General Answers and Questions INDIAN
General Answers and Questions INDIAN
Hey poops,
I got few questions and to keep this thread more "open"/wide ranged in general questioning i created this thread.
Well, iam new to AOE 3 someone may know.
1. I like the elephants from indian and would like to created an army. But its a long way to get access to these buddys, it takes much time to stomp out an army.
- its a good way to turlte until you can build the full range of elephants? Or its to slow? - Its not viable?
I like to turlte strategies!
2. Whats Most up to date indian guide actually?
Because i dont know how the card deck have to be?! Must haves?
Thank you very much in advance!
I like this community actually!
Regards
Stefan | Sydaphex
I got few questions and to keep this thread more "open"/wide ranged in general questioning i created this thread.
Well, iam new to AOE 3 someone may know.
1. I like the elephants from indian and would like to created an army. But its a long way to get access to these buddys, it takes much time to stomp out an army.
- its a good way to turlte until you can build the full range of elephants? Or its to slow? - Its not viable?
I like to turlte strategies!
2. Whats Most up to date indian guide actually?
Because i dont know how the card deck have to be?! Must haves?
Thank you very much in advance!
I like this community actually!
Regards
Stefan | Sydaphex
Suche deutsches Team / looking for a german team.
- sebnan12
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Re: General Answers and Questions INDIAN
im not sure if someone posted the strategy yet but @Mitoe and @H2O_ (tagging both cauz im not sure who created it) made a somehow decent elephant semi
"Why are you trying to lecture me on my own language, no wonder you people shit in the open street."- Riotcoke
''man he's slow rolling him more than a fish on a royal flush'' - Garja
NEED MORE XP
''man he's slow rolling him more than a fish on a royal flush'' - Garja
NEED MORE XP
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- Skirmisher
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Re: General Answers and Questions INDIAN
Don't play India. It's broken. You should try playing Ottoman, bacause it's an easy civ to learn and it's pretty good. They only really lose to India, Portugal and Japan.
According to @Zhanson10 .
User was warned for this post.
According to @Zhanson10 .
User was warned for this post.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- lemmings121
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Re: General Answers and Questions INDIAN
For learning india, check pecelot links, special atention to goodspeed guide where you will have a more standard vision of the game, better for a begginer.
About your "i like turtle strategies!!1" that's what every single new player in the game says. And I warn you that it is probably the hardest way to play the game, but have fun! :p
About your "i like turtle strategies!!1" that's what every single new player in the game says. And I warn you that it is probably the hardest way to play the game, but have fun! :p
- macacoalbino
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Re: General Answers and Questions INDIAN
If you want to turtle, try to play ports FI with Colonial Militia into sniper dragoons. Each game will take about one hour but its very satisfying to play vs one trick pony rushers
- t3rror1sta
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Re: General Answers and Questions INDIAN
why cant I turtle with india??
They have the same rights as other civilizations
They have the same rights as other civilizations
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Re: General Answers and Questions INDIAN
the zhanson meme is getting out of control!
- howlingwolfpaw
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Re: General Answers and Questions INDIAN
Play FFA tons to learn to turtle, then play it ranked games.
basically go to age 3 fast, send cards. 1.25 tr, 600 c 700 f shipments. to get to age 3. in transition make sepoy for defense.
go food heavy use mahout cards, build more sepoy and like 10-15% gurka. build up and wait longer and get the 2 siege elese too and then to go town....
basically go to age 3 fast, send cards. 1.25 tr, 600 c 700 f shipments. to get to age 3. in transition make sepoy for defense.
go food heavy use mahout cards, build more sepoy and like 10-15% gurka. build up and wait longer and get the 2 siege elese too and then to go town....
Re: General Answers and Questions INDIAN
t3rror1sta wrote:why cant I turtle with india??
They have the same rights as other civilizations
No one is prohibiting that, it's just about civilisations' strengths and weaknesses!
Re: General Answers and Questions INDIAN
t3rror1sta wrote:why cant I turtle with india??
They have the same rights as other civilizations
Turtling isn't really viable in this game outside of kinda niche situations, it's balanced this way intentionally. It's much better to focus on a strong economy and map/resource control with your army. Nobody"s saying you can't turtle with India, just that turtling itself isn't good.
- AOEisLOVE_AOEisLIFE
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Re: General Answers and Questions INDIAN
deleted_user wrote:the zhanson meme is getting out of control!
plsh make a real one, peepl of teh internet.
+on topic: watch H20's twitch for sum India Elohelephant FF. its pretty entertaining to watch. +stronk (sth like HowdaBoutThat?)
- lemmings121
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Re: General Answers and Questions INDIAN
t3rror1sta wrote:why cant I turtle with india??
They have the same rights as other civilizations
Re: General Answers and Questions INDIAN
Lol India is one if the best civs to turtle just toghether with japan and aztec.
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Re: General Answers and Questions INDIAN
yemshi wrote:Lol India is one if the best civs to turtle just toghether with japan and aztec.
Maybe you should try explaining why. :)
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- howlingwolfpaw
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Re: General Answers and Questions INDIAN
Strengths to India turtle:
vils cost wood making your food last longer, as wood is closer, no herding trees, and plentiful.
can make agra fort.
taj mahal gives extra time to stop enemy before they get in base
can use its defensive position in conjunction with tower of vic for push back from all in enemy attacks
fast building time for wall repairs and new FB. (with card)
poping armies from consulate
cheaper buildings through consulate and card.
free vill with each card.
XP through livestock.
Things any civ can use to turtle
walls (ok no sioux but they have their other options for strong turtle)
towers
defensive positioning
sea fishing
economy upgrades
Weakness for turtle
less range on siege eles to counter culv/ mortar combo.
slow coin production if run out of mines.
if base is too cluttered elephants can have trouble moving to attack invaders.
asian civ minutemen are weak.
vils cost wood making your food last longer, as wood is closer, no herding trees, and plentiful.
can make agra fort.
taj mahal gives extra time to stop enemy before they get in base
can use its defensive position in conjunction with tower of vic for push back from all in enemy attacks
fast building time for wall repairs and new FB. (with card)
poping armies from consulate
cheaper buildings through consulate and card.
free vill with each card.
XP through livestock.
Things any civ can use to turtle
walls (ok no sioux but they have their other options for strong turtle)
towers
defensive positioning
sea fishing
economy upgrades
Weakness for turtle
less range on siege eles to counter culv/ mortar combo.
slow coin production if run out of mines.
if base is too cluttered elephants can have trouble moving to attack invaders.
asian civ minutemen are weak.
- lemmings121
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Re: General Answers and Questions INDIAN
howlingwolfpaw wrote:Strengths to India turtle:
[...]
weaknesses:
loses to every single civ in the game.
for real, name one civ that doest have a perfect counter for a india turtle.
- howlingwolfpaw
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Re: General Answers and Questions INDIAN
well no one is going to win if they only turtle and fight from their base. the attacker should be able to find a weakness or break point eventually. Unless the other player can completely defend in walls.
But It is possible to play defensive turtle until you can get an indian death chain going with 5+ mahouts.
its a good time to sneak a couple sepoy out on the map and build a few barracks around their base and attack from multiple sides later.
But It is possible to play defensive turtle until you can get an indian death chain going with 5+ mahouts.
its a good time to sneak a couple sepoy out on the map and build a few barracks around their base and attack from multiple sides later.
Re: General Answers and Questions INDIAN
Not having cannons really hurts turtling. Also, India can't really powerboom behind walls the same way that Ports can (for example) which kinda sucks for them long term. Gurkha are really strong behind walls though and siege ele, while better offensively, will take out enemy artillery pretty well.
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Re: General Answers and Questions INDIAN
sorry couldnt resist.... pls dont ban me
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Re: General Answers and Questions INDIAN
AOEisLOVE_AOEisLIFE wrote:sorry couldnt resist.... pls dont ban me
Don't harass other players.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- howlingwolfpaw
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Re: General Answers and Questions INDIAN
forgrin wrote:Not having cannons really hurts turtling. Also, India can't really powerboom behind walls the same way that Ports can (for example) which kinda sucks for them long term. Gurkha are really strong behind walls though and siege ele, while better offensively, will take out enemy artillery pretty well.
Yes Ports do it best. (well.... maybe aztecs...)
Doesn't mean india doesn't have options.
you can get some cannon from the consulate, but yeah..... also urumi and mahouts together kill better faster than cannons and are kind of meant to be that.
one advantage is that india also fights better on an open field. Once they get to your walls that's when you can play india aggressively VS their FB or flank opponent
- lemmings121
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Re: General Answers and Questions INDIAN
I think "india turtle" just lose to any euro civ agressive ff, china can ff and crush it, japa 200/200 boom then do literally anything and win. aztec FI, sioux/iro fortress timming.
india is a good civ, but you have to be agressive with it....
india is a good civ, but you have to be agressive with it....
Re: General Answers and Questions INDIAN
howlingwolfpaw wrote:forgrin wrote:Not having cannons really hurts turtling. Also, India can't really powerboom behind walls the same way that Ports can (for example) which kinda sucks for them long term. Gurkha are really strong behind walls though and siege ele, while better offensively, will take out enemy artillery pretty well.
Yes Ports do it best. (well.... maybe aztecs...)
Doesn't mean india doesn't have options.
you can get some cannon from the consulate, but yeah..... also urumi and mahouts together kill better faster than cannons and are kind of meant to be that.
one advantage is that india also fights better on an open field. Once they get to your walls that's when you can play india aggressively VS their FB or flank opponent
Yeah I think having some good building placement and no walls is overall better for India, that way you can trap with melee unit pops more effectively.
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