Newest Edition of ESOC Patch Coming Soon!
Posted: 05 Mar 2017, 02:42
Ladies and Gentlemen, fellow ESOCians,
ESOC and the ESOC Patch Team are proud to present EP version 3.0 set to release soon. This is the patch we will be using for our upcoming ESOC Spring Championships. Below we have patch notes and explanations from our beloved GoodSpeed.
- Iroquois: +100f starting crates
- Germans: Uhlans +5 HP
- Portuguese: 85f vills
- Ottomans: Mosque villager upgrades halved in cost
- Dutch: Bank cost changed from 300w/350f to 350w/300f
- Russians: Restored 270f vill batches
- French: +100f, 125f cdb
- Removed CIR change
Sioux
- 4v -> 5v
- Teepee HP changed to 800
- Teepee aura range increased by 50%
- Teepees now have a gather rate bonus of 4% per teepee with a max of 20% per villager
- Infantry can now build teepees
- Changed aggressive policy card to increase gather rate bonus to 6%
Team changes
- Thoroughbreds train time effect removed
- Mass cavalry church tech cost increased to 600c, effect increased to 40%
- Genitours from +5 range to +4 range
- "Way of the bow" card HP effect removed
- Team 5 urumi -> 4 urumi
- Remove team schooners
- "Bakufu" home-city shipment Daimyo & Shogun training-rate effect decreased from 100% to 50%.
[spoiler=Goodspeeds Thoughts]- Iroquois: +100f starting crates
Along with Sioux, Iro were the lowest rated civ in the community poll and although the team feels that they are underrated, a buff is still in order. A boost to their start was chosen because it gives them a more consistent age up and a faster build order in general, without heavily favouring a certain play style. If anything, it makes colonial play slightly more viable which in the current meta can't hurt. Of course, without the free early TP Iro will still not be close to as strong as on RE patch.
- Germans: Uhlans +5 HP
Because uhlans were underwhelming, especially in colonial, and Germans have seen much less play in recent times, we thought it okay to tweak the change in their favour a little. A notable effect of this change is that uhlans can now take 1 more hit from hussars in colonial than they could in the previous patch.
- Portuguese: 85f vills
A small tweak because Ports seemed on the strong side, and were rated as such in the last community poll. Ports, compared to the previous EP, have 30-35 less food in discovery age and will lose 5 food per 25 seconds per TC, which in their case will be about equal to -0.3 vill in colonial, -0.5 vill in fortress.
- Ottomans: Mosque villager upgrades halved in cost
Ottomans have seen very little play recently. With this change we want to take a small step towards further encouraging economic play styles with the civ, while not nerfing the aggressive styles they favour currently. It is up to the players to experiment with this, and certainly 20 range abus guns in fortress age have potential yet unexplored.
- Dutch: Bank cost changed from 300w/350f to 350w/300f
A small tweak because we felt the wood buff was slightly overdoing it. With this change, it is still easier for them to boom than on RE patch but they no longer get a free TP with their 4 banks.
- Russians: Restored 270f vill batches
Undoing a change that turned out to be unnecessary.
- French: +100f, 125f cdb
Because French seem slightly underwhelming currently, we felt it would be okay to take a small step in the direction of their former glory. This change will make the French discovery age almost as smooth as it is on RE patch, though still slightly worse.
Last but not least:
- Sioux:
- 4v -> 5v
- Teepee HP changed to 800
- Teepee aura range increased by 50%
- Teepees now have a gather rate bonus of 4% per teepee with a max of 20% per villager
- Infantry can now build teepees
- Changed aggressive policy card to increase gather rate bonus to 6%
The changes speak for themselves.[/spoiler]