discussion

Post by lemmings121 »

yemshi wrote:yeah that are tres that really give an unfair advantage. Forn most of the big tres you need army anyway. 300f is not that big in suchh situations.
(100% hero HP, 25% speed, etc fall into that category aswell)


Play china, pick 100% hero hp, profit.
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Netherlands momuuu
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Re: Fixed mines discussion

Post by momuuu »

Inca tres OP
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Germany yemshi
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Re: Fixed mines discussion

Post by yemshi »

lemmings121 wrote:
yemshi wrote:yeah that are tres that really give an unfair advantage. Forn most of the big tres you need army anyway. 300f is not that big in suchh situations.
(100% hero HP, 25% speed, etc fall into that category aswell)


Play china, pick 100% hero hp, profit.

Or azzies...
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Brazil lemmings121
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Re: Fixed mines discussion

Post by lemmings121 »

Playing India on arkansas is hell, there is always a couple toma/nokta tres.. rip forward agra.
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Singapore milku3459
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Re: Fixed mines discussion

Post by milku3459 »

When I first saw "Fixed Mines" i thought the topic was about invisible, fixed position petards that could damage units
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Re: Fixed mines discussion

Post by Ashvin »

milku3459 wrote:When I first saw "Fixed Mines" i thought the topic was about invisible, fixed position petards that could damage units

Your views are similar to that of @site . Sioux Mirror remember, site?
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United States of America site
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Re: Fixed mines discussion

Post by site »

Ashvin wrote:
milku3459 wrote:When I first saw "Fixed Mines" i thought the topic was about invisible, fixed position petards that could damage units

Your views are similar to that of @site . Sioux Mirror remember, site?


Yeah, what if Sioux teepees either acted as mines that explode and cause damage or traps that cause area damage?
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Singapore milku3459
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Re: Fixed mines discussion

Post by milku3459 »

Need ottoman invisible bombers
:uglylol: and the ability to self distruct tepees for devastating results
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Poland pecelot
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Re: Fixed mines discussion

Post by pecelot »

Does Colorado really have fixed mines? Isn't it just that it is pretty regular, but with one less coin spot in your base?
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Re: Fixed mines discussion

Post by momuuu »

pecelot wrote:Does Colorado really have fixed mines? Isn't it just that it is pretty regular, but with one less coin spot in your base?

Its as fixed as they get really.

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