Otto 10 min revolt can be good.
Spain (later, don't know the number) CAN be good.
Any other options?
I used to do some trollbuild with ports, where you go Age IV gather nothing but coin, go church mercantilism (?, the 2000xp thing), though it's optional.
Gather 2000 more coin and ship 30 tupis and revolt with the guy giving you imperial natives and 20 tupis. (keep the 1.600 coin shipment in mind)
Result: 2Heavy Cannons, 30+20 (they don't group eachother while being the same unit :mean:)+ 30ish Colonia Militia.
CAN work and it even worked few times (PR23+ level though).
I don't understand the way Tupis work:
like 40 ranged attack and like 34 melee attack.
Same applies for Dutch' just ship the carribean blowgunners instead and make a saloon for you 3/4 banks. I feel like wih Dutch I'm too late to make it be succesfull.
Germans? Revolt with Boneng ( k, his avatar) who'll give you 6 imp mortars.
With factories and germatown farmers you can reproduce your SW's.
Note: 1 vill/1 SW = 1 Colonial Militia.
Brits? You have more Colonial Militia?
Revolt
- [Armag] diarouga
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Revolt
Otto's revolt is good.
With other civs, just revolt if you're loosing, it can makes you win.
With other civs, just revolt if you're loosing, it can makes you win.
Revolt
spain is at 13/14 minutes. The notable revolt politicians are the howitzer one for germany, and the huss for spain and otto. you can age up to age 4 with spain with 2 falcs, then ship 2 heavy cannons in age 4 while gathering for the revolt. this gives 4 cannon, 30ish militia, and the ten or so huss from agingyemshi wrote:Otto 10 min revolt can be good.
Spain (later, don''t know the number) CAN be good.
Any other options?
I used to do some trollbuild with ports, where you go Age IV gather nothing but coin, go church mercantilism (?, the 2000xp thing), though it''s optional.
Gather 2000 more coin and ship 30 tupis and revolt with the guy giving you imperial natives and 20 tupis. (keep the 1.600 coin shipment in mind)
Result: 2Heavy Cannons, 30+20 (they don''t group eachother while being the same unit :mean:)+ 30ish Colonia Militia.
CAN work and it even worked few times (PR23+ level though).
I don''t understand the way Tupis work:
like 40 ranged attack and like 34 melee attack.
Same applies for Dutch' just ship the carribean blowgunners instead and make a saloon for you 3/4 banks. I feel like wih Dutch I''m too late to make it be succesfull.
Germans? Revolt with Boneng ( k, his avatar) who''ll give you 6 imp mortars.
With factories and germatown farmers you can reproduce your SW''s.
Note: 1 vill/1 SW = 1 Colonial Militia.
Brits? You have more Colonial Militia?
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http://eso-community.net/viewtopic.php?p=98718#top
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