Need help any tip RAID

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Cape Verde Miqueias
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Need help any tip RAID

Post by Miqueias »

Like me many players want know how hold raid and how be good in raid, i mean kill villagers even with infantry or light cav during or not a big fight
thx u ^_^ :kinggreen: :export:
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Re: Need help any tip RAID

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Post by Hazza54321 »

make cav
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Re: Need help any tip RAID

Post by jesus3 »

and then right click other cav if youre defending. If youre attacking right click the villager(s)
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Re: Need help any tip RAID

Post by NekoBerk »

Upgrade vills from the market, send vill upgrates from your HC, enjoy killing calvary with your own vills !.

Otherwise it would be : create calvary, send HC upgrates, put 1 cav on each control group, have an OP multi-tasking and raid.
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Re: Need help any tip RAID

Post by tedere12 »

hmm what exaclty are you asking for?
I guess raid when a fight is taking place, split your raiding force in 2 and maybe 3 groups, send units to raid where dead animals/next mines are, when you raid attack the villagers and move the units forward so that they dont waste time standing (musketeers) or block each other and miss hits (hussar) and sometimes when u raid u can block villagers from entering the tc with your units but its pretty difficult to do, sometimes it doesn't work.
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Re: Need help any tip RAID

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Post by macacoalbino »

Defending raids is quite difficult. Some things to keep in mind are:
1 - If you see a raid coming and decide to just defend it, try to punish your opponent trapping his units in a way that he cant run back without taking damage.
2 - If he's raiding you early in the game, he has less units to defend his base, so maybe you can punish him by attacking.
3 - If you're far from the place where the raid is happening (about to push his base or something) don't pull all your units back. Just bring the right amount to deal with that, or you might be giving him the time he needs to be able to deal with your army (specially in 1v1 because it's all about timings, dunno about team but probably the same :P )
4 - Having lots of line of sight is important so you can have more time to react (build houses forward, wall segments or pillars; position scouts explorers or low hp units ahead of your vills to give you a warning sign when hes coming)
5 - Expect him to raid you whenever both sides are playing passively
6 - Expect him to raid you whenever he can't deal with your army (remember number 3)
7 - Expect him to raid you whenever there's a fight happening
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Re: Need help any tip RAID

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Post by Challenger_Marco »

Miqueias wrote:Like me many players want know how hold raid and how be good in raid, i mean kill villagers even with infantry or light cav during or not a big fight
thx u ^_^ :kinggreen: :export:

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Re: Need help any tip RAID

Post by pecelot »

Listen to attack sound alerts and every couple of seconds look at the mini-map, especially if your focus is on somewhere else.
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Re: Need help any tip RAID

Post by glorious_ »

Hazza54321 wrote:make cav


I rate this answer 5/7
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Re: Need help any tip RAID

Post by momuuu »

This is one of the things I personally find rough. In terms of defending raids, its usually wise to push in line with your resources I think and position your army at vulnerable locations. If you have hand cav or ranged cav you have the mobility to deal with raid by catching small groups of raiding cav, but if you dont its much harder. If you attack though sometimes they might bring their cav back to defend.

Raiding itself I have no tips for it, I'm exceptionally bad at it.
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Re: Need help any tip RAID

Post by momuuu »

This might be interesting:
You can pretty much predict the points in a team game when you will likely be raided, namely: (1) During the initial colonial massing at the FB, your opponent sends his cav shipment (Germans, Russians, Iroquois usually; sometimes Otto) to bug you while you focus on building your units and tweaking your econ; (2) After the initial FB skirmish, which does not produce a decisive result, you sit back and boom--soon enough your opponent tries to make your life difficult and hamper your economy; (3) During battles, your opponent takes a small group of cav, puts it out of LOS at map's edge, then raids your town or hunters/miners while you are focused on the fight; (4) During a stalemated late game with walls and such, your opponent tries to divert your attention by coming at you from multiple directions, hoping you will be too overwhelmed to catch him; (5) Against lategame Russia and France, you will face special "lame mass raiding" by oprichniks and cuirs: These raids demand your maximum attention because they can vaporize even a full econ in less than a minute; these are actually less raids than full-out attacks designed to make you quit; and (6) Against the Sioux, you can count on some kind of WC-assisted raiding at all times, but especially during the post-FB skirmish and later in the game, when they mass a huge cav army, use the firepit and lame you to death with siege/attack dances.

Good raiding decides games. It has a demoralizing effect. It keep vils from doing their jobs. It costs you resources and throws you into confusion. It prevents you from watching your troops. In sum, raids make your life hell. They test your patience and determine whether you have 20 fingers, 6 eyes and a separate computer screen to watch different parts of the map at the same time. If a raid has at some time in your AOE career made you throw up your hands in exasperation, you are not alone.

So what do you do to stop them? It is easier said than done, I but I think it is possible to apply the above "raid clock categories" to predict when you will face a raid, then stop it. If your opponent is raiding, he is not helping his allies' armies on the main battlefield. Plus, he is risking a lot of resources by committing his cav somewhere else. It is worth the risk, of course, because it might cripple your econ and knock you out of the game. But if he loses his raid force AND you attack along the main front, you could very well break through a weak defense.

We've all been here. We dutifully mass our troops with the main force by the FB, we try to boom and then WHAM, 10 7.76 speed axe riders tear down across your towns. Who goes to stop them? Who stays? Can you grab your vils in time? Did you get Great Coat? You know the feeling.

Fight back by knowing what's coming. When you mass your armies, assign someone to build a dedicated anticav/antiraid force to watch the homefront. This does not cost that much, especially if you are doing well economically. The Germans, for instance, might assign 3-5 doppels to watch a hunting ground or mine far from your bases. If a raider sees doppels, he will definitely think twice about killing your vils. As the game progresses, you will need to expand your anti-raid force. Five pikes might work at 9:30, but they will not do the job against 30 veteran hussars at 20:00. Add troops to your anti-raid force as needed. Build outposts. Build a church and get the LOS upgrades. They are cheap and they can help you spot trouble in time. Use up the resources and go home for mills. During late game situations, you do not want your econ to be too far away from home because your enemy will have much larger armies with upgrades. Those large armies can kill your economy in seconds.

In sum, get a feel for the "raid clock." After FB battles and during mid-game booms, be alert. If you're playing a civ with cav shipments, watch yourself during the transition from discovery to colonial. There are ways to foil a raider, and it is very satisfying when you do. And once you pwn a raider, you can attack the main front and probably win.

This is coming from an inveterate raider. I know what stops my raids, and I felt it would help to share my experiences with you :D The bottom line is that no one likes being raided, and it feels good to stuff it to a raider. It is all part of the game, and it's an important part to know how to handle.

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Re: Need help any tip RAID

Post by Hazza54321 »

If u have an immobile army but bigger, you can always put like 5 musk or 5 pike on ur hunts.
Another general rule is never raid with all ur cav or apl ur goons, especially if u have ranged inf , because then he can just push ur base with his cav mass and destroy half ur army, and when youre goons are heading back home they can shield off ur goons that are retreating. The few times that u do raid with all is when u need to buy as much time as possible and your vills are not out in the open without a tower for example.
You also have to take into consideration the map layout (whether it is open or not, much easier to raid in team due to bigger and open maps) as if it is a narrow map like hudson and manchuria its so easily caught and not usually worth the investment (also why u dont raid with all cav, if u get caught its gg).
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Re: Need help any tip RAID

Post by supernapoleon »

glorious_ wrote:
Hazza54321 wrote:make cav


I rate this answer 5/7

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Re: Need help any tip RAID

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Post by Kaiserklein »

Just some random thoughts, probs forgot a lot more

- Try to spot the dead hunts, close gold mines or even trees for some civs, where vils should be
- Always try to bring your cav between the vils and the tc, to block them when they try to retreat, and kill more of them
- If you have a lot of vils getting raided by only a few cav, you can fight the cav with vils in melee. Also check the cav's hp using alt
- If you're not the one getting rushed, you can spread out your buildings a bit, to try to get line of sight and see raids earlier. Don't do it if you're getting rushed though, they will get sieged easily
- If you're pushing and getting raided, don't go back with your army if you can avoid it, rather try to use the new batches of units popping from your buildings to defend
- Don't raid with all your cav or with too much cav, unless you know your opponent doesn't make cav himself (then he won't be able to catch all your cav so it's kinda safe)
- Raid more if you have a cav advantage
- If you raid with a lot of cav, try to multitask and split them
- Don't raid if you're winning, you don't need it, you might just lose some cav and let your opponent back in the game, + it's safer to defend because he might try to raid you since he's behind
- Raid if you're behind in eco, you need to take risks to win
- Don't raid if you're ahead in eco but behind in military, you need to use all your army to try and win fights, not to get more ahead in eco
- Don't raid if your opponent has goons, unless the map is large / the vils are really spread out
- Don't raid against Japan early on, or against Sioux
- If you feel like your hand cav is gonna be a bit useless in a fight (example : a skirm/goon fortress fight and you have like 3 huss left from age 2, they will not do anything), go raid with it during the fight
- If you really need hand cav to snare his army and/or finish the fight, don't go raid, killing his army is more important
- Don't raid next to a stable or a barracks that might pop hand infantry, unless you know he won't pop a batch just now
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Re: Need help any tip RAID

Post by Hazza54321 »

Kaiserklein wrote:Just some random thoughts, probs forgot a lot more

- Try to spot the dead hunts, close gold mines or even trees for some civs, where vils should be
- Always try to bring your cav between the vils and the tc, to block them when they try to retreat, and kill more of them
- If you have a lot of vils getting raided by only a few cav, you can fight the cav with vils in melee. Also check the cav's hp using alt
- If you're not the one getting rushed, you can spread out your buildings a bit, to try to get line of sight and see raids earlier. Don't do it if you're getting rushed though, they will get sieged easily
- If you're pushing and getting raided, don't go back with your army if you can avoid it, rather try to use the new batches of units popping from your buildings to defend
- Don't raid with all your cav or with too much cav, unless you know your opponent doesn't make cav himself (then he won't be able to catch all your cav so it's kinda safe)
- Raid more if you have a cav advantage
- If you raid with a lot of cav, try to multitask and split them
- Don't raid if you're winning, you don't need it, you might just lose some cav and let your opponent back in the game, + it's safer to defend because he might try to raid you since he's behind
- Raid if you're behind in eco, you need to take risks to win
- Don't raid if you're ahead in eco but behind in military, you need to use all your army to try and win fights, not to get more ahead in eco
- Don't raid if your opponent has goons, unless the map is large / the vils are really spread out
- Don't raid against Japan early on, or against Sioux
- If you feel like your hand cav is gonna be a bit useless in a fight (example : a skirm/goon fortress fight and you have like 3 huss left from age 2, they will not do anything), go raid with it during the fight
- If you really need hand cav to snare his army and/or finish the fight, don't go raid, killing his army is more important
- Don't raid next to a stable or a barracks that might pop hand infantry, unless you know he won't pop a batch just now

agree except u should raid if youre ahead in eco and behind in military, buys alot of time which u need in some situations :flowers:
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Re: Need help any tip RAID

Post by Lunatic_Fringe »

Kaiserklein wrote:Just some random thoughts, probs forgot a lot more

- Try to spot the dead hunts, close gold mines or even trees for some civs, where vils should be
- Always try to bring your cav between the vils and the tc, to block them when they try to retreat, and kill more of them
- If you have a lot of vils getting raided by only a few cav, you can fight the cav with vils in melee. Also check the cav's hp using alt
- If you're not the one getting rushed, you can spread out your buildings a bit, to try to get line of sight and see raids earlier. Don't do it if you're getting rushed though, they will get sieged easily
- If you're pushing and getting raided, don't go back with your army if you can avoid it, rather try to use the new batches of units popping from your buildings to defend
- Don't raid with all your cav or with too much cav, unless you know your opponent doesn't make cav himself (then he won't be able to catch all your cav so it's kinda safe)
- Raid more if you have a cav advantage
- If you raid with a lot of cav, try to multitask and split them
- Don't raid if you're winning, you don't need it, you might just lose some cav and let your opponent back in the game, + it's safer to defend because he might try to raid you since he's behind
- Raid if you're behind in eco, you need to take risks to win
- Don't raid if you're ahead in eco but behind in military, you need to use all your army to try and win fights, not to get more ahead in eco
- Don't raid if your opponent has goons, unless the map is large / the vils are really spread out
- Don't raid against Japan early on, or against Sioux
- If you feel like your hand cav is gonna be a bit useless in a fight (example : a skirm/goon fortress fight and you have like 3 huss left from age 2, they will not do anything), go raid with it during the fight
- If you really need hand cav to snare his army and/or finish the fight, don't go raid, killing his army is more important
- Don't raid next to a stable or a barracks that might pop hand infantry, unless you know he won't pop a batch just now


That's some good thoughts right there :)
I think you can try to raid Jap early very quickly just to get them off their comfort zone while they are chasing your military seiging their shrines. They probably won't have a lot to defend in their base at this point.
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Re: Need help any tip RAID

Post by Kaiserklein »

The thing is all jap vils are usually really close to tc and safe, and they have those anti cav mm. But you can try yeah
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Re: Need help any tip RAID

Post by pecelot »

I think vs Japan it's better to try and chase the monks if you happen to have cavalry.
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Re: Need help any tip RAID

Post by Dsy »

Usually the raid (or how tibia says: "ride") comes with melee cav. There are two ways to defend vs it.
Safe way (easies way for anybody): Make cav. Its good cause you can cath raid with and most important part you can counter raid. Its safe cause your opponent cant calmly spray out his vills and macro on full potential.
Risky way (only for advanced players): Make heavy inf. Just defend with them. You need a lot cause you can only gather safety if you make a lot of slow units. Its "risky" cause your opponent will age up earlier cause he makes less huss than you. However more infantry units can pay out later in decisive fight.

Raid: Go kill vills and avoid enemy units. Ignore tc fire.
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Re: Need help any tip RAID

Post by macacoalbino »

Youre better off raiding their scouts than raiding his vills :P
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Re: Need help any tip RAID

Post by pecelot »

Dsy wrote:Usually the raid (or how tibia says: "ride") comes with melee cav. There are two ways to defend vs it.
Safe way (easies way for anybody): Make cav. Its good cause you can cath raid with and most important part you can counter raid. Its safe cause your opponent cant calmly spray out his vills and macro on full potential.
Risky way (only for advanced players): Make heavy inf. Just defend with them. You need a lot cause you can only gather safety if you make a lot of slow units. Its "risky" cause your opponent will age up earlier cause he makes less huss than you. However more infantry units can pay out later in decisive fight.

Raid: Go kill vills and avoid enemy units. Ignore tc fire.

Your ways are actually opposite to the truth.
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Re: Need help any tip RAID

Post by macacoalbino »

Ignoring tc fire is situational...
(assuming 1v1) the 2 scenarios I see are:
1. you're in a cav semi war - you have the cav advantage so you can stay under his tc to damage his eco by idling vills. Hussars wont be too good in a skirm goon war so you might as well get some guaranteed value with them (even if its not giving them the chance to acheive their full potential).
2. you're starting cav vs an age 2 civ that will do a timing push. In this situation i'd say you gotta get as much value out of each unit you put out, when his timing comes, every single unit in the fight will matter. In this situation i'd use the raiding cav to constantly scare the guy away from res. Being as annoying as possible to buy as much time as you can. Keeping the cav alive means the threat of another raid is still alive, the biggest win will be to force some units to stay in base which will hurt you enemy's timing. Meanwhile you can pull your leftover cav to fight; or snare a defeated army sealling the game for you...
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