Hunt decay rate?

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United States of America Papist
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Re: Hunt decay rate?

Post by Papist »

born2believe wrote:
Papist wrote:According to my calculations, 5 vils would gather up 7 deleted yaks (2800 food) in approximately 260 seconds, or 3.3 minutes. They would gather approximately 2602 food, a 198 food loss (7.6%). Note: for obvious reasons I can't include walking time or bumping so I am assuming vils are distributed efficiently.

When you consider the APM it saves you, this seems like a decent trade. Obviously, it would get worse as the number of yacks (due to less available total food) or vils decreased, and get better as the number of vils increased relative to the number of yacks (though it would eventually get worse due to diminishing returns, or oversaturation)


It seems bad. It's probablly better to shift click and let the vills kill the yaks.


It takes time for vils to kill livestock, and they path poorly when shift clicked. Idk if that makes deleting the yaks better, but it's still something to consider.
The function of man is to live, not to exist.
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Brazil lemmings121
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Re: Hunt decay rate?

Post by lemmings121 »

i'll test it next time I have some spare time. i'm sure we will reach a conclusion on this question of extreme relevance that decides the fate of ~10f in late game.

but hey, we are here to find the best efficiency :P
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Re: Hunt decay rate?

Post by born2believe »

Well... the best thing would be to delete them 1 by 1. Surely if a 5 food vill cost difference is a big deal the 50 food you would save would be game breaking and surely worth the extra APM.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
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Poland pecelot
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Re: Hunt decay rate?

Post by pecelot »

Unless you have a big fight going on, that's a rather easy task to do to keep an eye on your livestock that is literally under your TC and kill them one by one. :smile:

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