Sioux club

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United States of America alistairpeter
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Sioux club

Post by alistairpeter »

Could someone show the stats of Sioux clubman vs euro pikes? I can't figure out why they only get a shipment of 7 vs the 8 from euro. I might be remembering incorrectly, but I thought they were cheaper than pikeman? Isn't it usually the case that you get bigger batches of cheap units in shipments?
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Re: Sioux club

Post by Vinyanyérë »

duck
:mds:
imo
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Re: Sioux club

Post by tedere12 »

they got 10 attack and x4 multiplier vs cav (pikemen got 8 and x5 so same damage vs cav), they got same hp, speed and resist, but clubs have much lower siege damage (only 27!) Also clubs cost 10 more food. Imo they are way worse than the pikemen
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Re: Sioux club

Post by deleted_user0 »

yes theyre worse, but its ok, because sioux is a cav civ. they still have their niche use. it kinda relies on them getting the speed bonus from the hero, which makes them almost as fast as rods, which sorta makes them on par with pikemen again in certain situations. but ye, usually u dont want to make clubs
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Re: Sioux club

Post by alistairpeter »

So are the club shipments garbage?
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Re: Sioux club

Post by deleted_user0 »

yes, unless you are playing club bow rush, which you almost never do as sioux, you don't want those shipments in your deck.
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Netherland Antilles Laurence Drake
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Re: Sioux club

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Post by Laurence Drake »

let us smoke the pipe of peace my brothers

it is good to be in the sioux club
Top quality poster.
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China fei123456
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Re: Sioux club

Post by fei123456 »

club are op with warchief aura. send 4 axe 2 dog and mass club, imagine you're playing dopple uhlan, 1z2z win.
in EP you can add cetan bow too.
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Italy Garja
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Re: Sioux club

Post by Garja »

They are virtually faster because of the warchief speed plus 10 attack is big. Also the biggest factor is 20% meelee resistance (pikes only 10%). They totally win in club vs pikes.
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Re: Sioux club

Post by supernapoleon »

Sioux can also send 10% faster infintary speed what makes clubs insane.
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Sweden Gendarme
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Re: Sioux club

Post by Gendarme »

Yeah, about that...
Pay more attention to detail.
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Re: Sioux club

Post by bwinner »

They are not as viable as pike which are already a bad unit and that's ok ? I don't get it^^
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Italy Garja
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Re: Sioux club

Post by Garja »

They are more viable than pikes and more useful even. Sioux don't need houses remember that.
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Re: Sioux club

Post by deleted_user0 »

Garja wrote:They are virtually faster because of the warchief speed plus 10 attack is big. Also the biggest factor is 20% meelee resistance (pikes only 10%). They totally win in club vs pikes.


ah ye forgot about that. that makes them better than pikes with warchief. but still not a very useful unit for sioux overall. axeriders are your default siege unit and a much better unit.
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Re: Sioux club

Post by Garja »

They are actually very useful in the very sense of the word. Since cetans have shitty animation you often better just make BR+AR + clubs to ram into melee units or scare off goons. Just like rods basically. The main perk of this combo is that you can use full dps since all the units will be in position and not unit falls behind.
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Re: Sioux club

Post by deleted_user0 »

what do clubs add to the combo of BR + AR? i dont see any advantage there except vs other melee units. but in that case its probably better to just add more BR or add RR/Wakina in age3.
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Re: Sioux club

Post by Hazza54321 »

Ye clubs have no use at all
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Re: Sioux club

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Post by P i k i l i c »

Ye look at my signature
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
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Re: Sioux club

Post by Laurence Drake »

yeeeeeeeeeeee
Top quality poster.
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Re: Sioux club

Post by sebnan12 »

Laurence Drake wrote:yeeeeeeeeeeee

le top quality post nr 2141
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