DotW: If you could change one thing

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Re: DotW: If you could change one thing

Post by tedere12 »

filthy totw rip-off
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United States of America __Uhlan__
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Re: DotW: If you could change one thing

Post by __Uhlan__ »

A 100% working anti-cheat system, that also comes with another tab like the "home cities" one that is "Cheater List" that tells you everyone who has tried to use or load the game with cheat files.
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Re: DotW: If you could change one thing

Post by momuuu »

If the cheat system is 100% working you dont need a blacklist ;)
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India rsy
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Re: DotW: If you could change one thing

Post by rsy »

Change the indian ele stomp so that it doesn't affect explorers. It's nasty when u get the cdb treasure but just by luck the ele stomps u and he gets it
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Re: DotW: If you could change one thing

Post by supernapoleon »

More people playing this game
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No Flag howlingwolfpaw
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Re: DotW: If you could change one thing

Post by howlingwolfpaw »

rsy wrote:Change the indian ele stomp so that it doesn't affect explorers. It's nasty when u get the cdb treasure but just by luck the ele stomps u and he gets it


in that case allow indian explorers to gather treasures at the same speed. because they loose if timed the same.
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France Rikikipu
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Re: DotW: If you could change one thing

Post by Rikikipu »

howlingwolfpaw wrote:
rsy wrote:Change the indian ele stomp so that it doesn't affect explorers. It's nasty when u get the cdb treasure but just by luck the ele stomps u and he gets it


in that case allow indian explorers to gather treasures at the same speed. because they loose if timed the same.

What?
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No Flag howlingwolfpaw
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Re: DotW: If you could change one thing

Post by howlingwolfpaw »

indian monks seem to be slower in the animation that allows them to pick up treasures. so if you click on it at the same time they always lose collecting the treasure.
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Poland pecelot
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Re: DotW: If you could change one thing

Post by pecelot »

It doesn't matter how long the animation lasts, it's only relevant who started it first.
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Re: DotW: If you could change one thing

Post by howlingwolfpaw »

i dunno, how do you verify that? i see so many times i get it stolen cause of ele slowness, but when i use a vil they seem to be even faster than explorers. I guess I need to do some official test or see some stats
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Hungary Dsy
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Re: DotW: If you could change one thing

Post by Dsy »

macacoalbino wrote:Balanced water


Just give some 0,x multiplier to the warships broadside attack vs artillery. And one problem already solved where you cant go even close to warships on land...
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Re: DotW: If you could change one thing

Post by zoom »

Buckethead wrote:
britishmusketeer wrote:
Show hidden quotes

I don't know how to make it. I am commenting based on another thread where apparently icourt knew how to do it.

He said (ep internal forum) that he thinks this is possible because AOM have random civ selection but he have no idea how to implement that.
We lose contact with him, rip random civ.
My Dutch Connexxions inform me he has died of acute AIDS. They say Mankl the Mad sent flowers for his mausoleum.

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New Zealand zoom
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Re: DotW: If you could change one thing

Post by zoom »

Jerom wrote:If the cheat system is 100% working you dont need a blacklist ;)
For blaming & flaming purposes, you do!
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Re: DotW: If you could change on thing

Post by zoom »

Mitoe wrote:I think one of the best things about AoE3 is the way the homecity, consulate, firepit, wonder & politician, and trading post mechanics work. They add a lot of strategic depth to the game since they force you to make decisions where you sacrifice one kind of advantage for another. This gives you a lot of different ways to augment whatever kind of strategy you want to do, but you always have to weigh the pros and cons. Whether you send vills or units, or choose to age with a Karni Mata instead of an Agra Fort, or ally with the French instead of the British, I think these mechanics add a lot to the game.

If I could change anything about the game I would try to make these decisions less obvious by buffing/nerfing the stronger and weaker options, and I would also try to include more of this sort of thing into the game. For example, I think things like European politicians are quite bland compared to TWC/TAD options, and things like the church and livestock have a lot of potential that wasn't really put to good use.
Oh, you do!? :uglylol:
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New Zealand zoom
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Re: DotW: If you could change on thing

Post by zoom »

kami_ryu wrote:Aren't you guys maintaining a third-party balance patch? Why not push for those changes in that patch?

All the major game devs for the top esports titles are doing it. League, Starcraft 2, etc. So why not ESOC? :P
Why indeed...
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Re: DotW: If you could change one thing

Post by Kaiserklein »

howlingwolfpaw wrote:indian monks seem to be slower in the animation that allows them to pick up treasures. so if you click on it at the same time they always lose collecting the treasure.

Their animation is exactly as long as for other explorers

pecelot wrote:It doesn't matter how long the animation lasts, it's only relevant who started it first.

Where do you get that from lol ?
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Re: DotW: If you could change one thing

Post by pecelot »

As basically every explorer's animation lasts the same amount of time.
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Re: DotW: If you could change one thing

Post by britishmusketeer »

Turn rate varies though which matters.
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Re: DotW: If you could change one thing

Post by howlingwolfpaw »

im still convinced some factor like turn rate or whatever makes indian explorers gather slow.
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Re: DotW: If you could change one thing

Post by n0el »

Well, turn rate is a factor i think. at least it seems that the sioux explorer has an advantage because he turns faster.
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Re: DotW: If you could change one thing

Post by howlingwolfpaw »

well that would make sense since i feel like sioux explorer is really good to catch treasures with.
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Re: DotW: If you could change one thing

Post by Mr_Bramboy »

Turn rate definitely matters. Proof of this is that the Sioux explorer gives itself a +10% speed boost which also affects turn rate, which is why it picks up treasures slightly faster than all of the other civs.
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Re: DotW: If you could change one thing

Post by Kaiserklein »

Pretty sure all this is bullshit and it's the same for all explos
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Singapore milku3459
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Re: DotW: If you could change one thing

Post by milku3459 »

Kaiserklein wrote:Pretty sure all this is bullshit and it's the same for all explos


but Mankl himself said Sioux has faster turnrate.
https://youtu.be/uJqzuxoAhyQ?list=PLSpT ... VP58&t=160
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Re: DotW: If you could change on thing

Post by deleted_user »

kami_ryu wrote:Aren't you guys maintaining a third-party balance patch? Why not push for those changes in that patch?

All the major game devs for the top esports titles are doing it. League, Starcraft 2, etc. So why not ESOC? :P


Lack of resources and time, mostly. The more you change, the more you have to play test and the longer it takes to put out a new patch. Unfortunately all those entities listed above have much more available in both categories than the normie volunteers at ESOC. Not to mention, the sheer difficulty it would take to actually balance those lesser used avenues in the game due to the complexity of aoe in its nature compared to other games like sc2 and league.

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