Ghouls and Alghouls
- Mr_Bramboy
- Retired Contributor
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- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Ghouls and Alghouls
As for the genesis of ghouls, there are hypotheses aplenty. Some scholars claim these monstrosities arose from scoundrels who indulged in a taste for human flesh and for this misdeed drew the wrath of the heavens down upon themselves. The gods punished them by taking away their souls, their minds and their human forms.
My experiments have shown, however, that ghoul anatomy displays far too little in common with that of humans for this thesis to seem at all probable. Any and all similarity in appearance between ghouls and men, such as their somewhat kindred shapes and the measures of their physiognomies, are pure matters of incidental circumstance. It thus follows that ghouls, like their vile cousins the alghouls, are post-Conjunction creatures – that is to say, such beings as came to our universe in an abrupt cataclysm disrupting the normal laws of nature.
Ghouls and graveirs are hard to describe. In part, they resemble humans – yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.
Alghouls differ from normal ghouls in size, strength, coloring and, most importantly, intelligence. Whereas ghouls and graveirs are primitive creatures unfit to plan even the simplest ambush, alghouls and their kindred (such as cemetaurs) are capable of forethought, and are thus much more dangerous.
Ghouls seem to possess wits enough to at least know a brighter mind when they see it, and so let alghouls and cemetaurs lead their packs. A pack so led will terrorize all in its path, attacking not only lone travelers but also caravans and even farmsteads. When encountering such a pack the alghoul should be eliminated as a first priority, leaving the other beasts for once their leader is gone. One be particularly careful when fighting alghouls around dusk and at night, when they fight with doubled strength.
During combat alghouls and cemetaurs try risky maneuvers aimed at knocking their opponents to the ground so the others can finish the job by tearing them to shreds. Like a normal ghoul, an injured alghoul can fall into a frenzy and attack with blind fury. An experienced witcher knows to get out of its way on such occasions and strike from behind, while for an inexperienced witcher, such a turn of events often marks the end of his Path.
My experiments have shown, however, that ghoul anatomy displays far too little in common with that of humans for this thesis to seem at all probable. Any and all similarity in appearance between ghouls and men, such as their somewhat kindred shapes and the measures of their physiognomies, are pure matters of incidental circumstance. It thus follows that ghouls, like their vile cousins the alghouls, are post-Conjunction creatures – that is to say, such beings as came to our universe in an abrupt cataclysm disrupting the normal laws of nature.
Ghouls and graveirs are hard to describe. In part, they resemble humans – yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.
Alghouls differ from normal ghouls in size, strength, coloring and, most importantly, intelligence. Whereas ghouls and graveirs are primitive creatures unfit to plan even the simplest ambush, alghouls and their kindred (such as cemetaurs) are capable of forethought, and are thus much more dangerous.
Ghouls seem to possess wits enough to at least know a brighter mind when they see it, and so let alghouls and cemetaurs lead their packs. A pack so led will terrorize all in its path, attacking not only lone travelers but also caravans and even farmsteads. When encountering such a pack the alghoul should be eliminated as a first priority, leaving the other beasts for once their leader is gone. One be particularly careful when fighting alghouls around dusk and at night, when they fight with doubled strength.
During combat alghouls and cemetaurs try risky maneuvers aimed at knocking their opponents to the ground so the others can finish the job by tearing them to shreds. Like a normal ghoul, an injured alghoul can fall into a frenzy and attack with blind fury. An experienced witcher knows to get out of its way on such occasions and strike from behind, while for an inexperienced witcher, such a turn of events often marks the end of his Path.
Re: Ghouls and Alghouls
I get the feeling you became a drinker.
- Mr_Bramboy
- Retired Contributor
- Posts: 8219
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Re: Ghouls and Alghouls
We would like to remind members that, since this thread was developed by the ESOC® Media Team®, it is officially endorsed by the ESOC® Council®.
Re: Ghouls and Alghouls
That's because the ESOC Council supports anything but love.
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- Jaeger
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Re: Ghouls and Alghouls
ESOC Council is open-source, screw your trademark symbols.
- Gichtenlord
- Howdah
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- AOEisLOVE_AOEisLIFE
- Lancer
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- ESO: dats my secret
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Re: Ghouls and Alghouls
best and most important thread i read so far on this forum. 8/7. GG. where is the double like button ?
i am also very interested in the anatomy of the yeti, the sasquatch and bigfoot.
i am also very interested in the anatomy of the yeti, the sasquatch and bigfoot.
- Mr_Bramboy
- Retired Contributor
- Posts: 8219
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Re: Ghouls and Alghouls
Gichtenlord wrote:Imma tell ur parents that u play a game for 18+
I have to admit the game is pretty brutal. Especially the parts where a corpse's wounds are examinated are fun to watch.
Re: Ghouls and Alghouls
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Re: Ghouls and Alghouls
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