Germantown Farmers card?

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Germantown Farmers card?

Post by GonzoPunchi »

Hey guys,

so I was told that the Germantown Farmers card sucks but after giving it some thought I gotta say it can't be that bad. In the fortress age i always try to out resource my opponent but 600 wood for a TC so I can have double vil production is too expensive I think. If you use this card and you don't have any more hunts or hunts that are too far away, coudn't this be a good card then? It's even better than double vil production cause of settler wagons, right?

I guess it's kind of a niche but in team games maybe? or FFAs that always last long.

Thank you in advance.

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Re: Germantown Farmers card?

Post by _NiceKING_ »

FFA, TR, DM.
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Re: Germantown Farmers card?

Post by pecelot »

You have too many good cards in age 3 in supremacy without treaty (1v1s, team) and you can't afford sacrificing that much population space — your army is quite pop-heavy (15-XP uhlans take 2 pop, WWs take 3). If you feel like booming, just build 2 additional TCs.
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Re: Germantown Farmers card?

Post by Darwin_ »

I have it in my 3v3 and 2v2 siberia decks for supremacy.
somppukunkku wrote:This is not a fucking discogame.
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Re: Germantown Farmers card?

Post by site »

It works well in team games but outside of that you should be shipping uhlan and merc in a 1v1 and auto winning.
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Re: Germantown Farmers card?

Post by gibson »

I dont think it's good in most team games cause it's a massive investment that takes a long time to pay off
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Re: Germantown Farmers card?

Post by aligator92 »

On top of the things already mentioned, I can tell you that you will hardly ever make any mills. You have to get out on the map to secure mines, so you will always have enough hunts. also your units are not food heavy
EDIT: I am talking about 1v1 Supremacy
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Re: Germantown Farmers card?

Post by howlingwolfpaw »

for FFA you will def want to be making them. i only came across one player that would save him all the cards for SW and boom off 99 vils like all other civs. It seemed to work out ok for his skill range. But at high levels in long games you want a more boomy deck.
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Re: Germantown Farmers card?

Post by pecelot »

In long games it's obviously worth it, even if you delete vills later on, as with the HC upgrade SW are 135% better than regular settlers.
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Re: Germantown Farmers card?

Post by GonzoPunchi »

HC upgrades?
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Re: Germantown Farmers card?

Post by _NiceKING_ »

GonzoPunchi wrote:HC upgrades?

Guild Artisans card
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Re: Germantown Farmers card?

Post by gibson »

Why would anyone ever have guild artisans in a sup deck?
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Re: Germantown Farmers card?

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Post by _NiceKING_ »

pecelot wrote:with the HC upgrade SW are 135% better than regular settlers.

The card increases SW gather rate by 35% yes, but it takes SW's gather rate as a base rate, so its smth like 2*1.35= 2.7 -> 170% (sw gather 170% faster than a vill)
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Re: Germantown Farmers card?

Post by GonzoPunchi »

Another question concerning Germany. What do you think of the church card? Could that make the Doppel card that boosts stats but decreases speed viable?
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Re: Germantown Farmers card?

Post by AOEisLOVE_AOEisLIFE »

_NiceKING_ wrote:
pecelot wrote:with the HC upgrade SW are 135% better than regular settlers.

The card increases SW gather rate by 35% yes, but it takes SW's gather rate as a base rate, so its smth like 2*1.35= 2.7 -> 170%

cool i didnt know that.

GonzoPunchi wrote:Another question concerning Germany. What do you think of the church card? Could that make the Doppel card that boosts stats but decreases speed viable?

its kinda weird to increase the speed then decrease it again, it certainly makes that doppel upgrade card less bad, i dont play treaty so i dont know too much about it. in sup however you can use the church card for a (expensive) pop, if sb is sieging your tc / tower / fort its legit to pop out on sieging units.
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Re: Germantown Farmers card?

Post by _NiceKING_ »

GonzoPunchi wrote:Another question concerning Germany. What do you think of the church card? Could that make the Doppel card that boosts stats but decreases speed viable?

Are you talking about Tilly's Discipline? It's +20% speed, +10% cost, not worth it
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Re: Germantown Farmers card?

Post by GonzoPunchi »

Yeah i mean that one. But my thought was that this combined with the card that buffs HP and Dmg by 50% but decreases speed by 33% could be ok.
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Re: Germantown Farmers card?

Post by _NiceKING_ »

You could play on Andes and take Inca's upgrade for the speed (Infantry move 20% faster. Cost: 300 Food, 300 Coin ) :hmm:
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Re: Germantown Farmers card?

Post by GonzoPunchi »

It's just that I recently started playing Germany but it seems to me that they have no unique good unit you wanna spam (Dutch:Ruyter; Ports:Goons; French:Gendarmes). And without goons they just seem kinda underwhelming to me.
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Re: Germantown Farmers card?

Post by AOEisLOVE_AOEisLIFE »

_NiceKING_ wrote:
GonzoPunchi wrote:Another question concerning Germany. What do you think of the church card? Could that make the Doppel card that boosts stats but decreases speed viable?

Are you talking about Tilly's Discipline? It's +20% speed, +10% cost, not worth it

i think his idea was like: get dis, get +20% speed +10% cost, then get the upgrade card and get -33% speed and +50% HP and ATTACK, so overall you would get +10% cost, +50% ATTACK and HP, -13% speed or sth like that (still doesnt sound like an epic deal)

GonzoPunchi wrote:It's just that I recently started playing Germany but it seems to me that they have no unique good unit you wanna spam (Dutch:Ruyter; Ports:Goons; French:Gendarmes). And without goons they just seem kinda underwhelming to me.

they are very solid in SUP, and i think they are good in treaty too (idk, dont play..), one-unit-spam type of gameplay only works up to a certain PR level in SUP, above that you will always loose with that. (guess thats different in treaty where you can spam cuirs and win..)

i mainly play 1v1 and i can tell you germany is very decent (H20: the civ he likes playing the least against..).

GonzoPunchi wrote:Are Uhlans even better than Hussars?

in RE patch for their price they are.
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Re: Germantown Farmers card?

Post by GonzoPunchi »

Are Uhlans even better than Hussars?
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Re: Germantown Farmers card?

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Post by lemmings121 »

_NiceKING_ wrote:
pecelot wrote:with the HC upgrade SW are 135% better than regular settlers.

The card increases SW gather rate by 35% yes, but it takes SW's gather rate as a base rate, so its smth like 2*1.35= 2.7 -> 170%


thats not how math works o.O

1 sw = 2vill
1sw * 1,35 = 2vill * 1,35
1,35 sw = 2,7 vill

you are only gathering 170% more then a standard vill, but you must compare with a sw.

tldr, 35% upgrade for sw is still 35%.
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Re: Germantown Farmers card?

Post by pecelot »

GonzoPunchi wrote:Are Uhlans even better than Hussars?

In treaty — definitely not.
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Re: Germantown Farmers card?

Post by _NiceKING_ »

lemmings121 wrote:
_NiceKING_ wrote:
pecelot wrote:with the HC upgrade SW are 135% better than regular settlers.

The card increases SW gather rate by 35% yes, but it takes SW's gather rate as a base rate, so its smth like 2*1.35= 2.7 -> 170%


thats not how math works o.O

1 sw = 2vill
1sw * 1,35 = 2vill * 1,35
1,35 sw = 2,7 vill

you are only gathering 170% more then a standard vill, but you must compare with a sw.

tldr, 35% upgrade for sw is still 35%.

Isn't it what I said? Pecelot said SW gather 135% faster than regular settler, I said it's actually 170%..
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Re: Germantown Farmers card?

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Post by britishmusketeer »

_NiceKING_ wrote:
lemmings121 wrote:
_NiceKING_ wrote:The card increases SW gather rate by 35% yes, but it takes SW's gather rate as a base rate, so its smth like 2*1.35= 2.7 -> 170%


thats not how math works o.O

1 sw = 2vill
1sw * 1,35 = 2vill * 1,35
1,35 sw = 2,7 vill

you are only gathering 170% more then a standard vill, but you must compare with a sw.

tldr, 35% upgrade for sw is still 35%.

Isn't it what I said? Pecelot said SW gather 135% faster than regular settler, I said it's actually 170%..

Point is that they gather 35% faster than vills per pop and cost.

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