Buildings Mod?

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Serbia Atomiswave
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Re: Buildings Mod?

Post by Atomiswave »

Omkar_Satapathy wrote:
Atomiswave wrote:I was referring to game performance. FPS, graphics options, etc.....

No it will not affect affect graphics requirements. But it may have slightly larger RAM requirements during the loading screen (may take 5 second extra). Actually it needs to import all building models into the game in order to make the replace texture command to work properly or else the game some times refuses to accept new textures (half of the textures may vanish ingame during building upgrade). This is only one solution to the problem. Hope you understand.


Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together?
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Re: Buildings Mod?

Post by Omkar_Satapathy »

Atomiswave wrote:Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together?

Player with these textures will be able to play with the new textures.
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Re: Buildings Mod?

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Post by Omkar_Satapathy »

Image
Image
Dutch Imperial Age
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Re: Buildings Mod?

Post by Atomiswave »

Omkar_Satapathy wrote:
Atomiswave wrote:Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together?

Player with these textures will be able to play with the new textures.


I don't understand. For example, if I have these textures installed and opponent doesn't can we play together without OOS problem? Or he also needs these?
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Re: Buildings Mod?

Post by Atomiswave »

[spoiler=quote]
Omkar_Satapathy wrote:Image
Image
Dutch Imperial Age
[/spoiler]

Outstanding work, it adds so much color and vividness to otherwise bland re textures.
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Re: Buildings Mod?

Post by Omkar_Satapathy »

Atomiswave wrote:
Omkar_Satapathy wrote:
Atomiswave wrote:Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together?

Player with these textures will be able to play with the new textures.


I don't understand. For example, if I have these textures installed and opponent doesn't can we play together without OOS problem? Or he also needs these?

I am bit unsure. I haven't added any new units or buildings except a bone from here (http://aoe3.heavengames.com/downloads/s ... ileid=3579) It loads at the start of the game and is invisible with no roles. OOS is caused by new units (when players don't have same unit) . I don't know if this bone will cause any such problem.
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Re: Buildings Mod?

Post by Atomiswave »

Omkar_Satapathy wrote:
Atomiswave wrote:
Show hidden quotes


I don't understand. For example, if I have these textures installed and opponent doesn't can we play together without OOS problem? Or he also needs these?

I am bit unsure. I haven't added any new units or buildings except a bone from here (http://aoe3.heavengames.com/downloads/s ... ileid=3579) It loads at the start of the game and is invisible with no roles. OOS is caused by new units (when players don't have same unit) . I don't know if this bone will cause any such problem.


It needs further testing i guess. Nevertheless, I think all players should have them, just to eliminate potential compatibility problems.
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Re: Buildings Mod?

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Post by Omkar_Satapathy »

By the way I have almost completed Portuguese buildings too and may soon make a completed release in one or two days. Stay tuned. Thanks to everyone who supported me.
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Poland pecelot
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Re: Buildings Mod?

Post by pecelot »

Great job, love it!
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Spain yoqpasa
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Re: Buildings Mod?

Post by yoqpasa »

Amazing job, keep it up! By the way, maybe you could adjust church appearance to the rest.
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Poland pecelot
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Re: Buildings Mod?

Post by pecelot »

Duh, guys, don't quote those images :!:
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Great Britain Panmaster
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Re: Buildings Mod?

Post by Panmaster »

Do these graphical changes pass the CRC check?
I wanted to replace the Asian walls with European walls due to their excessive size but gave up.
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Re: Buildings Mod?

Post by Omkar_Satapathy »

Panmaster wrote:Do these graphical changes pass the CRC check?
I wanted to replace the Asian walls with European walls due to their excessive size but gave up.

Don't know about CRC check. I think it is similar to OOS problem. I have answered the query above in this forum.
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Re: Buildings Mod?

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Post by Omkar_Satapathy »

I have released the completed version :
http://www.moddb.com/mods/omkars-mod/do ... res-omkar1
Enjoy :grin:
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Re: Buildings Mod?

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Post by Omkar_Satapathy »

@Panmaster
@Atomiswave
You can play the game without OOS problem and CRC mismatch. You need to install only art folder without data and startup folder. Then you will be able to use the new textures in multiplayer with a person who does not have the mod.
But it may increase the frequency of Replace texture bug. In that case you need to save game and then restart the game. It will fix the problem.
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Re: Buildings Mod?

Post by P i k i l i c »

Omkar_Satapathy wrote:I have released the completed version :
http://www.moddb.com/mods/omkars-mod/do ... res-omkar1
Enjoy :grin:

Thanks for your hours of work, I love it ! Only thing, I'm not a big fan of the "green" of the Portuguese texture. Would like to know other people's opinion, though
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
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Re: Buildings Mod?

Post by Omkar_Satapathy »

P i k i l i c wrote:
Omkar_Satapathy wrote:I have released the completed version :
http://www.moddb.com/mods/omkars-mod/do ... res-omkar1
Enjoy :grin:

Thanks for your hours of work, I love it ! Only thing, I'm not a big fan of the "green" of the Portuguese texture. Would like to know other people's opinion, though

I had no Idea how to work on the Portuguese, since they are very similar to Spanish in terms of architecture. I just recoloured the roof and added bricks to wall. I will rework on the Portuguese if required, later if I got time.
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Re: Buildings Mod?

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Post by P i k i l i c »

@Omkar_Satapathy Sure, it is not urgent, and idk what to do either tbh :flowers: that is why I would like to know what other players think, but your work is already remarkable anyway :smile:
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
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Serbia Atomiswave
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Re: Buildings Mod?

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Post by Atomiswave »

Tried it, mod is awesome, I really like it. Ni issues so far. I hope there is a small chance to see it integrated in next ep iteration. Maybe size could pose a problem, or replace texture bug occurrence.
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Re: Buildings Mod?

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Post by Mr_Bramboy »

Looks great, Omkar! The only problem I see with this is that certain colors might not look so nice on these new textures.

@Goodspeed @Diarouga EP pls
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Re: Buildings Mod?

Post by Omkar_Satapathy »

Atomiswave wrote:Tried it, mod is awesome, I really like it. I didn't issues so far. I hope there is a small chance to see it integrated in next ep iteration. Maybe size could pose a problem, or replace texture bug occurrence.

I wrote to Rikkipu. Let her decide. :smile:
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Re: Buildings Mod?

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Post by Ashvin »

He is a guy :D
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Netherlands Me4rts
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Re: Buildings Mod?

Post by Me4rts »

are you sure though
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Re: Buildings Mod?

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Post by Omkar_Satapathy »

Ashvin wrote:He is a guy :D

Lol, my mistake. His name and avatar are misleading. :biggrin:
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Poland pecelot
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Re: Buildings Mod?

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Post by pecelot »

I'd rather see it as optional in EP, but still would definitely see it!

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