forgrin wrote:Since everyone's doing this now I suppose I will too (not that anyone listens to me).
- Iroquois: +100f starting crates This could help their age 2 plays as it'd speed their ageup. It probably won't help their problems with eco relating to no market ups + lack of free tp from RE though. They'll probably still be trash tier aside from some niches against slow civs.
- Germans: Uhlans +5 HP A compromise I guess. I always felt it was the maps (and the existing meta) that made Germans strong on earlier patches, not ulhans, but if people need a near-meaningless nerf to feel better then sure, why not.
- Portuguese: 85f vills lol k. I highly doubt this will have any noticeable effect other than maybe delaying their ageup a few seconds.
- Ottomans: Mosque villager upgrades halved in cost I don't play enough otto to know, but I assume this will be pointless in 1v1. If you get to the point where you need a mosque, you've probably lost already.
- Dutch: Bank cost changed from 300w/350f to 350w/300f The dutch balance seesaw continues. It'll probably restore them to a niche non-tp map pick. It's a shame this was the chosen change, there seem to be much better alternatives.
- Russians: Restored 270f vill batches It will probably be fine as they're decent against the current meta, but the change made them so nice... :(
- French: +100f, 125f cdb So basically this is +60f before age 2. It'll make their age 1 better which will probably be enough to get people back to the civ.
- Removed CIR change Probably a nerf to Ports and Dutch but nobody else will notice.
Sioux
- 4v -> 5v
- Teepee HP changed to 800
- Teepee aura range increased by 50%
- Teepees now have a gather rate bonus of 4% per teepee with a max of 20% per villager
- Infantry can now build teepees
- Changed aggressive policy card to increase gather rate bonus to 6%
This needs testing before anyone says anything about it.
Team changes
- Thoroughbreds train time effect removed Good nerf.
- Mass cavalry church tech cost increased to 600c, effect increased to 40% Ewwww
- Genitours from +5 range to +4 range Fair enough.
- "Way of the bow" card HP effect removed OK
- Team 5 urumi -> 4 urumi A cost increase might have been better honestly. To me at least, -2 urumi won't make much difference in 2v2 and it's not really relevant in 3v3 anyways.
- Remove team schooners ok...?
- "Bakufu" home-city shipment Daimyo & Shogun training-rate effect decreased from 100% to 50%. Did someone on the patch team get dayimo lamed recently?
nah someone on the patch team did daiymo laming xD