_Cn3e_DeadFruit and his Chinese flamethrower spam/Chinese FI
Posted: 08 Jan 2017, 15:07
Deadfruit is an early Chinese top player, who is known by his wisdom. He is an eastern goodspeed from a certain point of view: he wrote many good strategies many years ago, and share some same views with goodspeed: the value of trading posts, choice between vills/crates/shipments, etc. Sadly, most of Chinese aoe3 players turned to the dark side, india 10/10 tigerclaw timing, later
Here's his own strategy, written at 2009:
I've played Chinese flamethrower for over 30+ games, and I'm sure that's flamethrower is NOT a troll playstyle. I only have one deck, FFF, with this account, but i still beat some elo top 25+ players, and keep myself a brigadier.
There're basically two BOs of flamethrower. Here's my own one:
deck:
age 2: 700f/w/g, 8ckn/9pike/7steppe, siege weapon atk/hp, 300e, 2 caravels
age 3: 10arq/11changdao/iron hat(12changdao+2flamethrower)/volley/5hammer/intervention/7mortar/9manchu, siege weapon combat(or frigate)
FF Flamethrower:
Age 2 porcelain tower, age 3 summer palace, refugee-700g-adapt. If you're rushed, send an age 2 unit shipment. if not, save it to age 3. If you have enough xp, send 700w.
After you reach age 3, send iron hat (12changdao 2flame) asap. If you can't gather 1000f, send 11changdao first. Then 11changdao, intervention, and train flames as many as you can. Train forbidden army with summer palace, and after they come out you can try to attack: now you have about 10 flames, 23 changdao, 15 redcoat, some cav. It's about 13:30, and you can try to put flames in front in a battle. (you can train flames continuously, but other units from shipments can't.) Try to snare opponent with your cav, but don't let them die too fast. Change redcoats to melee is also a good choice even versus skirms, cuz you can kill them in 3 seconds if they get snared.
If you win the first battle, rush into his base! Flames has INSANE siege ability, and you can kill tons of buildings before they die. After that you can macro your vills, send manchu asap, and train some cav, attack again after you have 10+ flames again.
Key points: use shipment units for anticav, and put all your resources on flames.
1z2z3z when fighting, do your best to snare opponent army (so uncivilized lol).
Try to beat him with the first 2 waves.
Colonial flamethrower:
age up with tower too. build a castle before age 2. send 700w (better) or unit due to your scout. Build village+war academy+market ups with 700w, defend first. Train ming army+flames mainly, and try to attack after 2 unis shipments (7steppe 9pike). Unlike FF flame bo, you can put flames in a safe place (as you can train anticav units with your rax now). 7 steppe is the best unit to snare, so don't waste them. Ming army has good anticav in fact, so you don't need to body block enemy cav with your steppes.
Still, don't forget that flames have great siege attack. You can try to kill his TC/wonder before his army come back in a few seconds!
Recs below:
Here's his own strategy, written at 2009:
I've played Chinese flamethrower for over 30+ games, and I'm sure that's flamethrower is NOT a troll playstyle. I only have one deck, FFF, with this account, but i still beat some elo top 25+ players, and keep myself a brigadier.
There're basically two BOs of flamethrower. Here's my own one:
deck:
age 2: 700f/w/g, 8ckn/9pike/7steppe, siege weapon atk/hp, 300e, 2 caravels
age 3: 10arq/11changdao/iron hat(12changdao+2flamethrower)/volley/5hammer/intervention/7mortar/9manchu, siege weapon combat(or frigate)
FF Flamethrower:
Age 2 porcelain tower, age 3 summer palace, refugee-700g-adapt. If you're rushed, send an age 2 unit shipment. if not, save it to age 3. If you have enough xp, send 700w.
After you reach age 3, send iron hat (12changdao 2flame) asap. If you can't gather 1000f, send 11changdao first. Then 11changdao, intervention, and train flames as many as you can. Train forbidden army with summer palace, and after they come out you can try to attack: now you have about 10 flames, 23 changdao, 15 redcoat, some cav. It's about 13:30, and you can try to put flames in front in a battle. (you can train flames continuously, but other units from shipments can't.) Try to snare opponent with your cav, but don't let them die too fast. Change redcoats to melee is also a good choice even versus skirms, cuz you can kill them in 3 seconds if they get snared.
If you win the first battle, rush into his base! Flames has INSANE siege ability, and you can kill tons of buildings before they die. After that you can macro your vills, send manchu asap, and train some cav, attack again after you have 10+ flames again.
Key points: use shipment units for anticav, and put all your resources on flames.
1z2z3z when fighting, do your best to snare opponent army (so uncivilized lol).
Try to beat him with the first 2 waves.
Colonial flamethrower:
age up with tower too. build a castle before age 2. send 700w (better) or unit due to your scout. Build village+war academy+market ups with 700w, defend first. Train ming army+flames mainly, and try to attack after 2 unis shipments (7steppe 9pike). Unlike FF flame bo, you can put flames in a safe place (as you can train anticav units with your rax now). 7 steppe is the best unit to snare, so don't waste them. Ming army has good anticav in fact, so you don't need to body block enemy cav with your steppes.
Still, don't forget that flames have great siege attack. You can try to kill his TC/wonder before his army come back in a few seconds!
Recs below: