Unique Units
Unique Units
Hi
Simple question today: What's the best way to field civ-unique units, like Urumi/Spahi/Dog Soldiers/Skull Knights?
I am not sure if I am missing any unique mechanisms in game besides shipments/fire pits/ age up politicians. It seems tough to get a formidable mass of Urumi between fights, since the later the game goes, the shipments take longer to get.
Simple question today: What's the best way to field civ-unique units, like Urumi/Spahi/Dog Soldiers/Skull Knights?
I am not sure if I am missing any unique mechanisms in game besides shipments/fire pits/ age up politicians. It seems tough to get a formidable mass of Urumi between fights, since the later the game goes, the shipments take longer to get.
Re: Unique Units
You can dance to get dog soldiers or skull knights at the firepit.
Re: Unique Units
Well japs have a couple unique units available both in the consulate and with the Shogun.
Re: Unique Units
It depends on the unit itself. Spahis, for instance, are available only in a HC. Urumis as well, as far as I'm concerned. As mentioned, you can get Dog Soldiers from the fire pit from age 4 onwards, HC and big buttons, alternatively from the Lakota settlement.
- macacoalbino
- Howdah
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Re: Unique Units
Japs can get that merc cavalry that is pretty strong... Its name is Yojimbo i think
Re: Unique Units
yes yojimbo are pretty insane but only 4 of them in the age3 shipment, I believe its not worth it.
Re: Unique Units
You can alternatively send a shipment that allows you to create them in a monastery. They're amazing from all perspectives, but yes, it's a big and not-really-necessary investment with all these beefy infantry you already have access to.
- JulyBurnsOrange
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Re: Unique Units
I wish you could train Spahi, id have a lot of fun
- P i k i l i c
- Howdah
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Re: Unique Units
pecelot wrote:It depends on the unit itself. Spahis, for instance, are available only in a HC. Urumis as well, as far as I'm concerned. As mentioned, you can get Dog Soldiers from the fire pit from age 4 onwards, HC and big buttons, alternatively from the Lakota settlement.
But, Lakota are only on nilla - and Lost - replaced by the Cheyenne on TWC and TAD
Re: Unique Units
ESOC Iowa EleGiggle
Re: Unique Units
Trainable Spahi would be interesting, it would make Otto more viable in treaty-ish games. Not that I like Otto lamers on RE in the first place, but maybe on EP it would be a cool feature. I thought I saw a thread completely about that earlier.
- P i k i l i c
- Howdah
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Re: Unique Units
pecelot wrote:ESOC Iowa EleGiggle
Really? Last time I played on it I saw only Incas
Re: Unique Units
You must have missed then Game 3 between Mitoe and snowww
[spoiler=video] [/spoiler]
[spoiler=video] [/spoiler]
- P i k i l i c
- Howdah
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Re: Unique Units
I missed it indeed, thank you
Re: Unique Units
Urumi are only really viable as the fortress 7 shipment. Best way to field them is to pop them from a building as a surprise.
They work well blended with cav since they beat anticav. They can cover mode too.
In general the unique units mentioned are not worth massing. They are better as a special unit complimenting your army.
They work well blended with cav since they beat anticav. They can cover mode too.
In general the unique units mentioned are not worth massing. They are better as a special unit complimenting your army.
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- Ninja
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Re: Unique Units
urumi are great in IV as well, but not as a pure urumi comp. but its partly because india doesn't really have great IV shipments.
Re: Unique Units
The ∞ 9 urmi/9 urmi + 1 mansabdar urmi is the current 'great' age 4 shipment for India. Shivaji's Tactics is good aswell.
oranges.
Re: Unique Units
5 flail elephants in age 4 is much better imo
Re: Unique Units
tedere12 wrote:5 flail elephants in age 4 is much better imo
Lol Flail eliphant lover.
oranges.
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- Ninja
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Re: Unique Units
_RDX_ wrote:The ∞ 9 urmi/9 urmi + 1 mansabdar urmi is the current 'great' age 4 shipment for India. Shivaji's Tactics is good aswell.
it sux tbh, it gives only 5%, for a IV card that's so bad, it's insane lol. but because india's IV cards are so shit, it's still worth to pit it lol
Re: Unique Units
Nah, 5% is good, it upgrades all units with HP and attack and also, it has a team tag which makes it more effective in team games.
oranges.
Re: Unique Units
5% buff is a really insignificant boost
Re: Unique Units
One guy starts and another guy joins in. I'm tired to argue things. This card is as good as the Team Chonindo, If you're going to talk shit about the card, then you shouldn't have it in your indian decks. Lol.
oranges.
Re: Unique Units
If you don't want to argue then you shouldn't comment in the first place.
- JakeyBoyTH
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Re: Unique Units
Advanced Wonders suck
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
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