pecelot wrote:jesus3 wrote:poking [...] with lb non stop
wat
wat wat?
pecelot wrote:jesus3 wrote:poking [...] with lb non stop
wat
Darwin_ wrote:Jerom wrote:Tbh if japan stabilizes Im pretty sure ashi nagi would be hard to deal with for brits. Few yumi mixed in and you can deal with anything really.
Your probably right, but as a japan player, I can say that it is super hard to stabilize as Japan with enough eco to be competitive with brits. From my experience, even on quicksearch maps, this is easily Japan's hardest matchup, and probably one of the hardest matchups in the game.
Jerom wrote:Darwin_ wrote:Jerom wrote:Tbh if japan stabilizes Im pretty sure ashi nagi would be hard to deal with for brits. Few yumi mixed in and you can deal with anything really.
Your probably right, but as a japan player, I can say that it is super hard to stabilize as Japan with enough eco to be competitive with brits. From my experience, even on quicksearch maps, this is easily Japan's hardest matchup, and probably one of the hardest matchups in the game.
That seems way over the top to me. Its hard yes, but not like you should resign at minute 1..
somppukunkku wrote:This is not a fucking discogame.
Gendarme wrote:I am going to go with the same logic Goodspeed uses to state that rushes are bad (or should be, in a balanced environment), and say that Japan should lose way more than they currently are.
You know Japan is effortlessly shrining like crazy and building pillarless wall segments? You are preparing precisely against that, and executing a complicated and micro-intensive build to counter that as good as you can, but you still lose? Yeah... fuck Japan.
Gendarme wrote:I am going to go with the same logic Goodspeed uses to state that rushes are bad (or should be, in a balanced environment), and say that Japan should lose way more than they currently are.
You know Japan is effortlessly shrining like crazy and building pillarless wall segments? You are preparing precisely against that, and executing a complicated and micro-intensive build to counter that as good as you can, but you still lose? Yeah... fuck Japan.
musketjr wrote: (like carlsen wouldn't get very far moving his king on move 2).
deleted_user wrote:Gendarme wrote:I am going to go with the same logic Goodspeed uses to state that rushes are bad (or should be, in a balanced environment), and say that Japan should lose way more than they currently are.
You know Japan is effortlessly shrining like crazy and building pillarless wall segments? You are preparing precisely against that, and executing a complicated and micro-intensive build to counter that as good as you can, but you still lose? Yeah... fuck Japan.
Sounds OP when you say it like that. But it's not a balanced environment. Japan's early game is not in accordance with virtually any other civ's early game. They're trash tier in early game, why do people not realize this? You have to be able to take advantage of that in some way or another.
somppukunkku wrote:This is not a fucking discogame.
Darwin_ wrote:deleted_user wrote:Gendarme wrote:I am going to go with the same logic Goodspeed uses to state that rushes are bad (or should be, in a balanced environment), and say that Japan should lose way more than they currently are.
You know Japan is effortlessly shrining like crazy and building pillarless wall segments? You are preparing precisely against that, and executing a complicated and micro-intensive build to counter that as good as you can, but you still lose? Yeah... fuck Japan.
Sounds OP when you say it like that. But it's not a balanced environment. Japan's early game is not in accordance with virtually any other civ's early game. They're trash tier in early game, why do people not realize this? You have to be able to take advantage of that in some way or another.
Japan's early game is not trash tier IMO (club rush anyone?), but the difficultly is that brit's is really good and their follow-up is god tier, as long as they arent being pushed too hard. I think Brit also has a huge compositional advantage as longbow are better than yumi for most of age 2, and huss are tanky enough to be resistant to a 5 or 10 ashi batch.
deleted_user wrote:musketjr wrote: (like carlsen wouldn't get very far moving his king on move 2).
ah, the elusive bongcloud opening!
Darwin_ wrote:deleted_user wrote:Gendarme wrote:I am going to go with the same logic Goodspeed uses to state that rushes are bad (or should be, in a balanced environment), and say that Japan should lose way more than they currently are.
You know Japan is effortlessly shrining like crazy and building pillarless wall segments? You are preparing precisely against that, and executing a complicated and micro-intensive build to counter that as good as you can, but you still lose? Yeah... fuck Japan.
Sounds OP when you say it like that. But it's not a balanced environment. Japan's early game is not in accordance with virtually any other civ's early game. They're trash tier in early game, why do people not realize this? You have to be able to take advantage of that in some way or another.
Japan's early game is not trash tier IMO (club rush anyone?), but the difficultly is that brit's is really good and their follow-up is god tier, as long as they arent being pushed too hard. I think Brit also has a huge compositional advantage as longbow are better than yumi for most of age 2, and huss are tanky enough to be resistant to a 5 or 10 ashi batch.
pecelot wrote:I mean with a couple of ashis they do their job
somppukunkku wrote:This is not a fucking discogame.
Darwin_ wrote:pecelot wrote:I mean with a couple of ashis they do their job
Nah. Yumi are, IMO, actually a fairly bad unit in early age 2.
gh0st wrote:Darwin_ wrote:pecelot wrote:I mean with a couple of ashis they do their job
Nah. Yumi are, IMO, actually a fairly bad unit in early age 2.
pls tell me this is a joke
somppukunkku wrote:This is not a fucking discogame.
Darwin_ wrote:gh0st wrote:Darwin_ wrote:Nah. Yumi are, IMO, actually a fairly bad unit in early age 2.
pls tell me this is a joke
Nah not at all. Yumi only become good until you get at least yumi attack or disciplined upgrade.
gh0st wrote:Darwin_ wrote:gh0st wrote:pls tell me this is a joke
Nah not at all. Yumi only become good until you get at least yumi attack or disciplined upgrade.
lmao, they are totally fine if not op, which is the reason japan relies on them in early age2 in most of the MUs.
No offense but m guessing you havnt played japan much and basing your assumptions on theory, coz they really do great even without any upgrades.
somppukunkku wrote:This is not a fucking discogame.
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