A Farewell to His Manclness, _H2O, Dictator of ESOC
A Farewell to His Manclness, _H2O, Dictator of ESOC
It's really a nerf. Not that I don't mind, I think that wonder if kinda broken. Didnt know it actually gave 1600xp but could've figured. It's just sad that the most cheesy strat in the book died due to that nerf haha.
A Farewell to His Manclness, _H2O, Dictator of ESOC
Yay! Cool to see Dutch and Port buffs. I'm sure Dutch will now be a top civ.
I love the logic behind the changing of cost of port villagers, that really makes sense.
I'm surprised to know that India and China aren't changed. I thought they will be nerfed. I'm actually happy because India is my fav civ now.
The silk road for Otto sounds a bit weird to me. Actually the eco otto will probably be okay, but I'm familiar to games where Otto actually end up getting better eco in many 1v1 games with the constant rushes in enemy base.
I love the logic behind the changing of cost of port villagers, that really makes sense.
I'm surprised to know that India and China aren't changed. I thought they will be nerfed. I'm actually happy because India is my fav civ now.
The silk road for Otto sounds a bit weird to me. Actually the eco otto will probably be okay, but I'm familiar to games where Otto actually end up getting better eco in many 1v1 games with the constant rushes in enemy base.
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A Farewell to His Manclness, _H2O, Dictator of ESOC
Yes. It''s a bug fix that inadvertently is a nerf. Has anyone said it''s not a nerf??jerom wrote:It''s really a nerf. Not that I don''t mind, I think that wonder if kinda broken. Didnt know it actually gave 1600xp but could''ve figured. It''s just sad that the most cheesy strat in the book died due to that nerf haha.
A Farewell to His Manclness, _H2O, Dictator of ESOC
zoom wrote:Yes. Its a bug fix that inadvertently is a nerf. Has anyone said its not a nerf??jerom wrote:Its really a nerf. Not that I dont mind, I think that wonder if kinda broken. Didnt know it actually gave 1600xp but couldve figured. Its just sad that the most cheesy strat in the book died due to that nerf haha.
garja implied it in his most recent post in this subject, which is I think what Jerom was referring to
A Farewell to His Manclness, _H2O, Dictator of ESOC
The Sioux changes need some work. They are meant to be a cav civ which reflects the history of the Sioux. The role of Infantry and cav are reveresed with infantry being the support units. So the cav hit and run then retreat to a position where there are teepees and infantry. As the aura on teepees need to be small the speed bonus to cetans doesn't really make much of a difference because you aren't going to kite if you've built teepees. The reason why we don't see foward warhuts with teepees, cetans and raiding bowriders in colonial is because the Sioux economy is too weak to get all of that out. All you've done is reintroduced the possibility of cetan laming back into the meta.
A Farewell to His Manclness, _H2O, Dictator of ESOC
You have way less vills than other civs to chop wood so you can''t do that. Getting a good crate start where you dont have to chop wood and having to gather 100 extra is very big difference and makes the game more random.samwise12 wrote:whats wrong with chopping the 100w like alot of other civs
A Farewell to His Manclness, _H2O, Dictator of ESOC
Oct 26, 2015 17:46:48 GMT 1 Mitoe said:
Bug fixes
- "Close Combat" card now grants (x1) increased bonus damage against Light Infantry as well as Cavalry.
Is it the card from Jap?
If so, it's an improvement... there wasn't anything mention about +1 hand attack vs light infantry, only cavs.
Bug fixes
- "Close Combat" card now grants (x1) increased bonus damage against Light Infantry as well as Cavalry.
Is it the card from Jap?
If so, it's an improvement... there wasn't anything mention about +1 hand attack vs light infantry, only cavs.
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A Farewell to His Manclness, _H2O, Dictator of ESOC
Another bug fix probably
A Farewell to His Manclness, _H2O, Dictator of ESOC
so it''s x3 in melee mode vs light infantry ?diarouga wrote:Another bug fix probably
and x4.5 vs cavs as previous.
A Farewell to His Manclness, _H2O, Dictator of ESOC
nice card... ashi become pikes
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A Farewell to His Manclness, _H2O, Dictator of ESOC
I didnt say you have no clue about silk road (otherwise why would you buff it ?), just that this card is NEVER used in tad 1v1s, which means it isnt well known. As I said, on nilla you have to delay your first crate shipment, so most likely your first batch, by 40 seconds, the time for silk road to come in age 2. Yet even so it is often viable on nilla, because ottos can most often afford to make their first batch 40 sec later and because they will probs have a stronger timing at 7-9 min. Whatever, thats not even the problem, the thing is putting it in discovery. It means being able to pressure as fast as otto always could, but with way more eco.diarouga wrote:People seem to forget we did testing games and sam was doing a sr semi into ca/abus and it didnt work at all.ovi12 wrote:I dont see how you can argue with this.
It is a good shipment for a late colonial timing but, can you always wait 9min?
Vs TAD civs you definitely cant, vs twc civs you wont have time and most nilla civ can just age up vs that and win in age3 vs age2. What is scary on the re is that you cant age 3 vs a jan/abus nor beat it in age2.
Kaiserklein is saying that we have no clue about sr but actually we do. H2O and GS were playing before the SR nerf on TAD, musket/garja/me played many games on nilla and we know how good/bad is SR and it was almost never a good option in nilla.
Ofc the FP team tested it, but its simply impossible that this card is balanced. Whatever strats you guys might have tried, Im sorry but if you concluded after it that SR in age 1 sucks, you are wrong. That may seem arrogant but its just the truth, pure logic and experience showed that.
"It is a good shipment for a late colonial timing but, can you always wait 9min?" Thats all the problem lol, now it is not only for a late timing, it becomes immediately efficient... No need to sacrify your early colonial.
"sam was doing a sr semi into ca/abus and it didnt work at all" Why would you use silk road for a semi-ff ? If you semi ff, xp is more valuable than resources, so getting stagecoach isnt a good idea, which means that silk road is way less interesting. Should still work tho, at least it does on nilla.
Also dont forget that it is a team card. It will be OP in 1v1s, but if you dont believe me, at least understand that it will be the best card ever in team games. Anyway... When this card is abused you will soon enough see how OP it is in discovery lol
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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A Farewell to His Manclness, _H2O, Dictator of ESOC
It's no longer a team card afaik.
A Farewell to His Manclness, _H2O, Dictator of ESOC
I appreciate the work all participants of the team have put in.
the changes look good, but (!!!) why on earth is wall LOS decreased?! People kept telling me I'm stupid when I built wall segments everywhere, because it's a waste. And now you nerf it for what reason exactly?
the changes look good, but (!!!) why on earth is wall LOS decreased?! People kept telling me I'm stupid when I built wall segments everywhere, because it's a waste. And now you nerf it for what reason exactly?
A Farewell to His Manclness, _H2O, Dictator of ESOC
Until the one ring is destroyed, I don't feel comfortable with the state of Middle Earth. So long as the one ring remains, so too will H20.
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A Farewell to His Manclness, _H2O, Dictator of ESOC
We tested both 3v/sr with 2TP in age1 and sr 1st with 2tp and it is not bad but it is not op.kaiserklein wrote:I didnt say you have no clue about silk road (otherwise why would you buff it ?), just that this card is NEVER used in tad 1v1s, which means it isnt well known. As I said, on nilla you have to delay your first crate shipment, so most likely your first batch, by 40 seconds, the time for silk road to come in age 2. Yet even so it is often viable on nilla, because ottos can most often afford to make their first batch 40 sec later and because they will probs have a stronger timing at 7-9 min. Whatever, thats not even the problem, the thing is putting it in discovery. It means being able to pressure as fast as otto always could, but with way more eco.diarouga wrote:People seem to forget we did testing games and sam was doing a sr semi into ca/abus and it didnt work at all.
It is a good shipment for a late colonial timing but, can you always wait 9min?
Vs TAD civs you definitely cant, vs twc civs you wont have time and most nilla civ can just age up vs that and win in age3 vs age2. What is scary on the re is that you cant age 3 vs a jan/abus nor beat it in age2.
Kaiserklein is saying that we have no clue about sr but actually we do. H2O and GS were playing before the SR nerf on TAD, musket/garja/me played many games on nilla and we know how good/bad is SR and it was almost never a good option in nilla.
Ofc the FP team tested it, but its simply impossible that this card is balanced. Whatever strats you guys might have tried, Im sorry but if you concluded after it that SR in age 1 sucks, you are wrong. That may seem arrogant but its just the truth, pure logic and experience showed that.
"It is a good shipment for a late colonial timing but, can you always wait 9min?" Thats all the problem lol, now it is not only for a late timing, it becomes immediately efficient... No need to sacrify your early colonial.
"sam was doing a sr semi into ca/abus and it didnt work at all" Why would you use silk road for a semi-ff ? If you semi ff, xp is more valuable than resources, so getting stagecoach isnt a good idea, which means that silk road is way less interesting. Should still work tho, at least it does on nilla.
Also dont forget that it is a team card. It will be OP in 1v1s, but if you dont believe me, at least understand that it will be the best card ever in team games. Anyway... When this card is abused you will soon enough see how OP it is in discovery lol
If you go for some late colo timings, then your opponent will be able to age3.
If you think it is op then youll show us how op your otto are :p
If it s too op (which I doubt), well change it anyway.
And you also seem to forget that abus were nerfed.
A Farewell to His Manclness, _H2O, Dictator of ESOC
I still haven''t get a serious answer about why they nerf the walls.spadel wrote:I appreciate the work all participants of the team have put in.
the changes look good, but (!!!) why on earth is wall LOS decreased?! People kept telling me I''m stupid when I built wall segments everywhere, because it''s a waste. And now you nerf it for what reason exactly?
So I make my own... I''m pretty sure wall nerf is for the people who use wall wrongly. Now they will stop building walls and get better at this game, lol
I mean, seriously, we see holes in walls, walls when there is no rush from the opponent, etc...
I never saw any serious problem with walls.
Just a reminder : do you think walls helped Kynesie when he played Bsop in spring tournament? ... that''s what I thought....
Walls are a part of strategy, not something OP or lame.
Now it becomes a bad strategy lol.
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A Farewell to His Manclness, _H2O, Dictator of ESOC
Abus nerf changes almost nothing, if you kite the ROF doesnt really matter and if you dont you can just split your abus more efficiently, a bit like ca?adores on nilla. And even if it really meant 14% less dps, which it doesnt, abus would still be a very good unit.diarouga wrote:We tested both 3v/sr with 2TP in age1 and sr 1st with 2tp and it is not bad but it is not op.kaiserklein wrote:I didnt say you have no clue about silk road (otherwise why would you buff it ?), just that this card is NEVER used in tad 1v1s, which means it isnt well known. As I said, on nilla you have to delay your first crate shipment, so most likely your first batch, by 40 seconds, the time for silk road to come in age 2. Yet even so it is often viable on nilla, because ottos can most often afford to make their first batch 40 sec later and because they will probs have a stronger timing at 7-9 min. Whatever, thats not even the problem, the thing is putting it in discovery. It means being able to pressure as fast as otto always could, but with way more eco.
Ofc the FP team tested it, but its simply impossible that this card is balanced. Whatever strats you guys might have tried, Im sorry but if you concluded after it that SR in age 1 sucks, you are wrong. That may seem arrogant but its just the truth, pure logic and experience showed that.
"It is a good shipment for a late colonial timing but, can you always wait 9min?" Thats all the problem lol, now it is not only for a late timing, it becomes immediately efficient... No need to sacrify your early colonial.
"sam was doing a sr semi into ca/abus and it didnt work at all" Why would you use silk road for a semi-ff ? If you semi ff, xp is more valuable than resources, so getting stagecoach isnt a good idea, which means that silk road is way less interesting. Should still work tho, at least it does on nilla.
Also dont forget that it is a team card. It will be OP in 1v1s, but if you dont believe me, at least understand that it will be the best card ever in team games. Anyway... When this card is abused you will soon enough see how OP it is in discovery lol
If you go for some late colo timings, then your opponent will be able to age3.
If you think it is op then youll show us how op your otto are :p
If it s too op (which I doubt), well change it anyway.
And you also seem to forget that abus were nerfed.
As I said, you dont need to go for a late colonial timing now that this card is in discovery, you can abus jan rush for example. Or if you come at 8 min with an insane mass thanks to silk road and timing push a semi ff, id like to see how this will be countered.
As soon as the FP is released I will play that strat anyway and Ill upload the recs
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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A Farewell to His Manclness, _H2O, Dictator of ESOC
We also tested 8 timings xD, we're not dumb, with sr you can't have more than 35jans or 15jans/10 abus in your opponent towns.
That's strong, hard to hold but managable, that's why otto is a good civ but not the best anymore.
That's strong, hard to hold but managable, that's why otto is a good civ but not the best anymore.
A Farewell to His Manclness, _H2O, Dictator of ESOC
The idea is that light infantry has the exact same unit role as cavalry and thus should also be subject to the effects of the card.adv wrote:Oct 26, 2015 17:46:48 GMT 1 Mitoe said:
Bug fixes
- "Close Combat" card now grants (x1) increased bonus damage against Light Infantry as well as Cavalry.
Is it the card from Jap?
If so, it''s an improvement... there wasn''t anything mention about +1 hand attack vs light infantry, only cavs.
A Farewell to His Manclness, _H2O, Dictator of ESOC
Because walls aren''t intended to provide complete map line-of-sight' at all let alone for 50w.spadel wrote:I appreciate the work all participants of the team have put in.
the changes look good, but (!!!) why on earth is wall LOS decreased?! People kept telling me I''m stupid when I built wall segments everywhere, because it''s a waste. And now you nerf it for what reason exactly?
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A Farewell to His Manclness, _H2O, Dictator of ESOC
Imo that wasn't the best nerf.
Strategically, building walls for los is interesting.
Strategically, building walls for los is interesting.
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A Farewell to His Manclness, _H2O, Dictator of ESOC
jerom wrote:well you used to get three and badly needed those to get aj army going. But something that wasnt viable at the top level wont be viable and my level after getting nerfed I think.zoom wrote:Its dead because you now only get one shipment, a Daimyo and a unit &' train-time discount?
#brutal
its not just about the FI. It currently means you can age to industrial at any point with instant payoff and then have all the benefits of being in age 4 for the rest of the game.
A Farewell to His Manclness, _H2O, Dictator of ESOC
cuz they hate youspadel wrote:I appreciate the work all participants of the team have put in.
the changes look good, but (!!!) why on earth is wall LOS decreased?! People kept telling me I''m stupid when I built wall segments everywhere, because it''s a waste. And now you nerf it for what reason exactly?
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A Farewell to His Manclness, _H2O, Dictator of ESOC
I can have 15 jans 10 abus at 7 min so I doubt with silk at 8 you don''t have more loldiarouga wrote:We also tested 8 timings xD, we''re not dumb, with sr you can''t have more than 35jans or 15jans/10 abus in your opponent towns.
That''s strong, hard to hold but managable, that''s why otto is a good civ but not the best anymore.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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