BO for India
BO for India
what is a good build order for india??
Re: Bo for india
1. start making villagers and put all villagers on food.
2.make villagers until you have 9
3. age with forward agra fort
4. gather for 5 sepoys and 300f in transition
5. make 5 sepoys and ship 2 flail elephants immediately when you age
6. take down everything you see
7. type gg ez
2.make villagers until you have 9
3. age with forward agra fort
4. gather for 5 sepoys and 300f in transition
5. make 5 sepoys and ship 2 flail elephants immediately when you age
6. take down everything you see
7. type gg ez
- P i k i l i c
- Howdah
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Re: Bo for india
tedere12 wrote:1. start making villagers and put all villagers on food.
2.make villagers until you have 9
3. age with forward agra fort
4. gather for 5 sepoys and 300f in transition
5. make 5 sepoys and ship 2 flail elephants immediately when you age
6. take down everything you see
7. type gg ez
Fixed. You're welcome.
Pay more attention to detail.
Re: Bo for india
Rouga's karni build or the std sepoy rush
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- Skirmisher
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- Location: Slovenia
Re: Bo for india
H2Os elifent strat obiously.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Re: Bo for india
born2believe wrote:H2Os elifent strat obiously.
Not really. It's fun but 90% of the time it won't be viable, and it's really hard to execute.
Ask @kami_ryu he became good with that civ in a very short time.
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- Skirmisher
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- Location: Slovenia
Re: Bo for india
Isnt fun what games are all about?
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Re: Bo for india
born2believe wrote:Isnt fun what games are all about?
Sure, but the guy asks good builds
Re: Bo for india
Mace wrote:born2believe wrote:H2Os elifent strat obiously.
Not really. It's fun but 90% of the time it won't be viable, and it's really hard to execute.
Ask @kami_ryu he became good with that civ in a very short time.
Thanks for the shout-out. x)
Incidentally, here's one of the best builds I know with India: viewtopic.php?f=29&t=9897
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: BO for India
lol... obviously best bo is lag the game and make sepoy. if you lose, you just oos the game!
Re: BO for India
That's not a BO. Those are highly complicated mechanics, mastered only by the best.
Pay more attention to detail.
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: BO for India
make sepoy is the bo part.
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- Skirmisher
- Posts: 143
- Joined: Jul 29, 2015
- Location: Slovenia
Re: BO for India
Forward Agra, Make Sepoy, Ship 2 Pet Rhinos, Taunt 48
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- macacoalbino
- Howdah
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Re: Bo for india
Mace wrote:Rouga's karni build or the std sepoy rush
Yeah this sexually transmited disease is powerful!
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- Pro Player
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Re: BO for India
Funny how india have so many options but their most viable are z moving sepoy in age 2,3 and 4
- lemmings121
- Jaeger
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Re: BO for India
India dont have many options, the only viable bo is sepoy rush, then there is variations on how to rush :p
- howlingwolfpaw
- Jaeger
- Posts: 3476
- Joined: Oct 4, 2015
Re: BO for India
for the rushers rush,
for those that like the full might of the civ like India fight in age IV. best cards and power spike pop power vs eco strength.
BO for FFA late game intended play, boomy but able to be quickly adaptable and powerful. weaknesses ALL IN rush strats
start:
1. build villagers on wood until 12 then send to food. Get Upgrades, find and take all Trade Post lines. when ready, switch all to food but 4 to wood. Age Up KARNI MATA transition 7 F 12W rest C (cards 1.25 W trickle) You may want a wall.
2. use crates for techs or whatever you need to respond, barracks etc... send all villagers to coin and regulate from wood to coin after building base up and training a few sepoy. Get consulate etc.... (cards 600C, 700F 2.35W TR. 5 sepoy?...) age up with Tower of Victory. In transition move all but 4-5 from coin to food and 12 on wood. build more sepoy and barracks.
3. build second TC in good area. if u have not upgraded or fought over Trade Post do it now. Continue doing all the rest of types of things. Be defensive and build more FB with sepoy build card. Send Mahouts 3+2 and 2 siege elephants and you are ready to fight. Or....... Age up to four for OP sepoy strength and wonder ability. Make full ideal army and use TOV (wonder) for inspiration to decimate any ones army and put you in position to take base. My ideal Indian Army for most civs is (imperial) 3 mahout. 3 siege ele. mansabar gurka and 14 gurkas, the rest mansabar sepoy and sepoys to 199 pop. Then I send either brit or france Consulate armies. and tigers! late if I have shipments I will send 9 urumi as a nice followup. For earlier fights I like to have more Mahouts
if anyone wants they can look up this deck on my profile for India deck: KOTH
Hav a GG
for those that like the full might of the civ like India fight in age IV. best cards and power spike pop power vs eco strength.
BO for FFA late game intended play, boomy but able to be quickly adaptable and powerful. weaknesses ALL IN rush strats
start:
1. build villagers on wood until 12 then send to food. Get Upgrades, find and take all Trade Post lines. when ready, switch all to food but 4 to wood. Age Up KARNI MATA transition 7 F 12W rest C (cards 1.25 W trickle) You may want a wall.
2. use crates for techs or whatever you need to respond, barracks etc... send all villagers to coin and regulate from wood to coin after building base up and training a few sepoy. Get consulate etc.... (cards 600C, 700F 2.35W TR. 5 sepoy?...) age up with Tower of Victory. In transition move all but 4-5 from coin to food and 12 on wood. build more sepoy and barracks.
3. build second TC in good area. if u have not upgraded or fought over Trade Post do it now. Continue doing all the rest of types of things. Be defensive and build more FB with sepoy build card. Send Mahouts 3+2 and 2 siege elephants and you are ready to fight. Or....... Age up to four for OP sepoy strength and wonder ability. Make full ideal army and use TOV (wonder) for inspiration to decimate any ones army and put you in position to take base. My ideal Indian Army for most civs is (imperial) 3 mahout. 3 siege ele. mansabar gurka and 14 gurkas, the rest mansabar sepoy and sepoys to 199 pop. Then I send either brit or france Consulate armies. and tigers! late if I have shipments I will send 9 urumi as a nice followup. For earlier fights I like to have more Mahouts
if anyone wants they can look up this deck on my profile for India deck: KOTH
Hav a GG
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