Jerom wrote:deleted_user wrote:I took the liberty to put my Auto CAD skills to use and drew up a quick illustration of building rotater abuse:
As you can see, the red thingy is longer than the black thingy and this means you can abuse the rectangular nature of buildings' foundations by creating seemingly longer paths for units to traverse. Imagine these are two block houses or banks. Note, a similar effect can be achieved with a cheap wall, though the rotated buildings provide a rather nice "pocket" for ranged units to sit in and greatly protects ranged infantry from cav. Pushing two rotated blockhouses is much more difficult than two non-rotated blockhouses.
Pathing is such a large part of aoe it makes sense not to allow it.
Its also not going to matter in 99%+ of all games. I feel like rotating a random wall pillar midmap just to protest it.
(I could not quote this entire thing but I worked really hard on that picture I want everyone to see it.)
Idk man, a lot of games come down to one large fight and whoever wins it is sitting pretty. These fights typically happen at some sort of infrastructure location whether that be a mid map fb or a defensively fortified tc. I just think rotater is giving the defensive position a non-negligible advantage when all else is equal. But that advantage can also be and will be negligible in an arguable amount of circumstances.
Purely from a tournament hosting view point it makes the most sense just not to fuck with it.