jj0823 wrote:As the title suggests
What is the ideal German comp? Without true musks or goons, seems hard to build a good army beyond the fortress timing. It seems like WW aren't really that good past a certain time, but there isn't really anything else besides an Uhlan wall for psuedo-anticav or dopps, which also kind of suck to switch in/out of. Does that just make Skirm/WW/Uhlan the best 3-unit comp?
Depends on what you call late game. In a lot of match ups as germany you just want to ship the 9 blackriders, because they're your only goon-type unit. But it's always a risk to ship them (you idle 1000 gold + you need to wait 1 min for the shipment to come, instead of the regular 40 sec, because it's a mercs shipment), though you can a lot of times get away with it, especially in early fortress when you still have resources in base. Now, I know it sounds weird that I talk about "early fortress" when the title is about "late game". Well, your job is now to try and keep your br alive, they're usually your most valuable units, and they also have high hp so you can try to keep them alive for as long as you can. And then ofc, next to the br, comes the classic skirm + uhlan composition, more or less skirms heavy depending on the match up.
If you go to real late fortress though (like 20 min in game) you will have to go ww though, in a large majority of cases. There is simply just no other way, dopps are slower and drop too fast to a large mass of skirms (especially when they get the arsenal CIR upgrade, which might happen in late game if your opponent sees you go heavy on dopps). WWs also become slightly better as you upgrade them, because they scale on their fortress stats (they're always veteran), so you can consider that every upgrade is 20% better than if it were working on age 2 stats. So once cav combat shipped, and the arsenal upgrade for ranged cav researched, and maybe also some age 2 cards if you really reach late game, WWs are actually not that bad stats-wise. They still remain slow but well, there's no other way.
And in super late game with age 5 (though it basically never happens) you could go dopps I guess, because they siege so much so you can run with them through the walls etc.