Lol, my mistake. His name and avatar are misleading.
To not recognise the person in his avatars is a good sign. Happened to me too. Your work is amazing, btw. The old factions need something to match Japanese age IV in aesthetics, or at the very least the Chinese.
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
Omkar_Satapathy wrote:This mod not only introduces new building textures, but also fixes some old mistakes by game makers like this- [spoiler=image][/spoiler] If you find some other such bugs ingame, please report me.
Omkar_Satapathy wrote:This mod not only introduces new building textures, but also fixes some old mistakes by game makers like this- [spoiler=image][/spoiler] If you find some other such bugs ingame, please report me.
What was incorrect with that?
The ground texture for the native Embassy was a brown square box. It looked really weird compared to others. This is because the developer forgot to add alpha texture ( invisible texture). It has been fixed. You can check it in the original game.
By the way I am working on adding many other fixes like, unique villagers for ottomans, unique textures for the sails of the ships of Indians and Ottomans, adding actual upgrade textures for each unit upgrades ( like the pikeman) and much more. I am planning to add some more unique units and techs to each civilisation. I have also enabled home city chats for Asians. Improving the AI to build wall. Many other things are in my plan. Any other ideas to improve the game without changing balance are welcome.
Omkar_Satapathy wrote:By the way I am working on adding many other fixes like, unique villagers for ottomans, unique textures for the sails of the ships of Indians and Ottomans, adding actual upgrade textures for each unit upgrades ( like the pikeman) and much more. I am planning to add some more unique units and techs to each civilisation. I have also enabled home city chats for Asians. Improving the AI to build wall. Many other things are in my plan. Any other ideas to improve the game without changing balance are welcome.
Splendid idea!
Is it possible to change mm's models for Otto? They look the same as other euro civs, I think they should have oriental look.
As for new techs and units you plan to add, that will surely change balance.
I am sorry, but I am planning to add some new units to each civilisation. For example some cheap recruitable horse cavalry to Indians, Brigs to British/Spanish, Polish Winged Hussars to Germans as Mercenary Card, and some other features. By saying, I don't want to alter game balance I mean I don't want to add OP units or units already present in the game to be recruitable. For example there are few other mods that just enable buildable forts or factory. I don't like that concept. I want to add historically accurate units. Each new units will have it's unique HC techs and other upgrades. I just want to make the game much more awesome.
@pecelot @Atomiswave @EAGLEMUT Okay let it go. I will continue this mod to be a graphic mod. Will not add any new units or buildings. It will remain completely ESO compatible.
Cool. As I understand it, anyone can install this mod now and play with other people without the mod on EP/RE just fine, right? I think it would be a considerable downside if you pack completely new stuff into the patch and thus make it incompatible with other patches.
momuuu wrote: ↑theres no way eaglemut is truly a top player
@EAGLEMUT Yes. People will be able to play 'with mod' and 'without mod' together finely with this mod. If I have some other ideas I will release it separately.
Omkar_Satapathy wrote:@pecelot @Atomiswave @EAGLEMUT Okay let it go. I will continue this mod to be a graphic mod. Will not add any new units or buildings. It will remain completely ESO compatible.
Thnx, AOE III really needs good graphics mods, there are already plenty game changing mods. You can add so much diversity to existing units, especially after upgrades.
Good news everyone! @huanglukuzhu has provided a permanent texture replacer programme on moddb. I will check it. If it works, we can get rid of texture lag problem permanently.