Buildings Mod?
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- Dragoon
- Posts: 305
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Re: Buildings Mod?
Anybody knows a good gr2 editor. What I intend to do is permanently modify texture paths for some models so that we can get rid of replacetexture bug permanently. Please help me find some solution.
Re: Buildings Mod?
It looks beautiful. I'll definitely use this mod when it's done
Re: Buildings Mod?
Omkar_Satapathy wrote:
Few Age3 German Builds. Tired.
It's tough to work alone. It will take a lot of time.
This stuff looks great! You knew how to make a new texture without losing German identity.
Re: Buildings Mod?
All of this looks so great!!! Take your time to do this awesome work, don't feel pressured, keep going on the excellent work.
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- Dragoon
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Re: Buildings Mod?
Thank you for all positive comments. Your good faith gives me strength to keep working.
Here are Industrial Age German Buildings.
Germans Finished.
Next Target is French. How should they look like? Stony or Woody?
Here are Industrial Age German Buildings.
Germans Finished.
Next Target is French. How should they look like? Stony or Woody?
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- Dragoon
- Posts: 305
- Joined: Jul 11, 2016
Re: Buildings Mod?
@yoqpasa
Thank you for giving the architecture images. But I have already made some textures today inspired by ingame French Church. I will post some pics when I get time.
Thank you for giving the architecture images. But I have already made some textures today inspired by ingame French Church. I will post some pics when I get time.
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- Dragoon
- Posts: 305
- Joined: Jul 11, 2016
Re: Buildings Mod?
Today's work on French Fortress Age Buildings. Hope you like it.
Re: Buildings Mod?
That looks reaaally good. Can I mod my game this way without breaking compatibility? Can this be a part of ESOC patch?
- _NiceKING_
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Re: Buildings Mod?
ye its hard and the buildings look like they were burned a little
Re: Buildings Mod?
It looks red to me. But yeah you got a point, I think that's why secondary color for building was given light in the game.
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- Dragoon
- Posts: 305
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Re: Buildings Mod?
I didn't touch the player colours of the building. It's the same as in British. Above pictures have red player colour.
Actually I tried to replicate French Church as you can see above. This is to ensure uniformity in building textures. If you ask I will try recolouring each building again but that may make it look bad.
Actually I tried to replicate French Church as you can see above. This is to ensure uniformity in building textures. If you ask I will try recolouring each building again but that may make it look bad.
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- Dragoon
- Posts: 305
- Joined: Jul 11, 2016
Re: Buildings Mod?
kami_ryu wrote::o
That looks reaaally good. Can I mod my game this way without breaking compatibility? Can this be a part of ESOC patch?
Yes you can. Graphics mods never break compatibility.
- _NiceKING_
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Re: Buildings Mod?
how/when/where can i install this?
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- Dragoon
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Re: Buildings Mod?
@kami_ryu Its a work in progress. Downloadable after completion.
- _NiceKING_
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Re: Buildings Mod?
Maybe we could test German textures now?
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- Dragoon
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Re: Buildings Mod?
@_NiceKING_ Yes you can but I need to do some programming to get things done.
Currently the new textures just replace the new ones. I need to separate them for Germans and Russians.
Modding is not that easy.
Currently the new textures just replace the new ones. I need to separate them for Germans and Russians.
Modding is not that easy.
- _NiceKING_
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- Dragoon
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Re: Buildings Mod?
_NiceKING_ wrote:well I know how to do it
Can you help me in Programming part then? It can save some time.
- _NiceKING_
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Re: Buildings Mod?
Omkar_Satapathy wrote:_NiceKING_ wrote:well I know how to do it
Can you help me in Programming part then? It can save some time.
yesh, pm me
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- Dragoon
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Re: Buildings Mod?
How does this French Industrial Age Town look?
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- Dragoon
- Posts: 305
- Joined: Jul 11, 2016
Re: Buildings Mod?
French Building Set is done. Now let's move to Ottomans.
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